Hi
Serious Noize You are certrtainly not disrupting the thread and welcome. What you are asking is more akin to what the basics are in terms of what a compressor does and how to set it up to do it. There have been numerous threads on this including one from me which gives some basic advice on how to setup parameters. Here:
http://forum.cakewalk.com/tm.aspx?m=2116921 I think firstly you need to decide if a compressor is really necessary. I like the rubber band analogy too. Things can still jump around a bit in level, but if their movement was limited by a rubber band then they would still jump around level wise but not so much. ie restricted movement. A compressor restricts the range of volume changes. The ratio is the tension of the rubber band and how it restricts movement. They can be setup in such a way that quieter material is boosted slightly too. This can be for the good in terms of mixing and keeping things present in the mix and not jumping out too much either.
But what I am going on about here is a more esoteric approach and that is we are using a technique that removes the music and only gives us sound when the compressor is actually acting upon the signal or engaging. I am putting forward the concept of listening to the difference signal and gaining information about the plugin from that.
And I still think its a good idea as well. And yes for those who mentioned it, I am not hung up on listening to the difference signal forever either. But I have noticed that if you adjust your compressor normally and you might think something is up, then go into the null mode and you might hear why. After some fine tuning of parameters in that mode, when you go back to normal it seems to sound better and more musical to me and more like what
Rbh says. Seen but not heard.
Also both Stav and Bob Katz say that some digital compressors are excellent and can match their analog counterparts anyday. They use them regularly in mastering. They are not advocating that the only great compression is analog although they do seem to do it easier as such. But only the better plugins are up to the task. These better ones all seem to have something in common and that is their natural bounce and elastic movement when in the null mode.
I tested some more limiters. The poorer ones seemed to jerk around a lot and also there were some weird clicky artifacts. I tried the Waves Loudness maximizer and got a much better result. Had to delay the Souce A wave by 1.76 ms to get a near perfect null.
Also in the null mode I was really able to hear what the Release slider does. I found on the setting it was, it was clicking rather badly and releasing rather nasty on certain loud things. After slowing it down a little I was able to get a much smoother release thing going with no clicking artifacts. Back to normal mode and it sounded great. No wonder I use that plugin a lot.
The null mode is also great for showing up what things might be a little too loud in your mix. If the kick drum grabs every single elastic swoosh towards you then may be it is a bit too loud! Back on the small speaker at low volume to check.