• Software
  • Addictive Drums II: MIDI Standards Out the Window?
2015/03/28 12:50:24
Ricebug
Ever since MIDI arrived in the 80s, the keys for individual drum parts have been standardized. (Except maybe when XG changed things a bit.) So here I am with a MIDI drum track I recorded in another program. The bass, snare and high hat are correct, but any toms are playing as cowbells, tinklebells, and phhhttt sounds.
 
Is there a quick trick I can use to fix this? Or am I doomed to manually sliding things up the piano roll scale?
2015/03/28 13:42:25
Glyn Barnes
GM standards had to modified because these more sophisticated drum VSTi have many more articulations than envisaged in the GM standard.

Drum maps are answer.
2015/03/28 15:05:35
scook
In the AD2 UI, click the ? in the upper right and select "Map Window"
Then pick GM from the "Map Preset" drop down in the upper right of the Map Window dialog.
To make GM the default, there is a button in the bottom right just above the OK/Cancel buttons in the Map Window dialog.
2015/03/28 15:10:32
Ricebug
I suppose I should do my MIDI programming from within Sonar?
 
Since we're talking about AD2, they gave me some free MIDI packs, which I D/L'd. Where did they get installed, since I can't seem to find them?
 
@scook: Nah, I tried that.
2015/03/28 15:15:31
scook
The MIDIPacks are installed in AD2 available in the Beats window.
2015/03/28 18:01:49
John
Glyn Barnes
GM standards had to modified because these more sophisticated drum VSTi have many more articulations than envisaged in the GM standard.

Drum maps are answer.

I don't believe the articulations has anything to do with it. One thing that BFD 3 has is the ability to load a keymap that is GM compliant. I think the developers just didn't see a need to comply with the GM standard. The only drum synth that even has a GM drum set is Battery. What the devs have concentrated on is very few great sounding drums. Not having 126 different drums in one kit.   
2015/04/03 15:27:15
Jim Roseberry
Lets say you have the following snare articulations:
  • Edge
  • Middle
  • Center
  • Rim-shot
  • Side-stick
Now double the amount of articulations for separate left and right hand samples.
If you do samples with the snares off, you've again doubled the articulations.
 
The only way you're going to squeeze that into a GM map is to use MIDI controllers to switch articulations.
Depending on the MIDI controller the end user has available, this can be easy or a major pain.
For many users, it's simpler (easier) to have each articulation mapped to a separate MIDI note.
Important to keep in mind... this works with any MIDI controller.  
There are no absolutes... it's all a judgement call.
2015/04/03 15:56:55
Mesh
Regarding the AD Installer, I noticed that the midi packs AND kit pieces are now actually showing up in the Installer. XLN must've heard a few complaints about this not showing in the original installer and implemented it in the recent update.
2015/04/03 17:27:26
Ricebug
Since I started using AD2, I'm liking it more and more. And it doesn't bother me that the GM map is being relegated to the legacy shelf. I love the many variations of percussive elements.
 
Even though I'm 63, I've always embraced innovation and improvement. Many of my peers hate computers because they can't keep up.
2015/04/03 20:27:09
lawajava
Really impressed with AD2. Sounds of the kit pieces, the variety, the sample drum patterns when auditioning any kit, the find similar beat function. So much promise.

So much frustration when using AD2. Especially the MIDI mapping and need for a drum map.

Frustrated, frustrated, then inquired for help, practiced with the AD2 tutorials. Just more frustration.

Then, like a miracle, I discovered BFD3. All problems solved. Works like you want it to work.

I'll use AD2 for some things I'm sure, but my mainstay by leaps and bounds is now BFD3.
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