tlw
One of the things about tape (and console) emulation that seems rarely considered or discussed is that through the entire history of tape recorders for hi-fi/professional/studio use the designers were constantly trying to come up with better designs, better tapes and better techniques.
"Better" meaning tape recording would have wider frequency and dynamic response, less flutter, less hiss, less compression, less saturation, less print-through and crosstalk etc. And that was what the studio market in particular wanted in new recording machines.
In those terms digital recording is unbeatable.
The downside of digital recording is that humans often prefer a subtly different and "distorted" sound of the kind hardware produces as a by-product of it working at all.
As for tape emulators I personally think they are best handled as if you were actually recording to tape at the time that emulated tale machine was in use. Which means keeping track levels low enough not to risk overloading the "tape", and high enough not to get lost in the background noise. The effect of the tape emulation should be almost un-noticable on individual tracks and busses, it's only when multiple tracks are playing back that the effect should make a noticeable difference.
Of course, if you want to use tape emulation to have clearly audible effects for "artistic" purposes, feel free to do so. But if you want the kind of sound pre-digital recordings had, then engineer them like a pre-digital engineer. Which means less is better than more as far as recording chain emulation is concerned.
And as Danny says, after a certain point digital emulations of distortion also sound less appealing, less organic and less musical than analogue hardware circuit created distortion. I've tried pretty much every software guitar rig emulator and I still keep coming back to amps and Sansamps and things like Fuzz Faces because they sound and react differently to the supposed emulations.
Great post, tlw! It's amazing how people think digital is the enemy when in all actuality analog was the one that colored everything. It's funny....I have a few older dudes that are learning Sonar and "the new way to record" with me that are die-hard tape/analog guys. They absolutely hate digital and keep on blaming it for their sounds falling short. What they are learning is....digital is unforgiving when it captures something that isn't such a good sound. Analog and tape machines warmed up sounds that were a bit brittle and the saturation compressed things in a good way.
Even there, a weak sound is a weak sound...even in the tape domain. If anything, the guys are learning to be a bit more careful in how they mic up as well as the instrument sounds they select. This also saves them from working so hard trying to make something work in the mix....which the 4 of them have admitted to over the years. These days I don't spend more than a half hour trying to make a sound work. If it fails, I re-track or sample something. That said I've been lucky as I've not had a 30 minute failure episode in quite a few years. LOL! (Thank God!)
Clint: You should be able to get away with low passing the Toontrack stuff. All their cymbals are a little hissy to my ears. Just create a template where all the drums come in on virtual tracks (stereo if it's easier) and low pass the OH track. Just be careful not to warm it up too much or it will effect the entire kit. Hats you can low pass also...they hiss like a snake most times. LOL!
Though I follow you with the tape thing over the compressor on drums, you definitely want the RIGHT compressor before you make the call to use a tape sim....in MY opinion of course. You'll be better off with a comp than a tape sim adding dullness and drive to your drums....then again, if you want that sound....there is nothing wrong with it. Sometimes drums sound good with a bit o' grit...but me....I like things clean these days. My whole analog life was dull and sort of missing that "smile" in clarity that digital gives me. Don't get me wrong, that's not totally the tape's fault....it's mine as 75% of it was engineer error on my part. Knowing what I know now.....I should fire up my old 2 inch tape....haha...uggh, just the thought of that makes me cringe....and smelling the rubber conditioner and metal cleaner in my mind makes me wanna hang myself. :-Þ
Fog: Never heard of that one...will check it out...then again, the UAD Studer is so amazing, I probably wouldn't get anything else right now and it's rare for me to use the Studer. When I do though, it's close enough to tape for me.
Jeff: You know, some people just like the tape sound better. I remember when CD's first came out. I hated them....I mean really hated them. I didn't get a CD player for 5 years after they came out because I just couldn't like it no matter how hard I tried. But....they didn't have the converters we have now...and everyone was a bit too happy with the high end they could gain. Once I warmed up to the digital sound, nothing I had compared. I listen to an album (all my albums are like mint) and it just seems so lifeless like when I recorded and mixed on tape. The energy just seems to be lacking to me....which is why it makes me wonder why anyone would even want to simulate it or go back? It's just so limited compared to what we can do now. I'm trying to talk James out of even using these things. LOL!! But hey, look at Dan up there....that's a good method to try that I didn't think of using...and he's a pretty darned good engineer. Good tip Dan!
James: You're welcome....you did the work brother and we made a great team! :)
-Danny