• Software
  • New EQ from Ik Multimedia coming to customshop. (p.2)
2014/02/16 08:30:46
cclarry
cowboydan
Its coming soon, just like sample tank 3.
By the time it gets out the door it will probably be ready for retirement.





2014/02/16 13:54:27
drewfx1
mike_mccue
drewfx1
mike_mccue
Back in the days before digital, a rotary switch on an analog EQ may have been be thought of as ideal for providing both precise settings and recall.
 
Now, in the era of digital precision and total recall from memory, emulating rotary switches seems fairly dim witted.
 

There are actually potential advantages from a DSP perspective, depending.




 
:-)
 
You know that a statement like that just makes me want to learn more about it. Please?
 
:-)

These things aren't always a problem, but...
 
 
Filters work by multiplying the signal by a series of filter coefficients and adding the result back into the signal. Calculating these coefficients directly can be difficult to do on the fly so they are often calculated in advance. 
 
If you have a relatively limited number of possible settings, you can just calculate them in advance and store them in a lookup table. But if you have a more continually varying, say frequency, you either:
 
1. Need a huge lookup table with values for every possible combination of settings down to the limits of adjustment.
2. Need to calculate coefficients on the fly. 
3. Fudge it by interpolating pre-calculated coefficients in one way or another.
 
 
 
In most cases filters are implemented as IIR filters, because they are much more efficient in terms of processing than FIR filters. The first "I" in IIR is for "Infinite" (vs. "Finite") Impulse Response and the reason it's infinite (in theory) - and more efficient - is because there is a feedback loop in the filter. 
 
Under certain conditions this feedback loop can cause the filter to be unstable, similar to what happens with an analog delay overloading when you crank up the feedback. One area where they can potentially become unstable is when rapidly changing settings.
2014/02/16 14:04:53
clintmartin
They also say changes are coming to the custom shop. Here's what I would like to see IK do. Change jam points to actual dollars. Reduce the credit by half if they want, but make it something you don't have to think about or do away with them all together. Second...change the credits system to 1 dollar equals 1 credit and make it to where you can buy what you need. Basically simplify everything. If they want they can offer more credits for buying in quantity, but a credit should be equal to a dollar. I know the sales catch people out sometimes, but I have learned to just never pay full price for anything, wait for the sales. This goes for Cakewalk as well.
2014/02/16 15:02:04
The Maillard Reaction
Thanks Drew.
 
That's a very interesting explanation.
 
best regards,
mike
2014/02/22 20:24:34
IK Obi
clintmartin
They also say changes are coming to the custom shop. Here's what I would like to see IK do. Change jam points to actual dollars. Reduce the credit by half if they want, but make it something you don't have to think about or do away with them all together. Second...change the credits system to 1 dollar equals 1 credit and make it to where you can buy what you need. Basically simplify everything. If they want they can offer more credits for buying in quantity, but a credit should be equal to a dollar. I know the sales catch people out sometimes, but I have learned to just never pay full price for anything, wait for the sales. This goes for Cakewalk as well.


Jam Credits will never equate to dollars, same with Gear Credits. Gear Credits are rated 1 to 1 Euro as IK is an Italian company. We definitely updated it to use Currency on individual purchases, but of course if you get Credit Packs or purchase them in an IK Group Buy/Promo it usually saves you some money.


 
2014/02/22 21:01:56
gmon72
I'm sorry, but this doesn't seem to make sense. Why are 120 gear credits 99 us dollars while the dollar price for the gear is 150. Are you saying that gear credit are based on the euro only for the purpose of buying the gear with non euro cash, but are not based on the euro for the purpose of buying gear credits? (even though your cash price is based the euro value of the credits?) that's some sort of bizarre justification.
2014/02/22 21:29:07
IK Obi
gmon72
I'm sorry, but this doesn't seem to make sense. Why are 120 gear credits 99 us dollars while the dollar price for the gear is 150. Are you saying that gear credit are based on the euro only for the purpose of buying the gear with non euro cash, but are not based on the euro for the purpose of buying gear credits? (even though your cash price is based the euro value of the credits?) that's some sort of bizarre justification.


Dollars aren't worth as much as the Euro is. It'll constantly fluctuate, but it'll generally be more dollars than it would be for a euro to buy an IK Gear Credit in the Custom Shop.
2014/02/22 21:54:47
gmon72
Thanks but you didn't answer my question. Why are 120 credits 99 US dollars (however you base the value of credits, which in this case clearly doesn't seem to be the euro as you stated) while the cash price for the gear is 150? (This might be based on the euro). Regardless, the credit and us cash prices are inconsistent.
2014/02/22 22:26:13
IK Obi
Using IK's credit system will always be the more inexpensive way to purchase things in the Custom Shop.
2014/02/22 22:54:09
gmon72
Why bother accepting cash if there is a disparity like that? Is this what IK thought users wanted ?

Meanwhile....http://www.ikmultimedia.com/news/?item_id=3646

40% off US dollar (not linked to euro) for iOS gear. $5.99/ €5.49 each instead of $9.99/ €8.99

I get it now, IK truly doesn't care about customers like me, I give up. Good luck.
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