• SONAR
  • The SONAR Mac Prototype, a collaboration between Cakewalk and CodeWeavers (p.11)
2017/04/20 08:31:33
lfm
Better with one bun fully baked, than two half baked.
 
Not even Avid is succeding from the position they had in industry, and still has to a large part.
Going current route with rather affordable daw and upgrade plans etc - stock has halfed in value anyway.
It's probably MediaComposer than is the golden egg, not ProTools.
 
And still with resources they have - PT Windows versions is a cpu hog compared to other main daws.
Avid are Mac people, it seems, and Windows version is not that well optimized, IMO.
It matter which platform main development is made.
 
Reaper had at some point really slow plugin scanning on Mac(long ago now), so I think they develop on Windows first.
 
Digital Performer, when coming on Windows, after two years and I tested - double cpu compared to Sonar, Reaper, Samp and Cubase.
 
So it's really hard to do as well on both platforms.
 
Fired up my old Sonar Artist 2015 the other day, to run some video, since I am waiting for Steinberg to come around with a video engine that does not require Quicktime. FullHD and it ran as smooth as anything, not a hickup. Even better than some video editors I am evaluating. So getting started on Sonar, I might continue. I like Sonar a lot.
2017/04/20 08:41:28
Rain
FWIW, I've downloaded and installed it on my old 2010 MacBook pro and tested it for a few minutes using a bundled demo project, and it seems to be working just fine even just with the built-in audio. I'll give it a try with the Focusrite interface that I use for my secondary workstation. But even as is, it's okay.
 
Ironically, my DAW runs an unsupported OS (because I refuse to upgrade), so, in a sense, I'm glad that Sonar for MAC will not be released after all, because that might have made me want to mess up with OS upgrades, or even just dual boot. The less I have to think about computer stuff, the better...
 
Anyway, thank you Cakewalk for the freebie. At last I can access my old projects!
2017/04/20 09:28:01
soens
I was hoping they'd see this through. Not an apple user at all but they do have much better device integration than windows and I was hoping to use an ipad as a remote control for Sonar on Mac. Some say you can use an ipad with windows that way but all my attempts to do so have failed.
2017/04/20 09:42:54
Sanderxpander
Really? Any remote desktop app should work, as well as a few dedicated controller apps.
2017/04/20 10:17:38
35mm
Rain
35mm
I don't use Mac. It sucks.

 
That's quite a reference. 
 
I do. It doesn't. Checkmate. 
 
35mm
 At the end of the day though, I think it's too late to be porting to Mac as it's in it's death throws and good riddance to it.

 
Or... the vast majority of the people actually earning a living out of this who also happen to work on Mac just don't spend much time on the internet complaining and reading such doomsday predictions.
 


Rain, the days of pros exclusively using Macs is all but over. Apple Mac sales have been in decline for years. Jobs was the imagineer who lead the revolution and inspired a generation, but without him, the Mac platform has lost its way and Apple is now concentrating its efforts on the more profitable mobile tech market. It sucks because when you buy a Mac you are buying into the whole apple brand which is geared into getting you to buy other overpriced Apple products and takes away your freedoms - a Mac these days is just a PC that has been locked to only work with OSX. Windows sucks too, to be honest, but at least you get more freedom. PC gives you the freedom to spec and build your own, more powerful system at a fraction of the cost and then run whatever software you want except OSX of course. For my work, I use various flavours of Linux and run Linux mint on my main laptop. Linux is seeing the highest growth of any OS in recent years while OSX is in decline and windows is fairly stagnant. You can make up your own mind as to why that is, but I think it's partly because Mac sucks :)
2017/04/20 11:33:23
gbooker61
For the last hour or so I have been trying to open the Sonar Mac Prototype on my MacBook Pro with no luck. The splash screen appears but that's it. A few minutes later it simply closes. Very disappointing.
2017/04/20 12:08:41
Noel Borthwick [Cakewalk]
Sycraft
It is too bad that they promoted it. They should have just kept quiet as they worked on it. I understand how their excitement and zeal overrode good business sense though. Also they probably thought it would be easier than it is. Particularly if they were playing with Codeweaver's stuff. Crossover is based on Wine and as any Linux user who's played with Wine or Crossover can tell you it seems really cool and functional at first, but the devil is in the details and starts manifesting as you dig deep in to a program. So while something may be "compatible" you find a lot of advanced functionality doesn't work or works wrong.
 
Stuff like this is why companies often hold their cards really close to the chest: You never know what can crop up that'll screw with plans and if you announce things early in the development phase, it can build up expectations that later get crushed.




Its a question of damned if you do and damned if you dont... The whole plan for the mac release last year was always to phase it. i.e. there is absolutely no way a full port could be done of SONAR with our limited resources. So we partnered with code weavers who are experts in this area. The original goal was to use this approach to start and GRADUALLY phase in more and more native elements as the project progressed in parallel, based on user feedback. This is an absolutely feasible way to do a cross platform port and many other companies have
done it. But it would be many years before a fully A/B compatible port would be ready. Its quite amazing actually the amount that works in the first alpha! The biggest part of any cross platform port is actually not audio but other areas like GUI, inter-operation with other programs, etc.
 
BTW most people bashing Crossover/Wine simply don't know enough about it. I worked on Wine many years ago (developing it not using it) and it essentially serves as a porting framework. If something doesn't work efficiently you are free to change it and improve it. That's the approach that Codeweavers takes and we were working with them on optimizing it so that performance was acceptable.
 
Anyway there is always a risk with pre announcing anything since some percentage of people will have different expectations. Could we have managed expectations better, sure. I know that anyone who contacted us was told that this was going to be an alpha release. The reason its home studio is because that has a simpler set of features that were achievable to port for the alpha and to remove licensing issues.
 
2017/04/20 13:02:45
Tim Flannagin
Anderton
So bottom line...will be very disappointing to some, irrelevant to others, yet still useful for cross-platform SONAR users such as myself. 

Count me in the irrelevant camp. I want Cakewalk to focus on what it's always been for me: the best game in town for PC/Windows users. If I wanted to use Macs, there are plenty of players making software for them. You guys are doing awesome work on the PC platform... keep it up.
2017/04/20 13:32:33
slyman
chuckebaby
Im glad. Now cakewalk can focus on more important things like fixes and updating new features (IE- Ripple editing).
I think this was the proper move to make.



My thoughts, exactly......
2017/04/20 13:37:41
bitman
Cool hedgehogs never look back at the explosion.
Or:
Don't look back, my bridge is breaking, it's been too long since I felt this way.

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