• SONAR
  • Friday's Tip of the Week #167: Behold! Dual Mono Becomes Stereo! (p.6)
2016/12/30 19:53:12
Anderton
Very sorry, I forgot to hit the "publish" button. Doh. It's there now for sure. Really.
 
I should do an "early access" program where I post the audio demo a few days before the tip 
2016/12/30 20:14:43
pentimentosound
Ah, that's what that's called!  LOL I'll certainly be messing with this tip! Thanks.
 
2016/12/30 20:47:17
Anderton
pentimentosound
Ah, that's what that's called!  LOL I'll certainly be messing with this tip! Thanks.

 
Next time anyone asks a question with a "doh!!" answer, feel free to refer them to my post. I was seriously considering posting a "Dumb Mistake of the Week" thread. Yesterday's was exporting a bounce with the source being the Mix. Too bad the song had already played past the part where the Master Bus automation took the level down to zero. "Darn SONAR, I exported and there's NO SOUND!!" ... ... ... ... ... ... oops ... ... ... ...
 
2016/12/31 14:21:53
pentimentosound
It is easy to distract oneself, is it not? LOL
A very Happy New Year to you, Craig!
 
2016/12/31 15:12:39
Zargg
Anderton
"Darn SONAR, I exported and there's NO SOUND!!" ... ... ... ... ... ... oops ... ... ... ...
 


Never happened to me before 

2017/01/01 17:37:49
Sanderxpander
I'm not really an expert on the technicalities of this but wouldn't a crossover negate linear phase processing also on the high band? Since you split the signals, it can't compensate for the phase shift anymore... can it? I'm probably wrong but maybe you have some additional insights?
2017/01/01 18:31:14
Anderton
Sanderxpander
I'm not really an expert on the technicalities of this but wouldn't a crossover negate linear phase processing also on the high band? Since you split the signals, it can't compensate for the phase shift anymore... can it? I'm probably wrong but maybe you have some additional insights?



Not if it's the L-Phase Multiband, it's linear phase. As it says in the tip itself:
 
You can create a crossover split anywhere. Just remember to solo the appropriate band, and set the ratio to 1:1 so there's no compression. The L-Phase Multiband's linear phase crossover is perfect for this application, in fact, for any crossover application linear-phase processing is by far the best choice.
 
Of course now you have the latency contributed by two linear-phase processors, but that's a small price to pay because you can bounce the track to audio.
2017/01/07 00:48:14
Anderton
Week 127: Random Bass Line Creator
 
Ready to have some fun? Good! We’re going to create bass lines through fun random stuff...and yes, there’s an audio example. As one drummer friend said, “What’s cool is that it’s something no one would play, but it sounds like something someone would play.” Fair enough.
 
Start off by surfing on over to http://www.tencrazy.com/gadgets/mfx/, which has a whole bunch of cool MIDI FX from Markelford Friedman, then download his AcidSpew MIDI MFX zip file. Unzip it, drag TcMfxAcidSpew64-Install.bat and TcMfxAcidSpew64.dll into C:\Program Files\Cakewalk\Shared MIDI Plugins, then run the .bat file as Administrator. This should install the MFX, but if not, open the text file that comes in the original folder and try the “hard way” to install it. (By the way, check out some of the other MIDI FX while you’re there, quite a few are pretty darn cool.)
 
AcidSpew generates insane, random spews of acid-bass style 16th notes—but we’ll tame it. You can change its default of generating in the key of C, but don’t change it yet for reasons that will become clear later.
 
Insert the SI-Bass, using either a Simple instrument track or what I prefer, a track folder with separate MIDI and audio tracks. Insert AcidSpew as a MIDI FX (if it doesn’t show up on the list of available MFX, restart SONAR so the program knows it’s there).
 
Our first task is to turn the random spews into MIDI data, so we need a clip. You could record one long note, but I start recording, move the mod wheel to start the clip, and move it again to end it. For now go a little past 8 measures, then stop recording. Trim the end of the clip so it’s exactly 8 measures.
 

 
Click on the clip, and then choose Process > Apply Effect > MIDI Effects. Check the box that deletes the FX upon rendering—you don’t want it spewing along with the eventual bass line. The rendered clip will be in a different Take Lane, but you can just double-click on the parent clip to see the generated data in the PRV.
 
If you hit play, unless you want 16th note randomly pitched acid bass spews, you’ll think this is a stupid tip. Patience! Select the MIDI data clip and choose Process > Fit to Time. Decide what format you want for the time, make sure “Modify by Changing” has “Event Times” selected, and double the number of measures for New Thru. For example if using the MBT format, in this case you want to change 9:01:000 to go through 17:01:000. Or you can just choose the Time format and double it. Now hit playback, and the AcidSpew will be a less frenetic series of 8th notes that lasts 16 measures.
 
Now it’s time for another MIDI FX—insert Cakewalk FX Transpose. Check the "Constrain to Scale" box, and then you can subject the notes to various keys and modes.
 
How you do the next step can make the difference between a cool bass part and a not particularly useful one. Set the loop brackets to one or two measures, then slide the loop around to isolate a section that works well. You’ll probably want the loop to start on the tonic.
 
Frankly, I was surprised by how many patterns could actually be usable, even without tweaking. But if you decide to move a few notes around, you can really hone in on something very cool. In the audio example (which is untweaked), I took advantage of the SI-Bass’s mono mode because it allows for slides (the drums are from the loops included with SONAR, and the percussion is from my EDM Percussion Loops library).
2017/01/07 01:34:16
Anderton
Oh and by the way - I fixed the levels on a couple of the previous audio demos that became unusually low when they were posted 
2017/01/07 07:54:11
Brando
Cool tip Craig. Just wanted to add some love for Markelford Friedman at ten crazy. I haven't seen him around in a long while but he still graciously keeps his site up to date and his plugs available. He used to post on these forums, in particular the Developer one. With the increased progression of users to 64 bit several versions ago,  his (32 bit) MFX would not run in SONAR x64. Without a lot of input on what would need to be done to move to x64, Markelford began the process of trial and error, posting a couple of  early efforts and eventually figuring out how to migrate his plugins to 64 bit. He posted a donation option on his site, I sent him a small donation to help to support the development, and he graciously asked me which of his plugins he wanted me to convert first - my answer was "acid spew". I am still in awe that a freeware/donationware developer would show so much dedication to their customer base without much hope of remuneration. Commercial MFX producers of the time were not so generous. (I was heavily reliant on Musiclab's MFX at the time which they largely abandoned to move to their VSTi's).
Markelford - if you're reading this I hope you are well - and thanks again for all your efforts. Hope this thread will bring some additional interest among SONAR users to some great utilities on the tencrazy site.
Craig - sorry for the tangent - You always amaze me with your ability to develop a neat/elegant way to do something better -
I am going to revisit acidspew and the other MFX - many thanks.
 
 
 
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