jerrye
Max Output Level: -78 dBFS
- Total Posts : 613
- Joined: 2003/12/04 13:44:21
- Location: Louisiana
- Status: offline
pedal to start punch-in recording in Sonar/3.1
I've seen previous posts on this topic, apparently with no definite conclusion on whether this can be done with any version of Sonar. Anyone know how to do this? I've searched the manual and Sonar Power. The closest I've gotten is to the Key Bindings menu. The only reference to a pedal seems to be the reference to midi controllers. I have sustain pedal for my Roland xp-10 synth. But the menu references using the pedal to toggle whether the keyboard will send normal midi note date versus the data to arm recording. That's arm for recording, not start recording. Setting punch-in and punch-out times is ok, but it would be nice to be able to control that by pedal sometimes. Thanks in advance, Jerry
|
Tom Roussell [Cakewalk]
Max Output Level: -85 dBFS
- Total Posts : 295
- Joined: 2003/11/04 09:19:40
- Location: Boston, MA, USA
- Status: offline
RE: pedal to start punch-in recording in Sonar/3.1
2004/01/20 16:50:00
(permalink)
Key Bindings can definitely give you the functionality you want. Here's what I do ... Open Key Bindings. Under Type of Keys, select MIDI and check Enable. Under MIDI Shift Options, select Controller, and choose, say, 64-Pedal (sustain). In the Key list, select, say, C3 (the lowest note on a 5 octave synth). In the Function list, select Transport | Record. Click Bind. Check "Save Changes for Next Session", and OK to dismiss the dialog. Now arm a track and press your sustain pedal, hold it, and play C3. Voila! SONAR starts recording. Press the sustain pedal and C3 again, and SONAR stops recording. You can use the MIDI controller of your choice, or even another MIDI note, as the shift option. Choose something that's easy for you to remember and isn't something you'd ordinarily do while playing/recording. You wouldn't want to stop recording accidentally, just because you sustained a low C!
|
Boogie
Max Output Level: -54 dBFS
- Total Posts : 2106
- Joined: 2003/11/19 15:45:21
- Location: CALIFORNIA
- Status: offline
RE: pedal to start punch-in recording in Sonar/3.1
2004/01/20 17:13:09
(permalink)
Getting warmer, but this is a little difficult if your hands are busy playing your instrument, which is why you'd want the pedal, right? I still like using auto-punch, but I can see some instances where a pedal would be nice.
|
Cannonball
Max Output Level: -87 dBFS
- Total Posts : 200
- Joined: 2003/11/13 14:07:46
- Location: Greenville, South Carolina
- Status: offline
RE: pedal to start punch-in recording in Sonar/3.1
2004/01/20 17:21:34
(permalink)
I agree with Boogie. Autopunch is the way to go. Although there are those in this forum who don't agree for some crazy reason.
|
Tom Roussell [Cakewalk]
Max Output Level: -85 dBFS
- Total Posts : 295
- Joined: 2003/11/04 09:19:40
- Location: Boston, MA, USA
- Status: offline
RE: pedal to start punch-in recording in Sonar/3.1
2004/01/20 18:01:17
(permalink)
I'll grant you this is not the ideal approach to punching in/out. For that, auto punch is definitely the way to go. The key binding approach I outlined is useful when you are at your MIDI keyboard and away from your PC keyboard. Actions like Play, Stop, Record, etc., can be initiated from the MIDI controller.
|
Lethean
Max Output Level: -90 dBFS
- Total Posts : 43
- Joined: 2004/01/08 19:10:56
- Location: Montreal Canada
- Status: offline
RE: pedal to start punch-in recording in Sonar/3.1
2004/01/20 18:46:19
(permalink)
Is there any way to start record Without using a midi key AND a peddle? I would like to start record from a roland drum pad by sending a note to sonar & binding that note to the record function One hiy on the pad & record kicks in to capture a good jam groove. Another hit for pause etc....Right now, one of the musicians has to stop what they're doing to hit the "R" key.........not good for creativity.
