Starise
Thanks Steve,
Yes I watched all 7 videos.From what I can see the program is killer in every other way.
I have yet to download the demo, but I will.
It's hard to say if I could get accustomed to the sparse drum graphics.
For me the sound is ultimately what matters most and I could almost get used to any UI if I thought the sound was that much better than the rest and in the case of BFD3 I genuinely do.
I think for me it's more a matter of do I really want to work that way when I don't need to with anything else. It looks like you tried to tell them about it and they decided to go ahead anyway...if I had beta tested I would have raised the issue.
That debate on the beta forum was an interesting one and pretty much split down the middle but a lot of people absolutely love the new stripped down graphics and I actually have grown to like it too now.
It's just the way it's laid out is so much better and quicker than BFD2 it more than compensates.
For one thing, the graphic helped a lot to remember the particular kit you might have set up and liked as each kit in most drum programs has a different graphic for the kit. The visual in this case really helps instead of looking at a line of words.
You've hit on a good point there and I think the way kits are constructed in BFD3 might be another reason for scrapping the kit images. BFD3 offers you kit building options like no other. You can build a kit with up to 64 kit pieces, you can have 5 kicks, 5 snares, 5 hi-hats or more if you want. This makes it impossible to have a kit image for user defined kits.
If you compare the kit views of BFD3 and BFD2 (
BFD3 v BFD2 Kit view comparison) you'll see that you still have the kit piece images in the mixer and in actual fact when you loaded a kit in to BFD2 the kit image remained the same regardless of what kit was loaded. A big improvement IMO with BFD3 is that the kit image is truly representative of how many kit pieces are loaded whereas with BFD2 you would have a lot of empty slots/boxes.
There was even talk initially of scrapping the kit view entirely which caused quite a rumpus but in many ways I could see the logic in it as it's rarely used for anything other than auditioning sounds but I'm glad they kept it.
Even if they had simply added colours to that one dimensional graphic it would have helped. I fail to see the great advantage of cutting the better graphics when we have faster computers with more memory. I mean when you sell a product how many companies skimp on the packaging?......so I'm not divorcing BFD yet, and I'm petty I know...I'll download the demo and give it my most objective try.
I know most of us a running pretty fast DAW's these days but BFD3 is still demanding even on high spec systems so anywhere these things can be reduced reduced they will be. You'd be surprised how many people are trying to run BFD3 on their consumer del laptops.
Is there any way at this point to get them to change it?
I don't see the old kit view coming back ever but Skot_FX did mention that they would release some different skins at some point in the future which will be interesting. I more interested in hassling him to make a pitch envelope effect which he says is on his to do list. Aside from EZdrummers, tap to find' there is only one thing I have found that I covet in another drum vst and that's the envelope filter in Addictive Drums.
Hope you get to grips with the demo and have lots of fun.
There are of course limitations which are listed here
BFD3 FAQ under, 'Is there a demo version'.
Cheers
Steve