• SONAR
  • Friday's Tip of the Week #167: Behold! Dual Mono Becomes Stereo! (p.50)
2017/08/26 21:48:53
fcarosone
Yes, we're asking the same question. While watching the video, I saw he doesn't trim, but when I do the same my result is that Matrix View plays the whole loop, not the slice.
 
In my original post, I was interested in dragging to Session Drummer or Rapture Pro: in that case drag'n'drop works (the individual slice plays) so CA actually answered my post fully. The question is about Matrix View. Did the right-click apply trimming work in your case? Not in mine.
 
I explain verbosely. Let's split a simple audio track and for instance  move the right portion of the split away to the rightside to make space. When I click its left edge and drag it to the left, the original left side of the audio track comes out again. But if, after moving, I right mouse/apply trimming, when I click the left edge and drag to the left, I see nothing. That's what I mean by trimming, i.e. cutting the hidden data outside the edges of a splitted clip.
When I do the same game to a slice of a Groove clip or ACID loop, split by a tab +S keyboard command, I always see the original hidden data coming out from the edges, even if I do apply trimming. By this experience (and not by seeing the video), I wrote "I actually see that the trim applies to audio clips but not groove clips". Since the rightmouse/ apply trimming does not apply trim, when I drag'n'drop to Matrix View it plays the whole loop anyway.
 
 
2017/08/27 00:05:15
Anderton
I must be careful to indicate when I'm using keyboard shortcuts in the background 
2017/08/27 01:25:46
gswitz
So is my tip for cross-fading stereo tracks with a pan pot kinda not that cool?
 
I was super proud of the idea. It's one of the more clever thoughts I've had for routing.
 
It makes the envelopes on the two aux tracks identical for cross fading between synths. You can rhythmically fade between synths by twisting the pan pot in time with the tune.
 
I do know that you can group controls and invert their behavior to automate faders to go up and down inversely. I recognize there is nothing revolutionary here.
 
Anyway, this is the link again...
https://www.youtube.com/watch?v=NQRrKgalJEQ
 
Here's a link to the Sonar Project.
http://stabilitynetwork.blob.core.windows.net/g-tunes/PanningTrick.7z
 
If you think it's cool, please let me know.
2017/08/27 01:58:30
Anderton
I just checked, and trimming does not work in this situation. I didn't catch it because I have Alt+C assigned to "Bounce Clip to Itself," which is what I use to make sure a clip is the clip, and nothing else.
2017/08/27 02:02:20
Anderton
gswitz
It makes the envelopes on the two aux tracks identical for cross fading between synths. You can rhythmically fade between synths by twisting the pan pot in time with the tune...If you think it's cool, please let me know.



Yes, it is cool - I think the coolest part is that you use the same envelopes, so if you change one you can change the other.
 
I think I might try this with acoustic and electric rhythm guitar parts.
2017/08/27 02:13:44
gswitz
Totally. It would work with any type of part, and it doesn't have to be stereo tracks, but it does also work with stereo tracks.
 
The fact that it works with stereo tracks means that the tracks you cross-fade between using the pan pot don't have to have the same placement in the stereo field. You could cross back and forth between a guitar panned left and a guitar panned right for when each musician takes a quick break, giving you careful balance over each one.
 
Also the volume envelope of each track is independent of the cross-fade.
2017/08/27 10:39:45
fcarosone
Glad you answered CA,
thanks for the feedback: so, also at yours, trimming does not work on Groove Clips and you bounced to clips before dragging to Matrix View.
 
I'm interested: Bounce to Clip applies to the selection; so if you apply it at the end of the process, and select all clips, it will bounce to one clip (which of course you don't want); if you apply it in the middle of the process,  when you are splitting the slice , you need a standard "left portion selection after split" in the Preferences, while we put the same option to "right portion" to be fast at splitting. Watching the video, it seems you too had the right portion after slip selected, so when did you apply the bounce to clip command, while slicing or at the end or with a second pass (not shown)?
Unless you know a command that I don't know,  "Bounce the clip to itself". Does this mean that we have a chance of selecting multiple clips and make them bounced and kept separated? I don't find it.
I have a foggy recall that once I did it in X1 after Audiosnap, but I don't remember, all in all also there in the end you had a lot of clips to be bounced, perhaps an option in freezing.
 
Or should we just ask CW to make trimming work on Groove Clips in the next version? Or make Matrix View "understand" the single slice, as Session Drummer and Rapture/Dimension do, and seems reasonable?
2017/08/27 15:35:27
Anderton
You have to bounce individual clips; you can't bounce multiple clips to themselves (unless they're on separate tracks) or they'll bounce into one big clip.
 
