mike_mccue
Guitar Rig is one of those programs that requires varying rates of latency compensation management.
Many efx require latency compensation but the requirement remains fixed as you use the app. With Guitar Rig the need seems to change with the patches you use or the efx settings you punch in or automate.
I have found that changing patches in Guitar Rig on a loaded project makes my projects timing seem fragile.
"Fragile" is that state that you may be able to recognize just before you get to timing problems or worse (think lock up and crash)
So, I am very cautious when I fool around with Guitar Rig.
It's fun to jam with but it gets sketchy if you try to enjoy all of its features in a fully loaded project.
best regards,
mike
That's been my experience as well and it seems to be with NI stuff in general. No matter what PC I'm using or how much horsepower it may have, all NI stuff has to be tracked as early as possible in the project or you definitely get timing issues. During my tests, it appears to be the effects that NI uses that can cripple us. The good news is, I really don't think any of them are out of this world enough to use unless you are looking for a specific sound and happen to find it via preset.
For example, any of the NI Studio drummer kits will cripple you in real time if you try to play the things at low latency with their effects in place on each drum. As soon as you kill their effects that are running, bang...you have a kit you can play at just about any time in your project. But God forbid you try to record something using one of those kits loaded with effects in real time once you have gotten deep into your project with processing. It just ain't gonna happen...at least not on my end. And, it matters not whether I use 64 bit with a load of ram or not. They just don't have their latency stuff together in my opinion.
The same with GR5. Try bringing it into a project that is already in the works with full production. If you are not careful and use a patch loaded with their effects while recording in real time, it will bring your system to its knee's in a snap. So at low latency in real time, all the NI stuff can use a fix in my opinion. At higher latency settings, I have no problems and usually run my mixes at 2048 ASIO buffers once the stuff is recorded. But at 64 and sometimes 128 buuffers for real time playing...Kontakt or GR5 will just smack me down. Kill the effects, they're fine.
That said, it really is a killer plug. This thread has made me revisit all the guitar sims I own including older versions of some of the ones I've beta tested and developed. I can honestly say I think they all have a place. Some guys aren't concerned with tube type tones. There are some great tranny-sounding plugs out there that deliver the goods. Heck, I got some awesome sounds out of the first Revalver that used to come with Cakewalk...remember that? LOL! But there is something about GR5 to me that just delivers tone the way I feel it and hear it on an amp. Not all the GR5 sounds are good mind you, but there are a few that just make me scratch my head due to the realism and feel.
IK's stuff is no slouch either. I was messing with all the plugs I have by them last night too. Some of it is really convincing when you sit with it and tweak it a bit. The one that really floored me though was that Revalver MKIII. I don't know what version they are up to now...but wow....the whole "create your own custom tube" thing is awesome as well as easy to use. We have that in our ABG stuff, but it's much easier to use in Revalver in my opinion. I never even knew that option existed in MKIII.
Anyway, for what it's worth....the loser of the guitar sim contest for me was the Waves GR stuff. Ugggh....I got better sounds out of my old Crate when I was 12!
-Danny