Week 166: Perk Up Percussion with Probability Time for a step sequencer tip! But before you click over to something else, you might want to keep reading because we're going to make the step sequencer a whole lot more interesting.
Let's face it, few sounds are as boring as placing a note on every step of a step sequencer. In fact, there are rumors that you can force unwanted house guests to flee in terror simply by placing a tambourine hit on every step of a sequencer, and looping it.
No, the tip is not how to get rid of unwanted house guests.
So here's the deal. SONAR's Step Sequencer makes it easy to draw velocity curves that affect each step. If we take our tambourine part and do the following, we'll have a much better part. Here the 1 and 3 are emphasized the most, with 2 and 4 next. The level of the hits falls off a bit at the end so you're ready to start over with the emphasized 1.
However, what makes the Step Sequencer graduate from "cool" to "outstanding" is the Probability curve. The changes the probability of any given hit occurring at its appointed time.
Here, the 8th notes play all the time, but the remaining 16th notes play...most of the time. The difference this makes in "humanizing" the sound is really quite stunning.
But wait! There's more: timing offsets.
Here you need to be really careful, as just a tiny offset will make a big difference. Offsets below the line push the hit slightly early compared to the beat, offsets above the line push the hit slightly late. The eraser tool can erase the offsets. The above example pushes 1, 2, 3, and 4 slightly ahead of the beat to give a sense of urgency, and it really does make a difference in making the feel more "on top" of the beat.
This technique of dropping out 16th notes from time to time seems to work best with percussion, but if you don't get too crazy, it can also do cool things with hi-hats. And if you're interested in hi-hats, be sure to check out the tip for Week 141, which makes a good companion to this tip.