Sycraft
Zo
My question in fact is is it really the plugin lacking or that PT project ...(and all the variables , PDC , routing , Bit def and sample rates ect ..)
The only thing then differentiating real and the software is the flaws the real unit will have. That you have to measure and model, if said flaws are desirable.
But it isn't like there's some magic juju that we just don't understand and thus can't emulate. If you want to see simulation taken to the extreme, look at a program like Cadence. It is how things get designed these days: Make the circuit in Cadence, test its parameters and refine it to get what you want, then build it in the real world and validate the performance.
So if there are major differences between hardware and software that is supposed to emulate it then either:
1) The software is poorly done. It is designed wrong, or fails to model something that matters. Now this can be deliberate in some cases, not poor design, for example the noise of an analogue circuit might not be modeled because really, who wants more noise?
2) There is an issue in the test setup. Something was not set consistently and that caused differences.
I disagree SY. You can design all you want on a PC Program. It will NEVER give you the SOUND that
is created by hardware components...it will only "emulate" it. If you listen to this, all things being equal,
the REAL unit is ALIVE and working it's MAGIC (mojo). The plugin sounds dead and flat in comparison. If you can't hear that, then you shouldn't be in the mixing business.
You cannot truly "emulate" the character imparted by physical components. This is the reason that plugins
cost $100 and Hardware costs $10,000. If plugins could truly emulate the actual "SOUND" of the hardware,
they would stop building the Hardware units, and the plugins would cost $10,000.
Furthermore, Studios would stop investing in hardware....as they could do the EXACT same thing for pennies on
the dollar. Truth is THEY CANNOT. Software is only an "emulation" but will never truly sound like hardware. While
they can get some of the "characteristic" of the hardware, they cannot replicate it in it's entirety (nor would they,
as that would put the Hardware companies in a bad spot). This is also the MAIN reason that a song mixed and mastered in a large studio with Hardware, will ALWAYS sound better then one done in a project or bedroom studio, unless they have the same Hardware used in the Large studio. I'm not saying you can't get a great sounding mix.
I'm saying that it will NOT and CANNOT sound the same.
The guy in the video works in a Mastering house. The Protools project is the SAME on both Hardware and Plugin,
and all things being equal, just switched between the plugin and the Hardware.
Like I explained before, you can ananlyze what a piece of hardware does to an EQ curve on an analyzer, but that analyzer will never tell you HOW the plugin or the hardware SOUNDS, because that is a byproduct of the choice
and quality of the hardware components used in the construction. And software just simply CANNOT exactly replicate that SOUND.
This is pure fact.