• Software
  • Sound Forge 11 Released (p.2)
2013/07/24 15:50:27
wst3
I've used Sound Forge since V3, and CD Architect since V1 - these are really well designed audio tools, and can not be beat for ease of use and speed of use.
 
But Sony has made a mess of things - I'm pretty sure the original Sonic Foundry folks must be disappointed.
 
I upgraded, grudgingly, to Wavelab 7 when it came out. I've always found Wavelab to be a bit convoluted... you can get everything done, but it is seldom easy or obvious. However, it is an x64 application, which greatly simplifies my life, and my DAW, considerably.

And I am finally getting used to it... the Montage feature, and the effects rack have even become my friends<G>!
 
IF Sony ports Sound Forge and CD Architect to x64, and makes the upgrade price reasonable I'll probably get back on board. For now I keep SF9 and CDA5 on my laptop for work outside the studio.
 
Bill
2013/07/25 00:15:07
The Band19
I'm holding out for 128 bit.
2013/07/25 10:26:48
SuperG
I don't know if the lack of 64 bit is all that much of a hindrance in Sound Forge. Certainly, it would seem that 64 might be some sort of an advantage, but in this case it would be slight. Sound Forge is a wave editor, not a DAW. It doesn't have the real-time needs of a DAW. Wave editing is destructive by nature (although you do have some level of 'undo' within the editor). You make your cuts, process any adjustments, apply any FX, and you save the file. The changes are permanent.
2013/07/25 12:47:51
wst3
SuperG
I don't know if the lack of 64 bit is all that much of a hindrance in Sound Forge. 



The only hindrance, for me, is keeping two copies of every plug-in I might use. And now some are no longer available in the x86 format to boot.

It's a great tool being slowly bludgeoned to death by a company that ought to know better!
2013/07/25 14:01:14
dmbaer
SuperG
I don't know if the lack of 64 bit is all that much of a hindrance in Sound Forge.




For the most part you're absolutely right.  However, you can use 3rd party VSTs in it, and if the bulk of your machine runs 64-bit plug-ins, you're out of luck.  But that's the only reason I can see where it might matter.
2013/07/26 13:19:34
dubdisciple
SuperG you are right up to a point.  That point being that it seems insane for a company to expect us to invest in a product that has hardly changed and forces most of us to duplicate plugins.  I can understand no wanting to rewrite so much code, but Sony is a large enough company to allocate the resources.  They missed a golden opportunity to make this change when they released the Mac version. This surely required a massive look and rewrite of original code.   A little extra to upgrade both versions to 64-bit at that time would have made sense.  Instead they are still content to keep repackaging Sonic Foundry's 15 year plus old dx plugins. 
2013/07/26 18:38:21
David
Yep, wont't up grade until it is 64-bit. 
2013/07/26 19:11:45
SuperG
dubdisciple
SuperG you are right up to a point.  That point being that it seems insane for a company to expect us to invest in a product that has hardly changed and forces most of us to duplicate plugins.  I can understand no wanting to rewrite so much code, but Sony is a large enough company to allocate the resources.  They missed a golden opportunity to make this change when they released the Mac version. This surely required a massive look and rewrite of original code.   A little extra to upgrade both versions to 64-bit at that time would have made sense.  Instead they are still content to keep repackaging Sonic Foundry's 15 year plus old dx plugins. 



You're quite right, though, the point being that a lot of us have 64-bit plug-ins now. As far as the 64-bit rewrite, I'd say they've already amortized a large portion of it in with their Vegas product - you can easily tell that Vegas, Acid, and Sound Forge once had a common code-base just by looking at them.
 
My current beef with Sony is mostly their inclusion of certain dialogs and controls that were obviously built on .NET code vs their standard native-based GUI widgets. (Not to be confused with their *excellent* .NET scripting capability - something I really wish cake had!)
 
Those controls are not nearly as crisp, responsive, or pleasant to look at. In the early days of this issue, some of those changed controls lost functionality and I had to file reports. They stand out like a sore thumb too, because the .Net based control have a completely different look and behavior - the flat look popularized by tablets. Mix and match is not good....
 
Now, Sony's making Mac apps, which is all well and good, but, heck, you would hope they they'd keep their eyes focused on the their flagship.
2013/07/27 13:22:19
dubdisciple
One of the biggest pluses for sound forge and vegas is, imho, stability. I suspect they fear losing that stability by tampering with the solid but antiquated base. As some have pointed out, 64 bit for a destructive editing program like SF does not make much of a difference in practical use. It's what the lack of 64 bit represents that concerns me. To me it feels like complacency to milk dated code. It represents laziness and or cheapness for a company that should be innovating. I love sound forge and is still my go to editor...but I find myself using audition more and more. It offers the same Izotope suite with a few minor differences and does multitrack with ease. It is somewhat bloated but some of that bloat contains useful additions that let me know they are at least trying. They also took the time to create a mac version and 64 bit version. Adobe has issues but certainly not resting on laurels
2013/08/12 20:32:47
jimkleban
So, from what I can research, it looks like SF 11 ,au be x64.... at least one BETA tester has confirmed... I haven't DL'ed yet but would love to upgrade..... I skipped the VERSION 10 upgrade since there wasn't much there.
 
Upon further research, it appears that SF11 is NOT x64... bummer.
 
 
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