sharkeI'm going to have to disagree with Beepster on the panning issue - all a matter of personal preference of course but I really like to pan things hard left or right as part of an LCR strategy. I just find it gives the track more width and leaves more space in the middle for the kick, bass and vocal (and anything else you want upfront). I guess there's loads of things you can do to differentiate the two sides and make them sound wider. Try using different pickup positions for instance - one with the neck, one with the bridge. You can also use opposite EQ curves on each part - for instance, a boost of 1kHz on the left complimented by a cut in 1kHz on the right. If you're sending them to a stereo bus and using an EQ that allows for L/R processing (for instance Waves Renaissance EQ) then this is very easy to do. Then of course you can try putting an effect like subtle flange on one side, or even put flange on both but use different (but related) modulation rates on each. This is in addition to what Beepster said about different tones (use different amp sims etc).
BeepstersharkeI'm going to have to disagree with Beepster on the panning issue - all a matter of personal preference of course but I really like to pan things hard left or right as part of an LCR strategy. I just find it gives the track more width and leaves more space in the middle for the kick, bass and vocal (and anything else you want upfront). I guess there's loads of things you can do to differentiate the two sides and make them sound wider. Try using different pickup positions for instance - one with the neck, one with the bridge. You can also use opposite EQ curves on each part - for instance, a boost of 1kHz on the left complimented by a cut in 1kHz on the right. If you're sending them to a stereo bus and using an EQ that allows for L/R processing (for instance Waves Renaissance EQ) then this is very easy to do. Then of course you can try putting an effect like subtle flange on one side, or even put flange on both but use different (but related) modulation rates on each. This is in addition to what Beepster said about different tones (use different amp sims etc). Yeah, I should have really emphasized that for the most part I'm doing really hi gain stuff which may be why that sounds a little better to me. The guitars just sound a little fatter and more focused. Could be I'm mixing through headphones too. When I have them panned hard right/left it always sounds like they are an afterthought yelling at me from behind instead of walloping me in the face. It would probably be a lot different too if I was adding vocals where I'd want the centered left a little bit more open. I may end up automating stuff so that when I want attention on the vox/leads/melody I hard pan then bring it back to 70/70 when there is nothing going on in the middle. I consider my rhythm guits as kind of something to be showcased like a lead track too instead of as a backing instrument. IDK... still learning so anything I say should really be taken with a grain of salt.
batsbrew1st question to ask: do you really need all 4 parts?maybe one acoustic, and one electric,is all you really need. it's a production and arrangement question,not really a mix question.
dubdiscipleI'm struggling to get a mix dialed in that contains 4 guitar parts playing simultaneously. Three are played with same guitar and the other electric. Some parts just sound messy to the point that I will likekly resort to automation to pull a couple out all together on some notes. I find so far, hard panning gives a better result so far.