• SONAR
  • Sonar really needs a sampler. (p.31)
2017/08/11 21:47:34
dubdisciple
interpolated
Nothing beats NI Kontakt my eyes. There's a few others out there though. Kontakt seems to good support though.
 


I don't think anyone wants something to compete with Kontakt. In fact, that would be overkill .
2017/08/11 22:16:49
interpolated
No but you could have one with dedicated sample sets. A few odd effects like modulation, eq, dynamics, grouping, sample zones, layers, modulation matrices. Perhaps a standard version and paid for advanced version.
2017/08/11 22:49:22
abacab
dubdisciple
One of the frustrations I have had with this forum is that there are few who really get it when it comes to how workflow with samples is a bigger chore than it had to be. Hate to compare competing products, but i was able to do what i have always wanted to do within minutes of using studio one. The sampler is no competition to kontakt or other third party solutions, but it is well integrated. I can take a sample, chop it and select "send to sample one " and it is mapped instantly. Using Rapture as a sampler is clunky af. In Sonar I use third party solutions but not nearly as effecient as other programs. It is easy to dismiss us by saying " just use another program", but we obviously love sonar or we wouldn't ask. I'm not mad. I realise having it all is a challenge. I just think cakewalk could accommodate such a request and it would be useful for other tasks.



It would be interesting to learn more about your workflow with a sampler.  For instance, what do you do in the DAW with a sampler that would make an integrated sampler more efficient?
 
Do you need to just grab a sample, and have it mapped across your keyboard on the fly? Or do you need more detailed editing and keyboard mapping?    I like the free TX16Wx sampler as a plugin, as it offers all the detailed editing that I could need.
2017/08/11 22:49:52
...wicked
While I do understand the OP and their intent, and also agree that having a basic "simpler" sampler would be great for young and new SONAR users, I think ultimately if you're serious about your craft, electronic music making included, you will go ahead and buy a sampler program of some sort. Yes, Live comes with Simpler, but you have to upgrade to get Sampler. 
 
So that said SONAR comes with a variety of ways to do this. SD3, DropZone, Cyclone, Rapture (Pro only?). Plus, you can just use SONAR itself! If you watch advanced Ableton videos, you'll notice many of the users don't even bother with the Session view and will just use the linear view to drop audio in and mangle it within Ableton itself and not with Simpler. well, good news is that mostly you can do the same in SONAR!
2017/08/11 23:28:34
dubdisciple
abacab
dubdisciple
One of the frustrations I have had with this forum is that there are few who really get it when it comes to how workflow with samples is a bigger chore than it had to be. Hate to compare competing products, but i was able to do what i have always wanted to do within minutes of using studio one. The sampler is no competition to kontakt or other third party solutions, but it is well integrated. I can take a sample, chop it and select "send to sample one " and it is mapped instantly. Using Rapture as a sampler is clunky af. In Sonar I use third party solutions but not nearly as effecient as other programs. It is easy to dismiss us by saying " just use another program", but we obviously love sonar or we wouldn't ask. I'm not mad. I realise having it all is a challenge. I just think cakewalk could accommodate such a request and it would be useful for other tasks.



It would be interesting to learn more about your workflow with a sampler.  For instance, what do you do in the DAW with a sampler that would make an integrated sampler more efficient?
 
Do you need to just grab a sample, and have it mapped across your keyboard on the fly? Or do you need more detailed editing and keyboard mapping?    I like the free TX16Wx sampler as a plugin, as it offers all the detailed editing that I could need.


Their are multiple ways a sampler is used.  It depends on what style you are trying to create.
 
For creating southern styles like Trap, the primary bass instrument is often an 808 sample (and when i use the term 808 sample i don't always literally from an 808, but generic term for boomy sythesized kick in s similar style) hrown into a sampler and played. You would think just creating a kick in a synth and then adding distortion and adjusting sustain and release would give similar sound, but not really. the time it takes to get it "grimey" enough usually isn't worth it. I do occasionally use this method, but trust me, using a long 808 sample usually gives better results.
 
if you chop, stretch and slice samples, integration is a huge time saver. For example, if i wanted to make something in the style of a J-Dills or alchemist, i need to sample, possibly time stretch and then chop samples and map across keyboard/drum pads for . A workflow comparison for this:
 
Studio One or Logic:  import song or sample loop, find desirable sample, trim, bounce in place, slice (i have one key shortcuts to slice at different resolutions), right-click send to sample one (exs24 in logic) done
 
Ableton:  same except minor differences on how slices are automatically mapped
 
Sonar with Geist: import song, use spitter plug-in, capture desired part in geist's sampler, slice in geist. create instance of geist in sonar
 
Sonar stand alone: import song, find desirable part,  (option A)manually slice, (option b) use audiosnap or loop constructor to detect transients and slice.  import samples into vst capable of working with multiple samples.
 
the last one doesn't sound like that much more work compared to others but in terms of time , the 1st two literally takes seconds once you decide what part you need.
 
In addition, modern hip-hop production often uses pitched drum components that are often triggered one shot sample.  Kits are typically built from ground up.auditioning samples needs to be quick and switching them within instrument/sampler needs to be quick. being able to layer sounds quickly is a must as well.
2017/08/11 23:31:52
dubdisciple
and again, not trying to bash on sonar.  i can go on all day about things that frustrate me with ableton and studio one.  if you have ever got the dreaded repeated midi note glitch, you know what i mean. i just have watched person after person sit down in sonar and find themselves bogged down in workarounds when it comes to certain production styles and just get right to it in Reason, fl, ableton, studio one and Logic
 
2017/08/12 00:40:10
chuckebaby
Cant you just drop the sample on to session drummer 3 and use that as a triggering device ?
It has pitch tuning, panning, exc. you can then use your track FX to add grime, dirt.
 
I know sometimes its easier to just want a new stand alone feature, or a new toy to use, but there are many hidden gems in Sonar like Session drummer. All you have to do is drag and drop the sample on to one of the kit pieces and its ready for midi trigger.
2017/08/12 02:41:49
dubdisciple
chuckebaby
Cant you just drop the sample on to session drummer 3 and use that as a triggering device ?
It has pitch tuning, panning, exc. you can then use your track FX to add grime, dirt.
 
I know sometimes its easier to just want a new stand alone feature, or a new toy to use, but there are many hidden gems in Sonar like Session drummer. All you have to do is drag and drop the sample on to one of the kit pieces and its ready for midi trigger.


I have used that technique.  it works for some things for some things and not so well for others. I believe session drummer should get more love.  it has a few shortcomings but with right samples loaded, it does a decent job.  i can't stress enough that i am not trying to make a big deal of this.  I just happened to come to this thread because of a related topic i made. You can use that technique for using one shot drums to make a kit, but the 808 thing doesn't work.   
2017/08/12 04:08:58
Anderton
dubdisciple
You would think just creating a kick in a synth and then adding distortion and adjusting sustain and release would give similar sound, but not really. the time it takes to get it "grimey" enough usually isn't worth it. I do occasionally use this method, but trust me, using a long 808 sample usually gives better results.

 
The Kick Start Rapture Expansion pack (sorry, don't remember which update included it) has a whole bunch of these sounds for instant gratification. It was paired with the Kick Master FX Chain, which is optimized for processing kick drums (from Kick Start or anything else, for that matter). I came up with it specifically because I wanted to get modifiable kick drums in SONAR in seconds.
2017/08/12 05:40:14
dubdisciple
Thanks!!
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