azslow3
With all respect Craig, but...
You was very close to that all. So:
Anderton
a) Software theft is still a huge problem...
a) The first was an argument when new copy protection was introduced. Had it any success? Was it worse the money invested? If no, why it is still there? If yes, why you again mention that?
I always get I trouble when I talk about the industry in general because people assume I am talking only about Cakewalk.
You are correct that copy protection is ineffective and does not stop software theft. However that means software theft
is still occurring. What percentage would have been purchased is unknown. I suspect it would be low but even 5% would make a big difference to software companies, and could mean the difference between breaking even to keep the lights on, and making a profit to fuel further development.
I was tracking almost all your posts, CW posts, outside info... What I have not seen is any spells HOW Gibson tried to make it success.
Keep reading...
yevster
Anderton
All of this is more complicated than it appears on the surface. For example, I don't think digital performer is keeping Motu alive. I think it's the interfaces. Pro Tools, Cubase, Studio One, Ableton, Logic all have hardware components. You can't download hardware from a torrent! Software theft is still a huge problem, and a software-only company like Cakewalk has a really tough climb ahead of it. If everyone who used Sonar had paid for it, the situation could be very different. Also bear in mind that it has to compete with Logic, backed by a company with 88 billion dollars in the bank or more, Audacity which is free, and Reaper, which was bankrolled by someone who made half a billion dollars selling a program to AOL.
With all due respect to Craig, I don't think any of his proposed explanations hold water.
The competition with Logic is also an insufficient explanation, as every DAW competes with Logic, and every DAW (aside from Cubase) has a full-featured product tier at the $200 level. Sonar did too, yet somehow it is the only one is being shuttered.
First, you seem to have missed my main point, which was that
hardware is keeping a lot of software companies alive. Cakewalk = no hardware = skating on thinnest ice. Second,
everyone competes with Logic, and I think that's one reason why Pro Tools' market share is down. There is
no question Logic impacted Digital Performer as well. Reaper has taken market share from Cubase, Sonar, Studio One, and others. Audacity has impacted Sound Forge, Audition, and Wavelab. Because Cakewalk was indeed skating on the thinnest ice (with part of that being Windows-only), it fell through first. It may not be the last. Maybe "thinning the herd" will transfer some resources to the remaining companies so they can be healthier.
I propose an alternative explanation: Cakewalk existed in a bubble. It had a tendency to promote from within. Product managers became executives, QA people became product managers - there seemed to be no product leaders coming from the outside who were not already deeply entrenched in the company or Sonar. This kind of insularity and groupthink can render a company unable to respond to changing markets and demands. Long-time users of the same product can fail to notice usability flaws and design defects that are glaring and, perhaps, prohibitive for a newcomer.
I'll address this and Azslow3's points just this one time, and then let it go. I wanted to talk about industry-wide issues rather than issues unique to Cakewalk but since you raised the issue, I largely agree. For the past year, I've disagreed with Cakewalk's management (different from Gibson management; Cakewalk was an independent division in Boston) about Cakewalk's direction as well as SONAR's direction. To be clear it's not uncommon in business for people with strong opinions to disagree about a company's direction, and it's nothing personal. In any event, I was not part of the decision-making process.
Last fall, Cakewalk was doing well from the lifetime updates and I based my optimistic assessment of the company's future
at that time, when people were saying lifetime updates would kill Cakewalk, around the follow-up plans - a few public, most not - that were in place, and which I believed would be very successful. For whatever reason, almost all those plans were not pursued.
I'm not saying that had I been listened to Cakewalk would still be here; I don't know. All I
do know is that what was pursued didn't work.
I don't agree that Gibson "didn't do anything." Gibson is not really a software company, and I believe it generally entrusted Cakewalk's future to Cakewalk, as well as kept it going for almost four years even as it kept piling up losses. Also, Gibson gave a lot of my time (and I'm not cheap) to help Cakewalk - the eZine, the 30th anniversary freebies, expansion packs, writing press releases, beta testing, two books, the Tip of the Week, forum maintenance and user support, convincing TASCAM to pack SONAR in the TASCAM interfaces instead of Windows Cubase (there was no Mac solution, but my friends at Ableton took up the slack), working out a deal with Big Fish Audio that was going to come to fruition in full starting in January, doing seminars and workshops at AES, NAMM, and GearFest...I feel it was a lot. I also did much of it on my own time because I wanted to see the company succeed. (I
still have content sitting on the shelf, including some cool expansion packs, that never was distributed to the community because Cakewalk management believed content has no value.)
Even though I was helping only with the peripherals, not the core business plan, I hoped it would help. It didn't. I tried. Peace out.