abacab
dubdisciple
One of the frustrations I have had with this forum is that there are few who really get it when it comes to how workflow with samples is a bigger chore than it had to be. Hate to compare competing products, but i was able to do what i have always wanted to do within minutes of using studio one. The sampler is no competition to kontakt or other third party solutions, but it is well integrated. I can take a sample, chop it and select "send to sample one " and it is mapped instantly. Using Rapture as a sampler is clunky af. In Sonar I use third party solutions but not nearly as effecient as other programs. It is easy to dismiss us by saying " just use another program", but we obviously love sonar or we wouldn't ask. I'm not mad. I realise having it all is a challenge. I just think cakewalk could accommodate such a request and it would be useful for other tasks.
It would be interesting to learn more about your workflow with a sampler. For instance, what do you do in the DAW with a sampler that would make an integrated sampler more efficient?
Do you need to just grab a sample, and have it mapped across your keyboard on the fly? Or do you need more detailed editing and keyboard mapping? I like the free TX16Wx sampler as a plugin, as it offers all the detailed editing that I could need.
Their are multiple ways a sampler is used. It depends on what style you are trying to create.
For creating southern styles like Trap, the primary bass instrument is often an 808 sample (and when i use the term 808 sample i don't always literally from an 808, but generic term for boomy sythesized kick in s similar style) hrown into a sampler and played. You would think just creating a kick in a synth and then adding distortion and adjusting sustain and release would give similar sound, but not really. the time it takes to get it "grimey" enough usually isn't worth it. I do occasionally use this method, but trust me, using a long 808 sample usually gives better results.
if you chop, stretch and slice samples, integration is a huge time saver. For example, if i wanted to make something in the style of a J-Dills or alchemist, i need to sample, possibly time stretch and then chop samples and map across keyboard/drum pads for . A workflow comparison for this:
Studio One or Logic: import song or sample loop, find desirable sample, trim, bounce in place, slice (i have one key shortcuts to slice at different resolutions), right-click send to sample one (exs24 in logic) done
Ableton: same except minor differences on how slices are automatically mapped
Sonar with Geist: import song, use spitter plug-in, capture desired part in geist's sampler, slice in geist. create instance of geist in sonar
Sonar stand alone: import song, find desirable part, (option A)manually slice, (option b) use audiosnap or loop constructor to detect transients and slice. import samples into vst capable of working with multiple samples.
the last one doesn't sound like that much more work compared to others but in terms of time , the 1st two literally takes seconds once you decide what part you need.
In addition, modern hip-hop production often uses pitched drum components that are often triggered one shot sample. Kits are typically built from ground up.auditioning samples needs to be quick and switching them within instrument/sampler needs to be quick. being able to layer sounds quickly is a must as well.