Helpful Replynotation editor is too bad and hard to work on

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virtouso
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2014/11/23 13:04:01 (permalink)

notation editor is too bad and hard to work on

hello my friends.
is the notation realy that bad or there is some other way to work on it? i was thinking to write my notes on guitar pro and save it as midi and export it to sonar. how can i work with that easier.
when i want to fix my note duration it doesnt change and every time it changes randomly. is there any way to work with that easier?
thank you
#1
Karyn
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Re: notation editor is too bad and hard to work on 2014/11/23 13:07:58 (permalink)
Unfortunately the notation editor in Sonar is well known to be terrible.  With a bit of luck it'll be getting re-worked soon, but no promises as the Bakers don't seem to want to talk about it.
 
Your best bet for editing is the piano roll view.

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#2
kakku
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Re: notation editor is too bad and hard to work on 2014/11/23 13:18:19 (permalink)
I have never, except for a very quick test, used the notation editor. I found it hard to use. Instead I often use the piano roll view. I quite like it.
#3
slartabartfast
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Re: notation editor is too bad and hard to work on 2014/11/23 13:53:49 (permalink)
Granted that the notation editor is pretty primitive, if your notes are jumping "erratically" when you try to change the duration, you probably need to change your snap to settings.
#4
Muzock
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Re: notation editor is too bad and hard to work on 2014/11/23 15:02:03 (permalink)
Yes it is very hard work.  The only way I found to make things happen is to right clic on each note and you have access to the parameters you want to change...good luck but if you are patient, you'll make it!

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#5
TomHelvey
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Re: notation editor is too bad and hard to work on 2014/11/23 15:14:43 (permalink)
If you export from Guitar Pro be aware that the midi export is broken and the note durations will be wrong especially when a note is held over measure boundaries. You'll have to bring up the parts and fix them in the piano roll after importing them.

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#6
ampfixer
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Re: notation editor is too bad and hard to work on 2014/11/23 17:09:47 (permalink)
If you seriously want to work in a notation program then pick up something like Notion. I think I paid about $50 for it. You can notate until the cows come home and wont break the bank. I only bought it in case I have a person over with a classical training background and it seems to work for them.

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#7
konradh
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Re: notation editor is too bad and hard to work on 2014/11/23 20:19:11 (permalink)
I use the Staff View (notation) about 90% of the time.  It does need improvement, but it works fine for me for writing and arranging.
 
My biggest complaint is that it does not know how to notate swing time (that is, 4/4 with triplet 8ths—or 12/8 counted in 4/4, depending on how you look at it).  It notates triplets, but only if they are all in the same staff and it has no idea how to notate a quarter followed by an eighth in triple/swing time.

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#8
Milton
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Re: notation editor is too bad and hard to work on 2014/11/23 20:25:01 (permalink)
Get Sibelius. Hands down the best notation program. You can easily save your score as Midi and import it in Sonar. But be warned, it has a steep learning curve. But I have been helped by Groove3 tutorial video.

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#9
jsg
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Re: notation editor is too bad and hard to work on 2014/11/23 23:38:58 (permalink)
No, its not that bad.  I've written and produced over 32 symphonic movements using the staff view,  anyone who says its unusable is wrong.  Using keybindings to choose which note-value you want to enter really speeds things up a lot.  There are a few bugs with the SNAP function (the staff view snap function is independent of the universal snap function on the control bar) but completely usable.  It does need improvement but it gets the job done if you're willing to invest the time to learn it well.
 
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#10
jsg
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Re: notation editor is too bad and hard to work on 2014/11/23 23:42:18 (permalink)
Milton
Get Sibelius. Hands down the best notation program. You can easily save your score as Midi and import it in Sonar. But be warned, it has a steep learning curve. But I have been helped by Groove3 tutorial video.




Are you aware that Sibelius is not a DAW and does not have anything close to the production features of a DAW such as Sonar?  Sibelius has about the easiest learning curve of any software I've ever used, not sure why you wrote that.  None of the DAWs with notation--Sonar, Cubase, Pro Tools, Logic and Digital Performer--can handle notation like Sibelius does because the notation aspect of a DAW is for midi inputting and editing, not score preparation or publishing.   Many users don't seem to understand that.
 