Note that part of the reason for doing this tip is so I can audition each slice before committing to placing it in the Matrix View, Session Drummer, etc. So my workflow is shift+spacebar to audition the clip. If I want to use it, then I apply the custom keybinding alt+C prior to bounce prior to dragging over. I've traditionally just dragged over to Session Drummer 3, so I'm still getting the workflow down with Matrix View.
2017/08/27 16:16:58
fcarosone
Anderton
 I've traditionally just dragged over to Session Drummer 3, so I'm still getting the workflow down with Matrix View.

So do I; but your latest efforts are in a right and interesting direction because Matrix View, compared to Session Drummer and Rapture, has a potentially infinite number of slots where to drag, and may take rex, acid, Groove clips, simple audio, simple midi, step sequencer, midi loops, so it is really an ambient where I can put my own recordings and synths along with commercial loops and samples, and has many ways of triggering them (more than a sampler).
Now we understood that we can make it output MIDI, and that we can put single slices fast in there.
2017/09/01 19:00:10
Anderton
Week #161: SONAR Audio Stretching Options Explained
 
There are five ways that SONAR can stretch audio Clips to conform to tempos other than the ones at which the clps were recorded—but it’s crucial to choose the right tool for the right job.
 
AudioSnap
This was SONAR’s answer to Pro Tools’ Beat Detective, although AudioSnap has other talents as well. It works best with the kind of material that would also work well with REX files, i.e., tracks with percussive transients like drums, percussion, bass, rhythm guitar, non-legato leads, etc. My main use of AudioSnap is to quantize audio clips to a grid, and for this application, it works very well provided that a) you remove transients that aren’t needed, and b) add transients that are needed. This takes anywhere from a few seconds to a few minutes, depending on the size of the clip.
 
Using AudioSnap with program material is possible, but there are better alternatives…keep reading.
 
Groove Clips
This is the best solution where you need a clip to follow tempo and/or key changes, or want to be able to bring a loop quickly and easily into a project with a different tempo compared to the clip’s native tempo. Note that the Browser has an option to audition the Groove Clip at the host tempo so you can evaluate whether the fidelity is suitable for the amount you want to stretch.
 
Limitations: 
  • You can speed up Groove Clips (often 150% and beyond) and they’ll still sound good, but you’ll hear artifacts when slowing down much more than 5-10%.
  • Libraries with Groove Clips (“Acidized” files) sometimes aren’t edited very carefully, so you’ll think they don’t stretch well—even though they often will if you take the time and effort to open the clip in the Loop Construction view, and edit where the transient markers fall.
  • The technology works best with short clips. You wouldn’t want to use it to stretch a two-minute song, nor can you past 128 beats.
  • When you convert a clip to a Groove Clip, SONAR makes a guess about how best to stretch it. Sometimes it’s off and you need to enter the number of beats in the clip manually.
 
DSP Stretching
This is the best general option. It works well for program material or individual clips. For example suppose you have a 4-bar loop recorded at 120 BPM and you want to stretch it to fit in a song that’s 110 BPM, so the loop needs to be longer. While holding Ctrl+Shift, click and drag the end so the clip lasts four measures in the song with the tempo of 110 BPM. Note that you can even apply this to a Region FX Clip, although I don’t think this uses Melodyne’s algorithms.
 
Limitations: 
  • The real-time preview will likely have artifacts, however you can bounce the clip to itself; this uses the offline, high-quality iZotope Radius stretching algorithm. For reasonable amounts of time-stretching, the quality is quite good.
  • You can’t “roll out” a loop like you can with Groove Clips. However, you can copy it and “Paste Special” for as many repetitions as you want, starting wherever you want.
  • Clips stretched with DSP don’t follow tempo or pitch changes.
 
“Tape Varispeed” Effects
This does time-stretching like the old tape varispeed options, as described in this article. It uses the Loop Construction view, but has nothing to do with creating loops. Like tape, it is remarkably free of artifacts but does alter formants.
 
Limitations: 
  • Stretching time also changes pitch, although sometimes this is what you want.
  • This isn’t something the Loop Construction window was designed specifically to do, so sometimes you need to trim the resulting clip.
 
 Anchoring One-Shots to the Timeline
This is more like creating “do it yourself” REX files. For example suppose you drag a kick one-shot to each beat of a measure. If you speed up or slow down the measure, the kicks will still be on each beat. Although this is time-consuming, with proper editing you can have a part that stretches to almost any tempo. Check out this article for more details. [https://www.soundonsound....ch-drum-loops-smoothly]
 
Note that you can use AudioSnap’s “Split Beats into Clips” function to cut a file into one-shots, and anchor those to the timeline. This can speed up the process considerably with clips that have well-defined transients.
 
Limitation:
  • It takes time to build loops this way.
 
 But Wait! There’s More!!
 
Although it’s not a SONAR core program solution per se, you can also use Melodyne to stretch time. However I haven’t really delved into it that much, because the DSP stretching function does the job and sounds good.
 
 
 
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