• SONAR
  • 44000 Hz vs 48000 Hz - what rate are YOU using? (p.9)
2011/04/17 10:12:42
SvenArne
Undertow, I'm pretty sure you got my meaning: Digital images are still a mosaic when looking at them. You can actually see the pixels of you go close enough. They're not converted to a continuous image the way digital audio is.
 
With digital images, your eyes and brain play the role of the D/A converter.
 
Sven
---------------------------------------------------------------------------------------
Edited multiple times for improved clarity and slightly better English at each step
2011/04/17 10:26:23
rabeach
The Shanon-Nyquist theorem says you only need twice the audible bandwidth to perfectly reproduce any audible signal.

That is absolutely not what it says.
2011/04/17 10:28:21
rabeach
The way modern sample rate converters work, the sample rates do not need to have an integer releationship between them.

They never did.
2011/04/17 10:35:23
petey
Loptec


If you want to record at 24bit the most important thing is that "Record Bit Depth" is set to 24 :)

I have my render bit depth set to 24 as well, but you can set it higher. Just don't set it below. :)

(If you set it below you'll still record at 24bit, but it won't be any use since it's not what you'll be hearing when listening to it)
Thanks and greetings to Sweden! 8-)
 
Petey
2011/04/17 10:36:44
Loptec
SvenArne

Undertow, I'm pretty sure you got my meaning: Digital images are still a mosaic when looking at them. You can actually see the pixels of you go close enough. They're not converted to a continuous image the way digital audio is.
Haha! This is getting more and more pathetic! But it’s fun :P

SvenArne: I think you’re wrong. I can use the quality in an image as a metaphor when describing the quality of a sound!

Just think of the image as a frame/snapshot in a film. Digital audio is also snapshots that are put together to create the continuous sound.

And for the love of god.. OF COURSE there are things in metaphors that ISN’T alike!!
But there are things about them that ARE alike too! We can make lists of what is and isn't alike in all our lives, but why would we? (Just for a chance to argue, isn't a good reason)

When saying to someone “you’re eyes are blue as the sky” you’re NOT actually saying “You’re eyes are blue, but there are sometimes white fluffy things floating around in your iris that are called clouds and when you cry the color of your eyes gets all grey and cold”

.. All you mean with a metaphor like this is “you’re eyes are very blue!”

Just as with my metaphor I just meant: “Use high quality to get a good final product”
..

..Some people.. .. :P

2011/04/17 10:39:59
Loptec
petey


Loptec


If you want to record at 24bit the most important thing is that "Record Bit Depth" is set to 24 :)

I have my render bit depth set to 24 as well, but you can set it higher. Just don't set it below. :)

(If you set it below you'll still record at 24bit, but it won't be any use since it's not what you'll be hearing when listening to it)
Thanks and greetings to Sweden! 8-)
 
Petey
No problem! :)
Me and Sweden greets you back ;)

2011/04/17 10:44:01
mudgel
jyeager11


mudgel

No. What i'm saying is that once you uncheck that box and Don't share drivers with other programs you will be able to play something in Sonar while at the same time play something completely different in another program; though why you'd want to do that I don't know.
While that makes absolutely no sense to me (logic dictates that the whole point of having a "Share Driver With" option is to allow you to "Share Driver With" when it's checked, not unchecked) -- the entire argument is moot because whether checked or not, I can't get Sonar X1b to let me play anything else as long as it's running. It doesn't even need to be playing anything, or even have the window focus. As long as it's simply PRESENT, nothing else will play. Not WMP, not IE, not FF, nothing.

Alternatively, if another application is already playing a sound (such as FF playing a YouTube video, for instance) and THEN I load Sonar X1b, then I'm told by Sonar that the drivers are unavailable and am offered the option to disable or use them anyway. As you might imagine, using them anyway produces no sound from Sonar X1b.

But if I'm on YouTube and the video is stopped, and then I load Sonar X1b, then Sonar hijacks the driver for as long as it's loaded. The YouTube video will not produce sound, and Sonar X1b will. Until I shut down Sonar.

Conclusion :
The "Share Driver With" option in Sonar X1b preferences has absolutely ZERO effect on my Echo Gina 3G. Whichever application is playing sound first is the one hijacking the driver. In the case of Sonar X1b, it doesn't even need to be playing the sound first to hijack the audio driver - it just needs to have been launched while no other applications were emitting any sound.

Any of this make sense to anyone else?

Using ASIO.

Sorry you find what I said is illogical. I don't want to argue with you. Nevertheless it is a fact not my opinion.. Nothing I can do about that. You have come to an erroneous conclusion as there are other factors at play here besides the Share Drivers option
 
 
The Sharing drivers option is included for that very reason ie. Whichever program has focus gets the audio device. that makes sense as it stops 2 programs from simulataneously playing different audio streams through the sound device.
 
As I said there is also something else going on causing your issues.
 
If you're using ASIO for SONAR it explains the matter. Windows and media player are not using the same drivers. Windows doesn't work with ASIO drivers. So there's another reason. Widows will be grabbing the MME or Windows sound Mapper(WDM/KS or WASPI driver for whatever programs are running in Windows but if SONAR is set to ASIO then there'll be a conflict which you are experienceing.
 
It's just not possible to address a bit of hardware with 2 different driver models. Every bit of software has to al least be using the same driver to have a chance.
 
Usually what we do is to use onboard sound device for Windows sounds and any associated audio programs and leave SONAR to use the Pro/Semi Pro device exclusively.
 
if you really want all these things to be able to play simultaneously then you'll have to use the same driver for all the programs and as Wiondows doesn't use ASIO drivers you'll have to choose WDM for SONAR and Windows, then you'll be able to uncheck Share Drivers and notice the difference and away you go.
 
that's the way it is - You have your answer.
2011/04/17 10:51:31
SvenArne

 
 
Of course no metaphor is perfect, but I still think it's worth getting one's head around the difference between digital images and digital audio as to avoid falling for the sample rate myths!

An image on a screen is a mosaic of pixels that looks like a picture when viewed from a distance.

Digital audio is a sound wave converted to "snapshots" as you say. But these snapshots are then, unlike the video image, converted back to analog sound, and the resulting sound is continuous rather than free floating snapshots.

All sound, no matter how complex can be broken down into single sine waves representing the fundamental and harmonic components. So long as these sine waves are below the Nyquist frequency they can be correctly described by only two samples! That's why digital audio (after conversion) is theoretically an exact copy of what went in (up to the Nyquist limit of the given sample rate), rather than snapshots!
 
The limitations of digital audio only come into play when exceeding the Nyquist frequency. At 44100 Hz that's 22050 Hz, considerably higher than most people can hear. It can be discussed whether these ultrasonic harmonics can in some way contribute to the impression a recording gives, but recording at 96 kHz certainly won't make your low end tighter like some witchdoctors claim.

Did that make any sense at all or have I had one coffee too many?

Sven
2011/04/17 11:16:36
bitflipper
the better audio converters you have, the more difference you will hear with different resolutions.
Makes perfect intuitive sense! Unfortunately, in reality the opposite is true.
2011/04/17 11:26:01
adrian4u
for me there is a simple choice - If I want to use SPDIF output in my Triton, I have to switch my Edirol Interface to 48kHz, so all the project I put digital signal from Triton should be 48kHz.
 
If I want to record everything using analg inputs - I use 44,1kHz because of my computer isn't so strong.
© 2025 APG vNext Commercial Version 5.1

Use My Existing Forum Account

Use My Social Media Account