• Songs
  • Beepster Metal (my first Sonar production) (p.5)
2012/09/25 20:09:19
daryl1968
evadianepug


He's a chain yanker!  LOL!


where I come from that could be used as rhyming slang :)
2012/09/25 20:10:18
daryl1968
daryl1968


evadianepug


He's a chain yanker!  LOL!


where I come from that could be used as rhyming slang :)

so good they named it twice
2012/09/25 20:14:39
Beepster
This is great stuff guys but this is all sim based (GR5) and with my guitar plugged straight into my interface. It's all based on my dry signal which admittedly isn't all that great. I really wish I could use the actual Hi-Z setting on my Scarlett but the darned thing is just too hot and I can keep it from clipping. I even lowered my pick ups and no dice. What I MAY do is hook up my old Line 6 head to the interface VIA the two XLR outputs on the back to get some attenuation control (that's the correct term right?). I can also get a far cleaner signal this way but I really wanted to test out what I could make all this crud do without external gear. It is FAR better than anything I've tried going directly in to my old Layla 3G but I think I should resign myself to using a bit of external gear for my serious recordings. In fact I was contemplating using this track to test out various methods including micing my actual amp with and without pedals with different mics different outs and eventually try it all through my old Mackie mixer... whatever crazy thing I can conjure up really with the various gear I've got laying around. Thanks all for the input and tips. You make my brain light up with ideas. It's really appreciated and I've been enjoying all of this very much. Cheers.
2012/09/25 20:20:09
Beepster
Sorry... the main point of that post was to say I can swap out any of the effects on those guitar tracks. I might try some TH2 now that I have X2 installed as well. Seriously for the first time since I started putting all my effort into building and setting up my DAW almost a year ago I can say I am actually having fun and feel like I can finally make music again. It's a freaking awesome feeling.
2012/09/25 20:32:50
Rus W
Beepster


Right on, Rus. The gamer comment confuses me a bit but it made me laugh anyway. I more than respect your opinion due to your theoretical/compositional insights and our past discussions. You may find this interesting or at least amusing. I wrote this completely backwards. I was just playing around with BFD and tossed together a drum track to see what the preset grooves were like. THEN I started jamming along with it and pieced together the rhythm guitar parts. It was tricky because the beats move and change so darned fast. Also in usual Beepster style of course I had to toss in some random measure counts and at one point cut off a measure (man was that a pain to create a transition for). Compared to what I'd usually do the rhythm guit parts are pretty simplistic but I just wanted something I could easily solo over... which actually turned out to be... kind of true, kind of not. Now this is the part you might appreciate. Because of all the diminished 5ths in the rhythm parts I automatically assumed that Locrian would be my best bet for leads. Well after a couple of evenings trying to shoehorn in some Locrian based solos... and then trying to go back and forth from Aeolian to Locrian and even attempting to squeeze in some Dorian I realized the darned thing is in Phrygian with little pockets of Locrian jammed in there. Hilarious. So from there all the improv and diatonic based stuff went easy and the rest was just chromatics following the rhythms. It was obnoxiously fun going through that process. There is a reason I labeled it dork metal... because I'm a dork. Hope you've been well and thanks for the listen. ;-)

What I meant was, having played many a game - obviously encountering mini-boss/boss - there is usually a very busy track of some kind (not necessarily in the style of your tune), but the boss battle music is pretty intense and why wouldn't it since the last thing you face before beating the game. The "throwing the console out the window" was merely a lighthearted quip. (ie: I take it you lost!)


Backwards, eh? Nice. As I've always said, not every problem can nor should they be solved forwards. And in terms of which parts get written and in what order, that really makes no difference as it's all about how it comes together.