|
Tom Roussell [Cakewalk]
Max Output Level: -85 dBFS
- Total Posts : 295
- Joined: 2003/11/04 09:19:40
- Location: Boston, MA, USA
- Status: offline
RE: pedal to start punch-in recording in Sonar/3.1
2004/01/20 20:06:26
(permalink)
short answer ... Yes. A single MIDI note may be bound to Transport | Record and used to start/stop recording. long answer ... You don't need a MIDI note and a pedal, but note that any time you hit that note SONAR will start/stop recording. The pedal is used as a sort of "shift" key, meaning the only time it's interpreted as a start/stop recording command is when it's accompanied by the shift key, in this case, a pedal. This gives you the ability to play the note during recording. Without the shift key modifier, any time you hit the note recording will start or stop.
|
jerrye
Max Output Level: -78 dBFS
- Total Posts : 613
- Joined: 2003/12/04 13:44:21
- Location: Louisiana
- Status: offline
RE: pedal to start punch-in recording in Sonar/3.1
2004/01/21 00:09:11
(permalink)
Gang, Thanks for the responses. Tom, thank you. That's pretty cool of Cakewalk to respond to its customers like this. I didn't make it clear, but it's when I'm recording guitar parts that I'm looking to punch in via pedal. In a way, it's unfortunate that I can't just use the sustaing pedal to start recording. The sustain pedal would merely shift into the mode where hitting midi note C, or whatever note, starts record, as opposed to creating an event. However, the post about using a drum trigger gives me an idea for a potential workaround. I have a Roland vdrum set, and I could use the bass drum pedal to trigger the midi note that starts recording, right? I also have a Peavey midi pedal board that goes with their guitar effects processor. I wonder if it can be set to transmit midi notes.
|
B_Nez
Max Output Level: -84 dBFS
- Total Posts : 330
- Joined: 2004/01/19 02:23:14
- Location: Navarre, FL
- Status: offline
RE: pedal to start punch-in recording in Sonar/3.1
2004/01/21 01:35:12
(permalink)
ORIGINAL: jerrye I also have a Peavey midi pedal board that goes with their guitar effects processor. I wonder if it can be set to transmit midi notes. It should be able to transmit controller messages. Do the footpads only change programs, or can they also turn on/off individualy effect blocks on the processor? For example, I have the ART X-15 controller. In addition to bank and program changes, I can activate direct mode. In this mode, each footpad sends a controller message to the processor. ART (and my Alesis) processors interpret this to turn on/off a single effect. Anyway, you could definitely bind that controller to transport commands.
|
Lethean
Max Output Level: -90 dBFS
- Total Posts : 43
- Joined: 2004/01/08 19:10:56
- Location: Montreal Canada
- Status: offline
RE: pedal to start punch-in recording in Sonar/3.1
2004/01/21 19:23:06
(permalink)
Hi again. I've tried to get sonar to record using a roland SPD8 (midi drums), roland RD-300 (piano) & a yamaha DX7, with & without the sustain peddle & midi note. I've set up everything in the keybindings menu & that looks ok (a line joining the key/note with an astrix to the function) All for not. Sonar won't respond to anything I try from midi. It worked flawlessly with the computer keyboard. BTW, I did enable the midi & save changes. I've shut down sonar & reopened, rebooted......AHHHHH. Am I doing something wrong?
|
Dave Modisette
Max Output Level: 0 dBFS
- Total Posts : 11050
- Joined: 2003/11/13 22:12:55
- Location: Brandon, Florida
- Status: offline
RE: pedal to start punch-in recording in Sonar/3.1
2004/01/21 19:34:39
(permalink)
I agree with Boogie. Autopunch is the way to go. Although there are those in this forum who don't agree for some crazy reason. Much safer for super tight punching than stepping on a pedal and hoping you got out of record on time. (Although one of my clients nicknamed me "Toe Master" because of my punch in technique with my ADATs.
|
jerrye
Max Output Level: -78 dBFS
- Total Posts : 613
- Joined: 2003/12/04 13:44:21
- Location: Louisiana
- Status: offline
RE: pedal to start punch-in recording in Sonar/3.1
2004/01/22 00:45:44
(permalink)
My Peavey midi controller pedal can also turn on/off effects on the processor.
