I must not have realized that the older demographic clamoured for a gear credit payment system modeled after Microsoft's since sunsetted Xbox video game payment method. While we have IK here, please explain how you were listening to the older demographic while coming with that.
Also, please explain how your older or younger users benefit from frequent sales that for all intents and purposes lock out existing users or require users to buy multiple copies of licenses already owned? Other than that gear credit sale (see point one), how does IK feel this type of marketing endears existing users?
Look up my user account, I have bought a ton of IK software over the years, and like most of it. However, as an intelligent person (of any age), I am pretty disappointed with the whole direction IK has taken.