JohnEgan
Ill try it but i cant help but ask, in trying to understand the art of mixing, in trying to make a "mix" sound as good or balanced as possible under a noise induced listening scenario, wouldn't you somehow be compromising or more so over compensating in the mix, particularly with music having a large dynamic range, and which is likely to be mastered in a high quality listening environment?
The key is what I said about the ear having difficulty discriminating level changes compared to pitch changes. The noise artificially "biases" your ear (in the sense of a voltage bias or tape bias, not being prejudiced against extra-terrestrials) to hear within a limited dynamic range. This reveals which instruments in a mix fall, or don't fall, within that window. Mixing with noise is definitely
not an arbiter, it's a
diagnostic tool. You'll find this out for yourself if you try it. For example, I tried this with a song and the rhythm guitar was buried because I tend to mix rhythm guitars relatively low anyway. So I increased the level to where I could just hear the string strums. When I took the noise away, the rhythm guitar level didn't seem all that different, but it filled out the song better...so I left it at the somewhat higher level. And it sounds better in a car
Of course with SONAR, you have a big advantage because of Mix Recall. You make the tweaks with the noise, save it as a scene, then A-B it with other scenes. If it's better, great. If not...no harm.
Also I'm glad you brought up mixing vs. mastering. I use this only to test mixes prior to mastering. Once the mix is right, mastering does the fine-tuning and at that point, using noise is too much of a sledgehammer if your interest is fine-tuning a song.