Of course, this is just a basic start for unlimited S&H experimentations ...
Quick & Dirty Classic Sample & Hold Effects in z3ta+2: Program -> Initialize
[osc]
[1] -> Vint Pulse 1
[filter]
Link -> On
CUTOFF(s) -> Default (542.27 Hz.)
RESO(s) -> 20.00 dB
TYPE(s) -> 24 dB/OCT LPF
LIMITER(s) -> SLOW
[lfo]
[1] -> WAVE 1 -> RANDOM 1
SPEED -> 4-6 Hz.
[master]
LIMIT -> On
[mod]
SOURCE -> LFO1
RANGE -> 100%
CURVE -> PITCH 1 OCT
CONTROL -> MOD WHEEL
DESTINATION -> ALL OSC PITCH
Mod Wheel brings up sample & hold pitch effects. SOURCE -> LFO1
RANGE -> 100%
CURVE -> BI-LINEAR +
CONTROL
DESTINATION -> FILTER CUTOFF 1
SOURCE -> LFO1
RANGE -> 100%
CURVE -> BI-LINEAR -
CONTROL
DESTINATION -> FILTER CUTOFF 2
Doubled-up routings to spread the filters for emphasis. Mixable with RANGEs, OSC BUS, etc. Aside to Chad: Do you know if Random 1-3 are generated waveforms from different random seeds? Sounds like they are (triggered differently at Note On), and knowing Rene' ... The static graphics almost imply "clocked random" (sampled wavetables from a random sequence). But I don't think you could graphically represent them otherwise (without animation). Just curious ...