|
theblue1
Max Output Level: -89 dBFS
- Total Posts : 69
- Joined: 2005/04/28 21:30:19
- Status: offline
Re: RE: pedal to start punch-in recording in Sonar/3.1
2014/01/10 17:24:58
(permalink)
I just want to say how frustrating it is to be here, years later (I'm using 8.5) and (as far as I can determine) still not have the ability to map a pedal action through key bindings. To all the folks who just can't imagine why it would occasionally be helpful to be able to punch (or whatever) by foot pedal instead of using a finger on a keyboard, all I've got to say is, Why do you even care? Just because you can't imagine why someone would need a capability doesn't mean they don't. For the record, I've been using CW/Sonar since my first 8 channel DAW with CWPA 6.0 in late 1996.
post edited by theblue1 - 2014/01/10 17:38:29
|
Cactus Music
Max Output Level: 0 dBFS
- Total Posts : 8424
- Joined: 2004/02/09 21:34:04
- Status: offline
Re: RE: pedal to start punch-in recording in Sonar/3.1
2014/01/10 18:31:50
(permalink)
I have used an X keys USB footswitch since this thread was first posted. I'm suprised nobody ever bothered to Google USB foot controllers and get the easy answer. http://xkeys.com/XkeysFootPedals/index.php I use mine to stop/start and advance my live performance playlist in Win Amp. You can record and save any Macro ( keystroke or mouse click ) including Spacebar, "R" and "W" which I use for Sonar no problem. It's nice to keep your hands on your guitar while performing. Mine is getting worn out but they still make it. It is very heavy duty but I paid $150 for it. I see I can get a 3 way switch for a low as $40 but not sure if it would hold up as well. I think I'll order this and see. The X Keys software has not been updated so I'm interested to see how this one is before I spend $150 again. http://www.amazon.ca/FS3-M-Triple-Switch-Control-Keyboard/dp/B00FWD2S78 PI who makes the X keys has this now which seems even more interesting as it can run up to 12 switches Brochure: http://xkeys.com/assets/sell%20sheets/Switch%20Interface%20Info%20Sheet.pdfWeb SIte: http://xkeys.com/xkeys/xkswi.php
post edited by Cactus Music - 2014/01/10 18:48:50
|
Guitarhacker
Max Output Level: 0 dBFS
- Total Posts : 24398
- Joined: 2007/12/07 12:51:18
- Location: NC
- Status: offline
Re: RE: pedal to start punch-in recording in Sonar/3.1
2014/01/12 11:29:05
(permalink)
Auto punch is the way for me. I really can not envision why there would be a need to use a pedal/footswitch to punch in and out with the power and functions of the modern DAW. I used to have to do that on an old tape based system and it was such a pain ....and not accurate by any means. With setting the auto punch in/out points, and by zooming in as needed, you can make that punch exactly where it needs to be, locating it between 2 really close notes for example.... it is flawless and surgically accurate. The auto punch will always come in at the zero crossing.... the pedal might not. just my 2 cents
My website & music: www.herbhartley.com MC4/5/6/X1e.c, on a Custom DAW Focusrite Firewire Saffire Interface BMI/NSAI "Just as the blade chooses the warrior, so too, the song chooses the writer "
|
Cactus Music
Max Output Level: 0 dBFS
- Total Posts : 8424
- Joined: 2004/02/09 21:34:04
- Status: offline
Re: RE: pedal to start punch-in recording in Sonar/3.1
2014/01/12 12:14:34
(permalink)
I don't use my footpedal for punch in, just start/stop. And I agree, I would never work that way anymore. It was common with our old hardware machines to use the footpedal and it was never perfect. It did it then and will do it now = create pops and clicks because it has no way to hit a zero crossing. I have my own method that works great for me. For fixing mistakes in a track: Clone the track Delete the audio in the new track Split out the bad part in the original and delete, this creates a space. Arm the new track and start a few measures back from the mistake ( blank space) Record new part Now trim with slip edit and drop new take into space in original. I find this faster than setting punch in points. It also allows you to fiddle with the crossover point with the slip edit function. Punch in often results in a click or pop.
post edited by Cactus Music - 2014/01/12 12:22:34
|