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#11
Anderton
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Re: notation editor is too bad and hard to work on 2014/11/23 23:58:54 (permalink) ☄ Helpfulby karhide 2014/11/25 02:07:28
jsg
it gets the job done if you're willing to invest the time to learn it well.

 
What is this "learning" of which you speak? Do you think this concept is something that would benefit software users in general? 
 

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#12
Jimbo 88
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Re: notation editor is too bad and hard to work on 2014/11/24 13:45:01 (permalink)
my 2 cents.... I work in staff view a lot,  I edit notes in Piano View and see the results in Staff view.  That seems to be pretty easy and quick.  I just wish staff view would work with higher resolution notation.
 
Key-bindings are definitely the way to go, as JSG points out above.  +1 to that.  

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#13
jsg
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Re: notation editor is too bad and hard to work on 2014/11/24 13:55:20 (permalink)
Anderton
jsg
it gets the job done if you're willing to invest the time to learn it well.

 
What is this "learning" of which you speak? Do you think this concept is something that would benefit software users in general? 
 




Hi Craig,
 
Perhaps "learning" isn't the best term.  I meant that with practice, the notation editor is a breeze to use. It gets faster as you repeat the same steps over and over.  Keybinding all note values helps.   I am not saying the staff view can't be improved, I've been writing to CW for many years about it, but my comments always seem to fall on deaf ears.  I even got a call from CW a number of years ago asking me specifically how the staff view can be improved and I offered some suggestions, none of which were implemented.  
 
The problems I am currently experiencing intermittently with the notation editor is the snap-to functions get weird sometimes.  The workaround is to choose the largest note value, the dotted whole (I've keybinded this to the TAB key so its very quick to do) and then click on a whole note or half note in the score.  This "resets" the snap function.  The other issue is clicking on the notes that are on ledger lines below the staff, you have to click just to the left or the right of the note instead of directly on the note head as is the case with notes in the staff.
 
Of course the longstanding issues of properly notating tied and dotted triplets and 64th notes is annoying, but remember, the MIDI playback of these note values is flawless, it's only the display of these notes that is incorrect.  Since I export my compositions into Sibelius to create the actual score, this doesn't stop me from making the music I want to make.  Bugs and criticism aside, the staff view is perfectly usable.  My music is often complex, orchestral, and contrapuntal, so using music notation is really the only option, you just can't control voice leading and contrapuntal movement with the PRV.  
 
If you take some time to listen to www.jerrygerber.com/symphony9.htm you'll see immediately why my statement that the staff view is completely usable is true.   The staff view is not as good as it should be, nor is it as bad as some people like to make it out to be.  The truth is somewhere in the middle.
 
I'd still like to talk with you about the idea of doing a workshop on Sonar together if you're open to the idea.
 
Jerry
#14
200bpm
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Re: notation editor is too bad and hard to work on 2014/11/24 14:30:07 (permalink)
You can rewire Sibelius with Sonar.  Write your score in Sibelius and have it played back with sonar.  Of course you wont have the tight integration, the ability to modify the midi playback.  You would need to export the midi into Sonar for that, but during composition it probably works well.
 
However from a practical standpoint, I think this is better than anything you could hope for a DAW manufacturer to include in their program.
 
Sibelius First is inexpensive and full featured although it has limits to the number of tracks (I think 16).  But it rewires very well.

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#15
Combo
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Re: notation editor is too bad and hard to work on 2014/11/24 15:37:48 (permalink)
Up until Sonar 8.5 the notation tool allowed pretty fast midi data input, note entry per se was actually faster than the other dedicated notation packages I've used. From X1, however, the functions were re-keyed and a lot of the speed was lost. This seemed to be at the expense of more emphasis on allowing the creation of printable notation, which to me (and, from comments on here, quite a few others) was not necessary or desirable for a notation tool in DAW, and should be left to the Sibelius and Finale type packages.

It's still a vital part of Sonar for me though, and not just for input/editing. One advantage not mentioned above is that even if you just play ideas into a sketch project from a MIDI keyboard, you have the assurance of knowing that you will automatically be leaving behind a notated record of what you did if you come back to it weeks or months later. It won't be printable but that doesn't matter, it could easily be notated elsewhere if readable parts were needed.

