sharke
The automation shape drawing tools are horrible, let's face it. If you're looking to create a very definite sine wave, for example, it's very hard to get exactly what you want. I find it hard to get the curve started the way I intend. It's one of those things you have to fiddle around with for ages to get it just right (even with the shift key held - you almost always end up with a "botched" start to the curve), and even if you do get it right, implementing it across an entire track is troublesome as the screen scrolls. I've been using Sonar for about 5 years and have never gotten the hang of it - just imagine a kid firing up Sonar for the first time and wanting to apply some cool LFO effects. He's going to give up pretty easily.
Here's a screencast of my typical botched efforts to draw an LFO effect with the shape drawing tools. I'm sure lots of you have the same frustration.
Look...I know you're a bright guy, but the things you seem to find difficult are easy to do. Cubase and SONAR offer the same way of doing this because it works and is flexible. I can draw a perfect waveform of any phase or amplitude I want, offset by any amount I want, with dynamically varying depth that doesn't require creating another envelope, any time I want...and tweak it afterward, create any waveform, etc. etc.
I think explaining this would make a great column for
Sound on Sound, although I question how important it is musically to be able to do these things. The main place I want modulation changes is with virtual instruments, and since the invention of matrix modulation, they all pretty much have it anyway. If not, the Z3TA makes a great multi-purpose processor/panner/synchronized filter.
But if I do need to use LFO modulation for volume and panning, there are plenty of simple ways to do it, and they offer a great deal of flexibility. I really don't see the problem. I
do agree that a kid firing up the program for the first time will not find it easy, but the kid is probably using virtual instruments that do what's needed so the idea of modulating volume faders or panning would seem redundant. And if it needs to be applied to audio tracks...SONAR has several variations on the tools needed to do it. I just don't any of this as a roadblock to making music.
How about this. Instead if rhetorical questions, give an example of some musical modulation effect you're tried to create in SONAR but found too difficult, post a short musical example so I can get the context, and I'll do a quick video on the easiest/fastest way I know of to make it happen using SONAR's toolset.