"Rise from your grave..."
I just came across this thread, and I find it interesting. However, I am not finding the particular faults, as described by the OP, in any of my compressor plugins. Maybe I am, but I need a good, bad example to know what to listen for.
I tried the
Sonitus Multiband compressor, but the only thing I really heard was that it really didn't do much.
On the other hand, I tried the single-band
Sonitus Comp, and it sounded very good and clean with no defects. Martin Eastwood
CompressivePro was about as USELESS (capitals for a reason) as it can get! There was no real change in sound or defects, but the controls didn't do anything! FXpansion
DCAMFreeComp...just a "tinny" sound that was always present, probably caused by the plugin's delay and a dry signal (i.e. some parallel compression) always present in the mix. Variety of Sound's
DensitymkIII performed well, with relatively light compression and a decent attack--the sound seemed to ebb and flow well. This one is actually regarded as a good, freebie compressor plugin.
Fast release times and a high ratio on the
PC76 introduced "sputtering noise." This however, could be a characteristic of the real-deal Holyfield, so perhaps it is OK in terms of the quality being true to form. The
PC4K, on the other hand, sounded clear and clean, but not very aggressive.
Melda's
MCompressor was very "sputtery" when set to fast attacks and moderate release times. It only sounded good when the knee was set to super soft.
Fish Filet's
Blockfish put a lot of bass into the difference mix. It also added some "swirling" type noise into the mix that could be heard if low cut was enabled. It also wasn't very tweakable, as the only setting that sounded decent was to have the compression knob remain at the halfway mark.
A demo of
Fabfilter's Pro-C was very clean and all controls worked as they should, yielding very smooth and flowing results. Obviously, this is a high-end plugin with much praise. Overall, it was
very tweakable and predictable.
This test was also very useful to understand how the ProChannel
Console Emulators work. I could definitely hear the saturation/distortion if the Drive knob is pushed way up. I guess distortion is easy to hear, but because it's subtle, it may not be obvious on the channel or in the mix.
So maybe I did the test correctly and heard the right things. What do you guys think?