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#16
jsg
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Re: notation editor is too bad and hard to work on 2014/11/24 16:22:40 (permalink)
Combo
Up until Sonar 8.5 the notation tool allowed pretty fast midi data input, note entry per se was actually faster than the other dedicated notation packages I've used. From X1, however, the functions were re-keyed and a lot of the speed was lost. This seemed to be at the expense of more emphasis on allowing the creation of printable notation, which to me (and, from comments on here, quite a few others) was not necessary or desirable for a notation tool in DAW, and should be left to the Sibelius and Finale type packages.

It's still a vital part of Sonar for me though, and not just for input/editing. One advantage not mentioned above is that even if you just play ideas into a sketch project from a MIDI keyboard, you have the assurance of knowing that you will automatically be leaving behind a notated record of what you did if you come back to it weeks or months later. It won't be printable but that doesn't matter, it could easily be notated elsewhere if readable parts were needed.



All you have to do is keybind the note values and you're up to speed, actually even faster, than Sonar 7, 6, 5, etc. 
 
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#17
Elffin
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Re: notation editor is too bad and hard to work on 2014/11/24 16:44:47 (permalink)
With development of touch screen.... I would have thought it would have been sensible to bring back traditional note value icons  so people could "draw" in the notes..
#18
Kev999
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Re: notation editor is too bad and hard to work on 2014/11/24 17:52:43 (permalink)
Jimbo 88
...I edit notes in Piano View and see the results in Staff view...



This is a good way to work. I sometimes use the two views together, with PRV zoomed in on one screen while SV is zoomed out on another.

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#19
jsg
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Re: notation editor is too bad and hard to work on 2014/11/25 02:13:06 (permalink)
Anderton
jsg
it gets the job done if you're willing to invest the time to learn it well.

 
What is this "learning" of which you speak? Do you think this concept is something that would benefit software users in general? 
 




Learning:
 
I was also thinking tonight while sequencing that learning how to relax the hands when using the mouse and computer keyboard in the staff view is essential, no less essential than when playing a musical instrument.  A mouse alone, true, is not an expressive device, but the computer is an expressive and sensitive musical instrument with great timbral and dynamic range, so relax your hands , this will help facilitate using the staff view.  Whether you invent music in the staff view and input with a mouse or whether you play it in, either way you still have a lot of mouse moves and keyboard moves to make.  Ergonomics of body position and posture has an influence on our work habits and how quickly and how deeply we learn from our creative activity.
 
JG
#20
Mustyhanger
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Re: notation editor is too bad and hard to work on 2014/11/25 13:42:55 (permalink)
I collected an X3 upgrade from Etcetera's shop in Stockport, Manchester yesterday, but because of the query raised in this thread about the Guitar Pro export to Sonar, I asked them to set up some X3 and Guitar Pro tests. (I had previously bought Guitar Pro 6 and the X2 upgrade from them, but had continued to use GP 5.2 because my old laptop could not run the latest version.)
 
I brought along GP 5.2 midi exports used to import some 60 songs into pre X series versions of Sonar. Virtually all these songs were developed completely in Guitar Pro and had been imported into a Sonar template to record audio. (The original procedure had not been straightforward and a standard Guitar Pro template had been created to mirror the Sonar template. Also the deletion of GP control code events from the midi data after Sonar import had proved to be necessary.)
 
The tests showed X3 imported all the GP 5.2 midi exports tested into the Sonar template, just as the earlier Sonar versions had done. However, X3 also opened the midi files, even those not created using the standard GP template, and it assigned the correct TTS patches by default. The projects sounded OK e.g. the drums were not being played by piano.
 
Tim Burwell of Etcetera demonstrated TTS patches were assigned by default  because there was no midi out on his demo system, so it may still be necessary to insert the soft synths and select appropriate patches before Sonar projects play on working systems. He showed the GP 5.2 midi exports could also be opened with Mixcraft and its own patches applied by default.
 
When GP 5.2 midi exports were transferred to Guitar Pro 6 and re-exported X3 was picking up the markers from the GP 5.2 files. We were unable to check what happens when Guitar Pro 6 sound banks are used and midi is exported, as banks were not installed on their demo system. 
 
Thanks to Peter Butler and Tim from Etcetera I'm confident I will be able to import my Guitar Pro 5.2 works in progress into X3, and begin to use Guitar Pro 6 as well.
 
 
 
 
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