Week 133: Console Emulator Workflow Tip I’ve been falling in love all over again with the Console Emulator. It started in the process of mixing the first songs for my next album. When I added the Console Emulator to every track and used quick grouping so I could bypass them, the sonic improvement was unmistakable and welcome.
But before doing that comparison, I found out that I hadn’t been too diligent about the Console Emulators. Many were turned on, some were turned off, some ProChannels didn’t have them, the settings weren’t always the same, and so on. So, this tip is about making it easy to do a “ProChannel Review” during the mixing process.
In Console view, there’s a show/hide ProChannel button above the FX Rack. Ctrl+click on this button in an unselected track to open all the ProChannels for all the mixer strips. (This is also very impressive to clients, and has been known to hypnotize cats.)
Once they’re all open, then you can use Quick Grouping to enable/bypass them all at once to hear the difference the Console Emulators. Note that Quick Grouping doesn’t always work as expected on the other controls; sometimes it takes a few tries.
Now you can just slide the Console View’s horizontal scroll bar from one end of the console to the other to make sure all the ProChannels are doing what you want. I place mine last in the chain (my ProChannels are often post-FX, too), and use different emulations depending on the music. The N-Type works for me for most material; the S-type is more subtle, and the A-type more aggressive so they have their uses as well, particularly for individual channels.
This may not seem like that innovative a tip...and it’s not. But the Console Emulator (which based on what I could measure, also emulates the transformer in a typical analog console) really does add something to the sound. This technique makes it a lot easier to verify that everything is as desired while you’re mixing. And if you haven't gotten into the Console Emulator...give it a try.