• Software
  • Avid Applies for Patent of "Smart Recording" Algorithm
2014/09/04 08:50:38
cclarry
Read about at Pro Tools Expert com....this forum software won't let me post the link...

Google it....
2014/09/04 09:10:55
Dave Modisette
I want to patent the "Uh, I don't think so.  Do it again." algorithm.  
2014/09/04 09:38:40
The Maillard Reaction
This seems like a great idea and it reminds me that Avid addresses issues that musicians recognize and identify as  stumbling blocks in a DAW work flow.
 
AVID APPLY FOR PATENT ON 'SMART' RECORDING ALGORITHM 
 
I'll be very curious to see how it works when it hits the market.
2014/09/04 09:52:58
Jim Roseberry
In Cubase 6 and up, there's an algorithm to automatically "beat-map" the time-line to a "free time" performance (one not played to a metronome).  For the most part, it's pretty accurate.
How is the Avid technology much different?
 
Just my opinion, but Avid's M.O. typically isn't trail-blazing (at least on the native side).
They're usually playing catch-up with more advanced features from other vendors.
2014/09/04 11:00:49
gswitz
This may count as off point, but a lot of tempo synched VSTs do not handle tempo changes well. Especially sloping changes. I would think a lot of work lies ahead to merge tempo synched technologies with blurred tempos from real life.

Consider cases where instruments are collectively pushing and pulling on the group's tempo.
2014/09/04 12:10:27
The Maillard Reaction
Hi Geoff,
 I think you make a good point, but it is also a very specific problem. It can be solved with look ahead buffering and extra computation within the VST. Adding extra tasks such as that will impact the ability to have lots and lots of VSTs implemented in a project at any given sample buffer timing. If that sort of feature is very important to you then I would use that capability as a defining point for choosing which VSTs are acceptable and of high enough quality for your use. I think that if I knew a particular effect was good, or not so good at it, that the info would effect my personal ideas regarding its value. I haven't thought much about it in the past, but if the info was more readily available I think I would.
 
It's my impression that free play musicians rarely ask me about tempo sync effects but they often wonder why I have switched the timeline to "time", abandoned using a M:B;T timeline, and adopted the use of markers to define the song form.
 
Getting a M:B:T timeline to match a live performance was one of the first expectations I had for "DAW" that seemed to be rewarded with frustration and disappointment.
 
As Jim mentioned, Cubase seems to have some really good timeline features, and if I could take the stress of learning yet another DAW I would have purchased a license in the past few years just for those features.
 
2014/09/04 13:34:17
Jim Roseberry
In addition to beat-mapping...
What about more advanced/intelligent "humanizing" tools for tempo???
Where you could push/pull the tempo... and simulate playing behind, right-on, or in-front of perfect meter.
This would allow more accurate/realistic simulation of live music being driven by a top-notch drummer.
You can do all of this manually... but it could be simplified/expanded and presented in a more MUSICAL experience.
A virtual drummer/meter plugin... 
 
2014/09/04 14:16:44
dubdisciple
Jim Roseberry
In addition to beat-mapping...
What about more advanced/intelligent "humanizing" tools for tempo???
Where you could push/pull the tempo... and simulate playing behind, right-on, or in-front of perfect meter.
This would allow more accurate/realistic simulation of live music being driven by a top-notch drummer.
You can do all of this manually... but it could be simplified/expanded and presented in a more MUSICAL experience.
A virtual drummer/meter plugin... 
 


Hasn't that existed for awhile in most major drum sequencing programs? Of course it can always be improved but wasn't that the premise behind such features as being able to apply amd even edit "grooves"? I recall even older versions of Acid implementing that.
2014/09/04 15:24:21
Jim Roseberry
dubdisciple
Hasn't that existed for awhile in most major drum sequencing programs? Of course it can always be improved but wasn't that the premise behind such features as being able to apply amd even edit "grooves"? I recall even older versions of Acid implementing that.



Groove Quantization... yes.  Being able to choose pre-defined Grooves, yes.
I'm thinking more in terms of a real-time set of controls.
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