• Software
  • Race to the bottom: a bit OT (p.2)
2013/09/22 22:34:14
gregjazz
I agree with Bit, too.
 
Personally, I think piracy will always be a fact of life--even convenience/grocery stores factor in a certain percentage of their inventory being shoplifted. It's probably a better use of time for developers to release frequent product updates and new products rather than spending their time tracking down pirates and remove pirated software. The availability of pirated software spreads like wildfire--it would require at least a full-time job to constantly remove pirated software from file sharing websites, for example.
 
Like Bit said, it's group 2 that matters: the group that sometimes pays. Just as a sidenote, I think this group includes people who would pay if they could. PayPal, a common choice for payment processing among sample library developers, doesn't accept all types of credit/debit cards, and there are a bunch of countries that they flat out do not support. I've run into a bunch of instances where people were unable to pay for a product because PayPal wouldn't recognize their debit/credit card.
2013/09/22 23:00:42
backwoods
I wonder if over time the group 2 people are more likely to move towards 1, or towards 3, or stay put   I'd be pulling my hair out if I was a programmer I think.
 
 
2013/09/23 09:57:36
bitflipper
Greg's business is a perfect example of how to cope with software theft by ignoring it and concentrating on providing value. 177 folks are currently signed up for the group buy, every one of whom had the option of stealing his products and chose not do so.
 
It also occurred to me that Audio Damage's problems may partially be the result of their market focus. Many of their products are more likely to appeal to young people, which is to say people who a) have little money and b) have grown up with an everything's-free-on-the-net attitude. Think about who's lusting after a great flute or bass library versus MangleVerb, bitcrushers and beat slicers.
2013/09/23 11:39:54
michaelhanson
If you produce a great product, that folks really need and want, at a reasonable price....people will buy it.
2013/09/23 12:17:48
John
MakeShift
If you produce a great product, that folks really need and want, at a reasonable price....people will buy it.


And steal it too.
 
There are those that wont pay for anything. Its against their religion. For them its cool not to pay for stuff.    
2013/09/23 12:33:33
michaelhanson
And steal it too.

 
Well, I guess one way to cut down on theft would be to produce a crappy product that no one wants.
2013/09/23 15:40:01
edrummist
bitflipper
Greg's business is a perfect example of how to cope with software theft by ignoring it and concentrating on providing value. 177 folks are currently signed up for the group buy, every one of whom had the option of stealing his products and chose not do so.
 
It also occurred to me that Audio Damage's problems may partially be the result of their market focus. Many of their products are more likely to appeal to young people, which is to say people who a) have little money and b) have grown up with an everything's-free-on-the-net attitude. Think about who's lusting after a great flute or bass library versus MangleVerb, bitcrushers and beat slicers.




I agree greatly with bitflipper and GregJazz. Pirates existed before the company in question started its business, it will be there if they go out of business. Gregjazz started his business in this environment too and it's done very well. In the early to mid-2000s I led digital marketing for a Fortune 500 that consulted to companies like Microsoft, Cisco, Motorola and others on piracy and counterfeiting and developed a friendship with our head of that business and largely developed my philosophy in this area from that experience. Anti-piracy efforts are important. I would never advocate it should be ignored. However, piracy of Microsoft software and other major devs is commonplace. Consequently, any business in the software world must take piracy into consideration. It's not new and it's not about to go away. I always try to persuade independent software developers to dedicate no more than 5% of their resources towards anti-piracy efforts. 
 
With regards to market share being "stolen away" by software piracy, it's extremely difficult to make those projections for non-OS, non-essential software. In a lot of cases, I think small software developers will rationalize their business is being destroyed by piracy when the truth is, they are suffering from poor strategy, poor planning, poor targeting, poor product selection, poor pricing processes, a lack of good market and marketing research, poor marketing processes and a host of business issues that would harm their business even if piracy did not exist. There is also a reasonable argument that the piracy market can not steal market share away that never existed in the first place, which I somewhat subscribe to. The theory is that a good deal of those using pirated, non-essential (as described earlier, non OS, etc.) software would not otherwise be in the legitimate market anyhow. 
 
I'd also offer that over more than a decade, I've worked with more than two dozen sample and VST developers and found that whenever a truly talented developer implemented time tested product development, pricing and marketing processes it had very good results. Take Greg and Orange Tree Samples. I became a user in their first year. I let Greg know that I was a marketing professional and happy to help if he could use me. We ended up working together in the product ideation, pricing, product naming and promotion. I've watched that business grow more each year. And during that time, their libraries have become more popular among software pirates. But Greg has wisely stayed focused on making great products, not shifting to software that attempts to reduce piracy at the expense of the user experience (and disturbingly forces users to pay for anti-piracy measures directly that actually hamper the user experience). 
 
Kirk Hunter Studios, had their largest sale in their organization's history last year and every single product they sell has been pirated and easily available to those who use pirated software. So, my knowledge of piracy and Fortune 500 anti-piracy efforts and small, independent developers has made clear to me that if you make excellent products that fit a market need, if you price them right, if you are customer oriented and if you know how to promote those products and run a business, there are still a very good opportunities available in the DAW/VST/sample world in spite of piracy.  
2013/09/23 15:43:27
Rain
I can't tell you how many professional engineers, studio owners and musicians I've met who were using cracked software. I don't mean one or two plug-ins, I mean tons of them. In fact, the ratio of cracked users vs legal users is probably the exact opposite of what one would expect. 
 
I've even met a guy who installed and configured cracked software in studios for money. That's making money selling cracked software!
 
 
2013/09/23 15:44:57
Just Another Bloke
Rain
I've even met a guy who installed and configured cracked software in studios for money. That's making money selling cracked software!

And here I thought that was our "little" secret.
2013/09/23 17:14:34
bitflipper
Rain
I can't tell you how many professional engineers, studio owners and musicians I've met who were using cracked software. I don't mean one or two plug-ins, I mean tons of them. In fact, the ratio of cracked users vs legal users is probably the exact opposite of what one would expect. 



Are you saying that in your estimation more people are NOT buying the software than are buying it? Or just a large minority?
 
I just have a hard time imagining anybody with half a brain allowing himself to become dependent on bootleg software to run a business, any kind of business.
 
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