2014/02/17 16:57:40
gmon72
Looks like it was posted on the IK forum an estimated release time period of within mid year. Atlleast 4 more months of these threads! Aghh. 100 percent agree with cclarry and company though.
2014/02/17 17:00:46
rtucker55
Maybe by that time they will already have a Group buy on it for $19.95
2014/02/17 17:18:00
SuperG

2014/02/17 17:22:12
Smedberg
I'm amazed that people are so tensed by IK.
I have left and will not buy any more products from them, ever.
But don't understand how anyone that feel annoyed by them are waiting to throw cash at them when Septictank is released.
"I hate you, but here, take my money" ?

Perhaps a sadomasochistic thing?
2014/02/17 17:26:04
bapu
mike_mccue



So that's what happened to ST3.
 
Thanks for the update McQ.
2014/02/17 17:55:25
edrummist
gmon72
Looks like it was posted on the IK forum an estimated release time period of within mid year. Atlleast 4 more months of these threads! Aghh. 100 percent agree with cclarry and company though.



I just went to the IK forum to see if I could find that "mid year" estimated release statement you referenced, but didn't find any release date information on SampleTank 3 listed. Could you link to the statement with the mid year estimate?

Thanks, Peter
 
[Edit: Nevermind. I just found it. Arrgggghhhh. http://www.ikmultimedia.com/forum/viewtopic.php?f=10&t=7598 ]
2014/02/17 19:17:47
gustabo
Definitely no player version...
See point 3 here
2014/02/17 20:46:49
SuperG
Heh - I read that IK post and what a bunch of blowhardy nonsense.
 
He claims 'status' of the code as some sort of excuse that they didn't want to put out a half-baked 64 version. Baloney. (Besides, what was 2.5 ...)  A 32 to 64-bit upgrade, while not 'gimme' simple, is straightforward and it easy to plan for. Most of the pitfalls are known entities. If you've ever been a developer during the 16-bit era, you'd know that a flat memory model to flat memory model conversion ain't nothing compared to what we had to do back then.

Of course, they don't want to 'give' it away (the engine) because... oh yeah, did we mention all the new sounds, er, uh, look at the grouse!



What are these 'earth-shaking' features that have taken a 5 year development cycle?
 
2014/02/17 20:54:39
Ham N Egz
My Take
 
Larry = 1
 
fanboiz and company spin = ZERO
 
much like politicians or cats who scratch to cover their poop....
 
what happened to honesty and saying we screwed up we own up to it  or I AM SORRY
 
to Larry            don't fall under the detractors  keep the faith baby
 
IK lost sight of its ORIGINAL base , they went for the PROFIT(but really in this day and age, who can blame
 
them?)with the I KRAP and the group buys of existing VST stuff..
 
then the new business model with the kustom shop.. oh wait it lets the customer pick and choose.. but Ill be the bean counters were in on that model ...
 
I guess if I was the CEO I would make the same decisions I mean $$$$$$$$$$ drive us right?
 
there are some  smaller Software companies (Orange Tree for ONE) who still have an ethic .. and I support them
 
yes I purchase NI stuff , even though their model sucks and support sucks more, and Waves..
 
,, lets not even mention EW
 
In the beginning my IK stuff served me well, but they were surpassed by BETTER libraries.. heck  EVEN Garritan blows them out of the water because of Skripting ... HINT HINT
 
Ill drag my Rompler out if I want static Libraries ..
 
 
 
2014/02/17 21:26:22
gustabo
SuperG
Heh - I read that IK post and what a bunch of blowhardy nonsense.
 
He claims 'status' of the code as some sort of excuse that they didn't want to put out a half-baked 64 version. Baloney. (Besides, what was 2.5 ...)  A 32 to 64-bit upgrade, while not 'gimme' simple, is straightforward and it easy to plan for. Most of the pitfalls are known entities. If you've ever been a developer during the 16-bit era, you'd know that a flat memory model to flat memory model conversion ain't nothing compared to what we had to do back then.

Of course, they don't want to 'give' it away (the engine) because... oh yeah, did we mention all the new sounds, er, uh, look at the grouse!



What are these 'earth-shaking' features that have taken a 5 year development cycle?
 



Sounds to me like they lost the source code, someone either mistakenly threw it away or someone inadvertently used it for tp...
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