• SONAR
  • How can I clear the AudioSnap pool? (and more)
2015/12/20 23:00:36
kmcintyre
I'm STILL trying to wrap my head around AudioSnap.  (Sonar X3)  So I see how I can add the audio transients from a clip to the pool.  And it appears (though I'm not sure) that I can repeat that process with other clips to add more transients to the pool.  Then (I guess) I can either quantize to the pool transients, OR, turn on Snap To Grid with the Audio Transient landmarks enabled to move the transients in a destination clip to the closest transient from the pool.  (??? does this all sound right?)
 
So how do I clear the pool so I can start with a fresh set of transients?
 
Does anyone know of a Masterclass that focuses on AudioSnap?  I think I could use a couple hours of lessons (which would hopefully include audio of the before and after clips)?
 
Thanks
 
Keith
 
 
 
2015/12/21 04:28:31
mudgel
Have you looked through Cake TV. There's a link to it here.

In the sticky at the beginning of this forum under Cakewalk Products Handbook,

http://forum.cakewalk.com...Handbook-m3096132.aspx


Look for Cake TV
2015/12/21 07:58:59
mettelus
I only know two ways to remove pool markers - 1) double-click on any you have set (the red ones) or 2) disable AudioSnap (go back to "clips" view in the track and make sure AudioSnap is off in the "AudioSnap" portion of the Inspector/Clips tab) and then "bounce to clip(s)" on the clip. #2 is only reliable if you have not done physical changes to the clip though, so a good practice is to always save the project with a new name before doing any AudioSnap operations so you can simply revert back to square 1 if needed. This is definitely helpful when learning.
 
As to resources, there are 4 chapters in the SWA Complete SONAR X2 dedicated to AudioSnap (Chapters 37-40). The Chapter Listing is in another post on Steam for better reference (the YouTube playlist only has chapter numbers).
2015/12/21 08:36:00
gbowling
Many things you can do with audiosnap and you don't have to add them to the pool to quantize or snap to grid. I don't prefer snap to grid, I prefer to get my transients right and then quantize which will align the transient markers to the grid but only after you get them all corrected. 
 
AND I have never found a way to remove the transients from the pool. If there is a way, someone chime in. If there isn't, and I've looked long and hard for this, then it should be a new feature or a fix of a way to do it. Yes, you can remove them one transient at a time by clicking on it and disabling it, but I'm talking about just clearing the entire transient pool, that would be most helpful. For this reason I don't use the pool much, it would be nice to use the pool for a few things, clear it, use it for different things, etc. But I haven't found a way to do that.
 
A few tips that I find useful. 
 
- When you turn on transients and open the audiosnap tool, you can slide the threshold, but you can also pick the drop down for resolution and select whether you want transients on a 1/4 1/8 1/16 or whatever. The default is to have ALL transients. I find it useful at times to select something else. If I'm going to quantize to an 1/8th then I usually want to set the resolution of transients to 1/8 and then modify them as needed.
 
- Once you get the transients the best you can with threshold and resolution. Then you can disable transients by right clicking them and selecting from the menu and you can add transients by using alt-left click. You can also move a transient by click/hold/move the handle in the center of the transient.
 
- Once you get your transients where you want them, there are two ways to correct things depending on what type of info is on the track. As you've done, you can quantize them or snap them. Remember when you do this it may not sound quite right until you bounce to clip them. It's only in "preview mode" until you bounce the clips.
 
- The other way to fix things is to cut the clips at the transient markers, which is a menu item on the audiosnap tool. If you split a track like a drum track, then you can quantize by selecting to change the "audio clip start time" in the quantize dialog. That will align the beginning of the drum hits to the grid, which is what you want for drums.
 
- If you need to do multiple tracks, there are a number of techniques. Grouping tracks so you can operate on all of them, turning on and selecting markers from different tracks or using markers from one track, then merging the markers across tracks and using the merged markers to operate on the track group. If you are trying to do this, let us know and we can help you with the details.
 
- Also if you're doing things like drums, you can copy the transients to a midi note. That's in the audiosnap tool as well. Then you can paste those notes to a midi track to build an overlay track for something like a snare drum. You can also do things like that with drum replacer, but I find you have more control if you use audiosnap since you can add/remove/move transients to get them right.
 
Have fun. Audiosnap is a powerful tool that needs some updating/work, but it's still very useful as it is and I couldn't live without it for what I do.
 
gabo
2015/12/21 10:18:57
kmcintyre
Thanks gobo and metellus.  I wonder if closing Sonar and restarting clears the pool?
 
Mudgel, I think I've seen everything on CakeTV and YouTube re. AudioSnap going back to 8.5 days.  I've also read the Reference Manual, watched Groove3 videos, read Sonar X3 Power!.  The problem with all these sources is that they talk a lot, but don't walk the walk.  Showing how something works with a one or two bar clip of audio and midi recorded to best show off a specific feature doesn't map to the real world.  (CakeTV doesn't even go there.  It just spouts out a bunch of feature names without even showing them in action.)  Anyway, there's my vent...
 
I'm just trying to get a guitar solo track and a rhythm track to lock into a drum track.  But just working with a single guitar track and quantizing it seems damn near impossible.  But I'm going to try and try again. 
 
I think my next attempt will focus on 1/8 note transients.  I'll manually scrub and add/disable transient markers until I only have one transient marker per 1/8th note.  Then I'll try quantize.  Then bounce to track. Then I'll start all over but use ALL transients and focus on only the rough spots between the 1/8 notes.  Then bounce to clip.  (By now the guitar rhythm or lead should be tight to the click track.)  Then I'll grab the transients from the drum track, stick em in the pool, then groove quantize the guitar part to the drum transients. (Or maybe the bass transients.)  Then bounce to clip.  Then go back once more with AudioSnap and manually move any transients that sound wrong.  Then bounce to clip...
 
Sound about right?
 
For sure, all attempts at selecting the track, sliding the sensitivity slider around, and clicking quantize to 1/8 or 1/16 notes have lead to unusable results.  So has simply grabbing drum transients and doing a groove quantize.  (This over a couple minute guitar solo...)
 
Keith
 
 
2015/12/21 10:41:18
mettelus
kmcintyre
I wonder if closing Sonar and restarting clears the pool?




In my experience yes, but I have only used AS on the same clip a handful of times. I do know that I have assigned tempo maps with AS, saved and closed the project; but when reopening them I realized I needed a more refined tempo map and the pool was gone, so had to delete the existing tempo map and start from scratch.
2015/12/21 10:46:37
gbowling
 
My experience is that shutting it down and reopening doesn't clear the pool, unfortunately. But I haven't tried it in a while and there have been updates/fixes, so maybe. 
 
But that all sounds like a good approach. Except I wouldn't align the guitar to the grid first, it's just as easy to align it to the kick or whatever. Be sure to copy the original tracks somewhere safe before you start.
 
And yes, the one good use of the transient pool is to do what you're trying to do. You just need to make sure the track you want to align everything too, maybe your kick track? Is ONLY added to the pool when you get it like you want it first and then get the transients on that track like you want them.
 
Then add those to the pool and work with the Guitar tracks to align them to that pool. If you have transients on your guitar track at the places you want aligned to what's in the pool, then it should work. 
 
But, as always, make sure you have backups of all your tracks first. It's easy to get bad results and you can screw up your tracks. 
 
Also, another trick I use some times is to export the tracks you want to work on to individual wav files (full bit depth, etc. with no dithering).. Bring those individual tracks into a new project, work on them until you get them right, export them back and import them into the original project. 
 
That way if you screw things up, you can just ditch the temp project, re-import your wavs and try again. 
 
gabo
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