2013/12/13 20:23:46
Splat


This is related to my Maschine thread, but really this is a proper Sonar X question so I figured I should extract it as it is a specific question about waveform preview.
 
Track 13 is a snare hit. It shows the waveform but whatever I do I can't record this to a track and play it back in Sonar. How do I record this within the Sonar UI?


Or what are the technical reasons that I can't?
http://www.cakewalk.com/Documentation/default.aspx?Doc=SONAR%20X3&Lang=EN&Req=Mixing.22.html
 
 (Please note track 17 is the Maschine soft synth itself).
  
Many Thanks folks...
2013/12/13 21:37:43
bitflipper
CTL-SHIFT drag it into another audio track.
2013/12/13 21:52:11
Splat
Nope does not work, it's not a clip being a "waveform preview" methinks...
2013/12/13 23:30:01
SuperG
It's a synth track - freeze it; there's your recording.
2013/12/14 00:21:24
Splat
Sadly not. If I highlight the waveform, Right click on the track -> Freeze.
All options under here are greyed out except "Freeze options".
It's like it only exists in picture form, and not in sound.
 
http://www.cakewalk.com/Documentation/default.aspx?Doc=SONAR%20X3&Lang=EN&Req=Mixing.22.html
2013/12/14 00:36:45
John T
Yeah, waveform preview is not a clip. It doesn't exist as "sound on the tape" as it were. It's a metering function. The reason you can't drag and copy it is because it doesn't actually exist.
2013/12/14 00:39:02
John T
You can freeze it though, you're just using the wrong approach. Look for the Freeze button in the track header (looks like a snowflake).
2013/12/14 00:41:14
Splat
> The reason you can't drag and copy it is because it doesn't actually exist.
Which sort of blows my tiny little mind off really because I can add a VST reverb to that track whilst ""recording"" and I can hear it, so I swear I should be able to capture more than just a waveform image huh?
 
I'm going all quantum upon myself, I'm not sure how many states I exist in right now...
2013/12/14 00:45:43
John T
Think about it like a "channel" rather than a lump of data. Audio is coming in through every audio "channel but it's coming from different sources. For audio tracks with clips, the clips are where the sound comes from. For audio tracks coming in from synths, the synth output is where the sound comes from.
 
Once the sound is into the channel, the channel works the same no matter what the source.

This is one of those things that's really obvious if you started out working on desks, and perhaps less obvious in DAWs. Probably because DAWs are largely programmed by people who started out working on desks, paradoxically enough.
 
2013/12/14 00:51:29
Splat
Hmmm maybe I shall sleep on it and consult my SSL G series manual gathering dust.
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