Are you patronizing me? I'm kidding!! Sounds like you had a blast and I can see how something like that would be hilarious; however, shoe-horning isn't recommended. If anything, at least make such shoe-horning make sense. (And often, that is a problem, which requires ironing out the kinks if not removing the shoehorn altogether)


"DORK" metal! I thought it said Dark Metal!  (I'm being flat out serious when I say that)


As I said before, I'm glad you had fun and that is what one should do when making music or doing anything in life! I suspect your next piece to be even dorkier!




2012/09/25 20:45:01
Beepster
Heh... I thought that might have been what you meant... and yes I nearly did throw my "console" out the window but fortunately it is only a virtual one and I don't really have any windows appropriate for ejecting electronics that have angered me. ;-p
2012/09/26 00:26:30
SToons
Bill Jackson [Cakewalk
]

SToons

Try using different guitars, amps etc. for each rhythm track, for example a Mesa on one side and a Marshall/Soldano on the other.

I agree, this is ideal.  However, since the parts are already tracked, this may not be an easy option.  My personal favorite tool to give doubled/panned metal guitar tracks a different color is Sonitus:Multiband.  It sorta works as an eq and compressor simultaneously on 5 individual bands.  So you can create differences in both dynamics and overall frequency dominance.  This is the core of what differs between two amps.  Here's a (sloppy, quick & dirty) example of it does...  The first few measures are "natural" the last few measures are with a multiband on each track, tweaked differently:


https://dl.dropbox.com/u/4795919/MultibandExample.mp3

For what it's worth, my suggestion was based on the fact I knew Beepster was using modelers so I assumed he had tracked dry and he's since confirmed that. Unless I record thru an external rig it seems crazy to ever print wet; if I get low on CPU I just bounce and Archive the original . It's easier/cleaner to edit dry signals as well. In fact, usually when I record "wet" thru an external rig I split the signal and record both the amp, via mic, and the dry signal via DI box in case I opt for some good old fashioned analog re-amping.
 
I've heard of the approach you mention but I've never actually tried it. Makes sense, I'll have to try it. I guess my only concern there is that it would have to be used "judiciously" as I find overdriven guitar is often quite compressed already. Thanks for the tip though, always appreciated. I do like the idea of being able to make certain freq ranges "pop" more.
 
Thanks for the example - you can clearly hear where the MB Comp kicks in. You might wanna AudioSnap those first three beats though ;-p..... j/k, I know it's just an example, but I couldn't resist...
2012/09/28 07:56:29
SteveStrummerUK
Beep, great job for your first production
 
As others have mentioned, this kind of music will often benefit from getting the rhythm guitars a lot wider. Not only does it give the song a big 'wall of sound', it also clears out the middle of the mix for the kick/snare and the bass. This can give the music more punch, and a more 'in-your-face' effect - great for metal.
 
I got a lot of awesome advice from Danny Danzi on improving the sound and mixing of my rhythm guitars - send me a PM if you like and I'll happily pass on some of that advice in detail for you.
 
Awesome shreddage by the way - love it
 
 
2012/09/28 17:29:01
Beepster
Thanks, Steve. Again more high praise from a great player. I was gonna ask Danny to stop in and check it out but I realized I totally screwed it up so I'm gonna wait for the next song (which I am currently putting together in X2... yay!) or until I fix this one. Frankly I think the actual music in this is kind of contrived and stale. I like my riffs to be a little more musical and tongue in cheek but as I mentioned to Rus I wrote the drum parts first and tried to squeeze the rhythm guitar part over top of it then shoehorned in the leads. This new one I'm working on I'm just writing the riffs a piece at a time to the metronome as I move through the song which is more how I'd do things when getting material ready for my bands (except without the metronome or recording gear... my gray matter was my DAW). I don't want to waste anyone's time with this first test because although it is likely salvageable I know I can do better... musically and production wise. This all gave me the encouragement I needed though and the project was certainly a well needed crash course in Sonar. That said... is it just me or is X2 about a million times easier to work in?
2012/09/28 17:32:34
bapu
Beepster
is it just me or is X2 about a million times easier to work in?

Well I only paid $99 so it's that much easier to me.
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