bladetragic
Anderton
forkol
Anderton
bladetragic
@forkol
Well stated. The stair/elevator analogy was spot on.
I disagree. It's not that there's the choice of either you use a particular elevator or you use the stairs. You can use the VST elevator instead of either one.
No, in this case, now you want me to pay to install and use my own elevator, or just be content using the stairs, when other buildings the same height on the same block have a operable elevator that I can use without extra cost.
This is why analogies are worthless. The reason why other programs have particular functionalities at "no extra cost" is because they're not spending money on functionality that SONAR includes at no extra cost. You could just as easily go into the forums for other programs and ask why they force users to spend money on vocal alignment, linear-phase mastering tools, console emulation, tape emulation, multitrack REX file players, etc. After all, SONAR has them at no extra cost...so shouldn't they have those features at no extra cost? How much should companies be willing to raise their price point to satisfy every possible group of users?
Ironically, going by the train of thought that many seem to have in this thread, Cakewalk should have never bothered to develop and include those tools either b/c there are already third party options available. They should've spent their development time and resources on other things instead.
Let me explain how this works.
First, it's an incorrect assumption that all third party options are the same, or cost the same amount to develop no matter who develops them.
Second, when you have a technology platform like SONAR, Cakewalk often develops technology where ancillary products "fall out" of that technology. Therefore they can be implemented with little cost or risk whereas if they had to create something from the ground up, it would indeed not be worth doing.
Third, there obviously is a major difference between being able to get a free sampler that does what most people need so why develop it, compared to a vocal alignment tool that if you didn't get it with the program would have cost $300.
Now let's get to the heart of why the premise "They should've spent their development time and resources on other things instead" is flawed.
There's more than one DAW. They all try to gain a competitive edge that relates to their target audience. Therefore, their goal is to cultivate what's called
unique selling points (USP) that are hopefully compelling to their target audience.
At the time Cakewalk included vocal alignment, the least expensive equivalent was $300. Cakewalk did a scaled-down version that did a lot of what the "big boy" did, for a lot less money - a USP that added value to the package (without costing more than the upgrade itself). And of course, you can buy a
linear-phase EQ from Waves for $150 but AFAIK it doesn't have mid-side processing. Come to think of it, I can't think of any DAW offhand that has linear-phase EQ with mid-side processing and linear-phase multiband compression. They extend SONAR's capability as a mastering platform. Another USP...especially if someone knows anything about mid-side processing, or has to prepare releases for vinyl.
Cakewalk's ProChannel is yet another USP. Other DAWs have channel strips, but I know of no other DAW that lets you create your own channel strip
mixer architecture that's fully integrated with the DAW (i.e., not dependent on standard plug-ins). In fact the ProChannel was mentioned as the very first item in
the article by the Mac guy who gave four good reasons to get excited to SONAR, and bought a membership.
To enhance that USP even further, note that the Tape and Console Emulation are ProChannel modules that are integrated into the program. This means you can use techniques like Quick Grouping to vary all their parameters at once across all channels - almost essential for console emulation - and include them easily in templates. Also, the only other program I know of with a dedicated multi-channel REX file player is Reason (and Dr. Octorex came out after SONAR had that capability anyway, so the point is moot), and I don't think people are going to buy Reason just for that. And I didn't even mention the Drum Replacer. Sure, you can buy one - but it won't integrate as tightly with SONAR because it won't be based on ARA. Another USP.
So no - you
cannot duplicate what Cakewalk did by buying third-party plug-ins.
When
it makes sense for Cakewalk to use third party solutions instead of develop them, obviously they do. They didn't create their own pitch correction, amp sim, convolution reverb, or create a full-fledged drum module; they licensed Melodyne, TH3, ReMatrix, and AD2 respectively.
I understand that most of the users here don't want to think about the realities of business and since they just want to make music, they see everything through the lens of their personal wants. But the reality is that
all DAW manufacturers have to make
choices.