sharke
Grem
I was finding that towards the end of Sonar development, the older, longer, and more complicated a project got, the more weird things went wrong. And went wrong that could not be fixed. No work around. Project was either scrapped, or started over again.
This was absolutely my experience as well, and I too had to scrap and reconstruct numerous projects that had become too problematic.
Noel earlier said that this absolutely wasn't the case and that my problems were caused by plugins, but the weirdness I experienced had nothing to do with plugins. Crashes and hangs weren't the problem (although I certainly have my fair share of those) - it was always stuff to do with Sonar itself. Things like MIDI ending up in places it wasn't supposed to reach, automation acting weirdly (or sometimes disappearing for no reason), editing functions behaving strangely etc. The problem I have with plugins not saving their settings only happens in projects after I've worked on them for some time. Sometimes I will attempt to automate a plugin that I have in a ProChannel FX chain and I'll click on the edit filter to find that the plugins aren't even showing in it. And I also end up with phantom nodes in weird places like 5 minutes after the end of the song, which means "fit project to screen" will include 5 minutes of blank space at the end. And I cannot find these nodes anywhere to delete them. It gets to the point where working on such projects is such a PITA that I can't face them. I have numerous huge projects that I've been fiddling with on and off for years and am nowhere near completing them because I can only stand 10-15 minutes of dealing with the weirdness before I get sick of it.
For what it's worth, weird things were happening to my Reaper projects, toward the end, just like you had in Sonar. It would kick back to the beginning every time I copied something. Also there were other things, some of which cost me days to fix.
Still, Reaper is a fine program. It may be that these problems only happen with long projects (over 5 minutes), but all my projects are long. I'm working faster now that I'm back in Sonar. Takeaway? All programs have bugs and weirdness. The hit or miss nature of some of them may be due to an unusual workflow, idiosyncratic ways of doing things that the developers did not anticipate.