• SONAR
  • Friday's Tip of the Week #167: Behold! Dual Mono Becomes Stereo! (p.43)
2017/07/21 15:00:33
JohnEgan
Anderton
I'd recommend reverse-engineering the 30 Sonitus-based FX Chains that were in the June release.

Thanks, Im liking the FX-Chain tip series also, like the reverb/channel tool, also making a lot of use of the ambient room mic tip.
Im uncertain where to access the new 30 Sonitus-based FX-Chains, i'd skipped the June release would they have still loaded in subsequent updates? 
2017/07/21 15:32:07
musicroom
I like this a lot Craig. I may but a couple of these for different reverb vst's. Thanks as always. Good stuff!
2017/07/21 15:49:57
dcumpian
Add a chorus to the reverb after this chain for some added movement to the reverb. Very lightly, so you don't really hear the chorus as an effect.
 
Dan
 
2017/07/21 16:42:08
Grem
Never thought of that! Good use of Channel tools. Used this tip right away to great results! Back ground vox sat in the back and mixed right in!! Had that nice airy feel to them also!
2017/07/21 17:00:40
JohnEgan
Thanks, so I guess you'd just create separate FX Chains for different reverb types e.g. Hall, Room, Plate? I was using BReverb 2, and added knob for Hall Reverb time, (for now), and just set nominal wet and dry levels on reverb controls, (for now), guess I could add a knob to adjust wet or dry level also.
 
Cheers
2017/07/21 19:21:49
Anderton
JohnEgan
Im uncertain where to access the new 30 Sonitus-based FX-Chains, i'd skipped the June release would they have still loaded in subsequent updates? 



 
Good question...I didn't have to find them because I have them . However, I did notice a download for them was in my account at the Cakewalk store as well as the CCC, so you might want to check there.
2017/07/21 19:25:09
scook
Anderton
JohnEgan
Im uncertain where to access the new 30 Sonitus-based FX-Chains, i'd skipped the June release would they have still loaded in subsequent updates? 



 
Good question...I didn't have to find them because I have them . However, I did notice a download for them was in my account at the Cakewalk store, so you might want to check there.


information is in the release announcement http://forum.cakewalk.com/FindPost/3624731
 
2017/07/22 00:26:03
JohnEgan
scook
Anderton
JohnEgan
Im uncertain where to access the new 30 Sonitus-based FX-Chains, i'd skipped the June release would they have still loaded in subsequent updates? 

 
Good question...I didn't have to find them because I have them . However, I did notice a download for them was in my account at the Cakewalk store, so you might want to check there.


information is in the release announcement http://forum.cakewalk.com/FindPost/3624731

 
Excellent, thanks Scook, guess I missed that link before, I had to select "redeem" to have it added to my products list.
Cheers
2017/07/22 02:52:43
RSMCGUITAR
Made this FX Chain (I had to make it right) last night. Does what I want channel tools to do, in a package I prefer. Good stuff!
2017/07/28 22:35:53
Anderton
Week 156: Let's Get Punchy!
 
There are two ways to punch in Sonar: Auto-Punch, where recording occurs in a pre-defined region, or manual punching, which works like analog tape. Auto-Punch gets all the props and is probably what most SONARians use, but let’s talk about manual punching because you have different options that may be potentially more useful in some situations.
 
PUNCHING BASICS
 
The recording metronome starts when you hit the Transport’s Record button. So during auto-punching (where you hit usually hit Record prior to reaching the punch region), you’ll hear the metronome. With manual punching, you’ll hear the metronome only when you punch in by enabling the Transport Record button.
 
There’s an alternate method for manual punching. In Preferences, you can specify Allow Arm Changes During Playback/Record. The default is to let you record-enable/disable a track via the track record button only when the Transport is stopped, but checking this preference allows punching out with the record-enable button, assuming you had initiated recording by clicking on the Transport’s Record button. You can also punch back in after punching out.  Note that when punching in and out using the track’s record-enable button, if enabled for recording the metronome will always play back — even when not recording — because the Transport recording button will still be enabled.
 
The three punching modes have different results with Manual, Auto-Punch with Mute Previous Takes disabled, and Auto-Punch with Mute Previous Takes enabled. The following chart (I did the work so you don't have to ), which assumes Take Lanes are folded up while recording, summarizes what happens for the various modes. You can select the various modes, as well enable/disable the Auto-Punch options, through Preferences but it’s quicker to right-click on the Transport’s Recording button, which calls up the appropriate page from Preferences. So...punch away!
 

 
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