﻿<?xml version="1.0" encoding="utf-8"?><rss version="2.0"><channel><title>DirectCompute</title><link>http://forum.cakewalk.com/rss-m1936365.ashx</link><description /><copyright>(c) Cakewalk Forums</copyright><ttl>30</ttl><item><title>Re:DirectCompute (planetearth)</title><description> I've recently started seeing more software taking advantage of the GPU. Adobe Flash 10.1 (just out of beta) does that (if you have certain video cards), and I've even seen an effect or two that will do it. Oddly enough, they've been &lt;i&gt;VST&lt;/i&gt; effects, not DXi. &lt;br&gt; &lt;br&gt; I'd certainly like to see more development in this area. Anything that can take some of the load off the CPU would be welcome, I'd think!&lt;br&gt; &lt;br&gt; Steve&lt;br&gt;</description><link>http://forum.cakewalk.com/rss-m1936365.ashxFindPost/1939757</link><pubDate>Sun, 07 Feb 2010 00:35:37 GMT</pubDate></item><item><title>DirectCompute (PaulSh)</title><description> Seeing that the raw computing power of the current generation of graphics cards is in the teraFLOP range, and also that the GUIs of most music-related programs are hardly going scratch the surface of that, would the introduction of DirectCompute in DX11 be an opportunity for Cakewalk to offload compute-intensive tasks such as audio synthesis and effects onto the graphics card? I know that the various card manufacturers have their own proprietary compute APIs and there is also OpenCL, but as a Windows-only company committed to the DirectX "vision", it would seem that DirectCompute would be the way to go. Does anyone else have any views on this?&lt;br&gt;</description><link>http://forum.cakewalk.com/rss-m1936365.ashxFindPost/1936365</link><pubDate>Wed, 03 Feb 2010 05:53:47 GMT</pubDate></item></channel></rss>