slartabartfast
BobF
I've been predicting the emergence of regular payment models for a long time. It's the only way software companies will be able to survive.
What has changed in the last fifty years that makes it impossible for a software developer to survive using the license purchase model? And what existential threat to the software business has suddenly arisen that requires a change to a subscription model? I can imagine one unlikely factor, but I would be interested in understanding your reasons for making this statement.
IMO it's a few things that have come together to bring us to where we are. I think DAW software, like any niche market solution, is especially sensitive to these:
- available talent pool has grown exponentially, reducing expense and therefore the entry barrier to competition is also reduced.
- tools have become more productive and produce more efficient code, reducing talent requirements, reduced entry barrier.
- DAW software overall has matured to the point that incremental improvements in successive version are reduced; point of diminishing return on continued investment. Less motivation for users to upgrade.
All of the top tier DAWs are feature rich and they are now competing with each other instead of hardware. This makes the ROI much less by orders of magnitude.
When enough people start skipping versions, the revenue stream is reduced. The alternatives are to increase revenue from existing customers and/or increase market share. Increasing market share in a market as fractured as the DAW market has got to require live sacrifice.
Seriously - every DAW out there has the ability to reliably capture what you play when you click REC. Yes, there is workflow -we all hate avoidable repetitive motion- but how much in real dollars is workflow worth to amateurs, and how many pro studios are there out there to sell software to? We're back to ROI again, and in the pro shops the time req'd to become proficient with new tools is real money. There has to be a compelling case to make a switch ... so, how much of an increase in market share is realistic?
No, I don't really see an alternative that keeps them in business. Bring enough value to the table to keep existing customers paying [relatively] small amounts on an ongoing basis.
The only question in my mind is whether or not the value will be there. This will be tricky next year, and will continue to get trickier as memberships get staggered throughout the year. '15 was easy to sell because there was a sizable initial drop. In theory, the only new stuff in the future will be smaller monthly releases. How will I feel about paying 2 bills to continue another year with nothing "big" right away?
I dunno ... that's why I keep saying "we'll see". Not much time left in the first year to establish a rep that motivates people to continue without hesitation.
I really don't see an alternative to the model though short of a month to month 'right to use' fee that other companies have already adopted.