• SONAR
  • Editing Multi-Track Audio Drums for Timing using SONAR Platinum
2017/08/06 22:53:54
Sylvan
I don't know why I got such a bad upload quality with YouTube this time, my apologies... I might do this again later with more effort and better quality. In case anyone wanted to see some different methods of editing real acoustic audio multi-Track drums to the grid using SONAR, I made a little video series on it.
 
Check it out if this interests you, if not, please pass it up. Thank you.
 
Video series here
2017/08/07 11:14:53
Zargg
Cool, Charles 
Will check them out.
All the best.
2017/08/07 11:23:09
chuckebaby
This has been a very needed tutorial Charles. A lot of people are going to appreciate this. Nice job.
 
Here is Method 1

2017/08/07 12:13:40
MagicMike
Excellent videos thanks so much!
I've been messing with stretching transient markers across multi-track drums and whilst I'm able to correct timing issues, sometimes the phase relationships don't quite work out (especially on a multi mic'd kick drum).
I'll be using your techniques this weekend :-)
2017/08/07 12:41:59
Sanderxpander
I've mentioned this once before but I recently had great luck quantizing everything together in Melodyne (meaning using it on all clips simultaneously, all set to "percussion" and all notes from all clips selected). I used the "auto grid" and the quantization slider to go to like 85 percent. Much, much better than I thought it would be.

In one case it helped me to first make the tempo constant.
2017/08/07 14:26:44
chuckebaby
Sanderxpander
I've mentioned this once before but I recently had great luck quantizing everything together in Melodyne (meaning using it on all clips simultaneously, all set to "percussion" and all notes from all clips selected). I used the "auto grid" and the quantization slider to go to like 85 percent. Much, much better than I thought it would be.

In one case it helped me to first make the tempo constant.

I've been looking at trying this method myself. Any phase issues ? or is it pretty straight forward ?
2017/08/07 14:45:56
Sanderxpander
Amazingly it seemed perfectly fine. I haven't tried it enough to make a blanket recommendation but it's worth a try. Mine was a twelve mic part, though I did use Addictive Trigger on the kick.
2017/08/07 15:05:20
Sylvan
I'm really into method three right now, it is the one I am currently using the most. I have shied away from any kind of stretching thus far as I cannot allow any artifacts to get through to my clients. I can experiment later when I have some down time with Melodyne, but with the three methods outlined in the videos, I already know there will not be any artifacts. I have Melodyne essential, is that sufficient?

I will report back my findings when I can play around with it. I often get a lot of blast beats with metal bands at my studio so I need to move quickly without artifacts. This is very important. With slicing and crossfading I know it will work. I am skeptical with any kind of stretching but will give or a spin later just to see.
2017/08/07 15:09:24
Sylvan
MagicMike
Excellent videos thanks so much!
I've been messing with stretching transient markers across multi-track drums and whilst I'm able to correct timing issues, sometimes the phase relationships don't quite work out (especially on a multi mic'd kick drum).
I'll be using your techniques this weekend :-)


These methods if done correctly will absolutely keep all phase relationships.
2017/08/07 15:42:03
Sanderxpander
I forgot to say thank you, Sylvan! I will definitely try these out!
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