﻿<?xml version="1.0" encoding="utf-8"?><rss version="2.0"><channel><title>What can Cubase do that X1 can&amp;#39;t?</title><link>http://forum.cakewalk.com/rss-m2177616.ashx</link><description /><copyright>(c) Cakewalk Forums</copyright><ttl>30</ttl><item><title>Re:What can Cubase do that X1 can't? (SongCraft)</title><description> &lt;i&gt;&lt;font color="#0000ff"&gt;Don't all of these sound like what we've been asking Cakewalk to do for the longest time?&lt;/font&gt;&lt;/i&gt;&lt;br&gt; &lt;br&gt; Hi Jose,&lt;br&gt; &lt;br&gt; Now that I think about it?, Yes!&lt;br&gt; &lt;br&gt; I also agree in regards to 'stability', there's been mix reactions, different scenarios (many variables) I guess that applies to whatever DAW.&lt;br&gt; &lt;br&gt; And IMO some of the new features in Cubase 6 appear to been taken from Studio One.... I remember watching a promo video on Studio One;&amp;nbsp; 'workflow'&amp;nbsp; which ridiculed other DAW's that take way more clicks to do the same thing.&amp;nbsp; Now Cubase 6 has enhanced (speed up) the 'workflow' particularly with Group Editing, this almost in itself will make the upgrade worth it for existing customers along with one of the other standouts are; 'Envelope workflow' enhancements and 'Multitrack Audio Quantize'....&lt;br&gt; &lt;br&gt; Meanwhile; Sonar X1 'Audio Snap' is in need of repair and the 'Envelope workflow' still needs to be improved on, plus there's been crash reports, further bugs, all that need to be resolve. &amp;nbsp; I'm afraid if Sonar X1b does not resolve these a lot of people are going to be very disappointed.&lt;br&gt; &lt;br&gt; Anyway, it's a wait and see.... it's going to be 'very' interesting to see how X1b shapes up to be.&amp;nbsp; That said; Already many are thinking of alternatives, this is a critical situation for Cakewalk, I sure hope all goes well for them.&lt;br&gt;</description><link>http://forum.cakewalk.com/rss-m2177616.ashxFindPost/2199019</link><pubDate>Sat, 15 Jan 2011 03:13:58 GMT</pubDate></item><item><title>Re:What can Cubase do that X1 can't? (Jose7822)</title><description> &lt;i&gt;     &lt;blockquote&gt;&lt;i&gt;&lt;/i&gt;&lt;br&gt;     SongCraft&lt;/i&gt; &lt;br&gt;     &lt;br&gt;     &lt;br&gt;     One first look it does appear that Steinberg has a very impressive list of greatly enhanced features ((Enhancements on existing features)) in Cubase 6 such as.... &lt;br&gt;     &lt;br&gt;     . Enhanced workflows such as; group editing, note (midi events) controllers editing and easier assigned midi controllers, these alone are very impressive.&amp;nbsp;&amp;nbsp;&amp;nbsp; &lt;br&gt;     &lt;br&gt;     . Additional enhancements to audio quantize, and with beat detection. And what they claim; with no comb-filtering artifacts. &lt;br&gt;     &lt;br&gt;     . Enhanced editing; when slicing for example there's an option for 'Auto&lt;U&gt; &lt;/U&gt;Crossfade &lt;U&gt;and Fill&lt;/U&gt;' to remove gaps/glitches. &lt;br&gt;     &lt;br&gt;     . Enhanced envelopes with new ways to make it much easier to edit, and according to Steiny; the new standard in Amp sims.&lt;/blockquote&gt;&lt;br&gt;     &amp;nbsp; &lt;br&gt;     Don't all of these sound like what we've been asking Cakewalk to do for the longest time?&amp;nbsp; No&amp;nbsp;more plugins, better&amp;nbsp;stability and better core functionality, right?&amp;nbsp; Well, apparently&amp;nbsp;others get it,&amp;nbsp;except for them.&amp;nbsp; They always sugar-coat each version with "doo dahs" and new plugins, which usually end up not working properly.&amp;nbsp;&amp;nbsp;And when you think about core functionality, it's&amp;nbsp;hardly revolutionary.&amp;nbsp; When was the last time Cakewalk did something revolutionary?&amp;nbsp; Perhaps when they went 64 bit in 2005?&amp;nbsp; I'd hardly call the Edit Filter or the Smart Tool revolutionary (they're more like evolutionary).&amp;nbsp; Not to completely discredit Cakewalk, cause some things they do are&amp;nbsp;very good, but they&amp;nbsp;rarely deliver a complete feature.&amp;nbsp;&amp;nbsp;Their feature set is&amp;nbsp;usually half-baked and takes them&amp;nbsp;a few&amp;nbsp;versions to get to a decent state, if that (i.e. the Audio Engine, which&amp;nbsp;it's still not gapless; Audio Snap, not working properly; ACT, whatever happened to that; The Matrix View still missing key&amp;nbsp;features, like volume and pan on each cell; V-Vocal, no updates since 2007; etc).&amp;nbsp; Now we have a half-baked GUI (I wonder how long will it take them to get it to 100%). &lt;br&gt;     &amp;nbsp; &lt;br&gt;     All Cakewalk really&amp;nbsp;needed to do was improve the existing features in SONAR 8.5 and I bet you that everyone would've been&amp;nbsp;MUCH happier with that than&amp;nbsp;a new GUI.&amp;nbsp;&amp;nbsp;The new GUI looks nice, but it's another feature that will take them a few versions to get correctly and that's the point I'm making here.&amp;nbsp; It takes Cakewalk too much time to properly deliver a complete feature that others seem to do in a single version.&amp;nbsp; Why is this?&amp;nbsp; How can they fix this?&amp;nbsp; Well, for starters, they need a 2 year cycle cause apparently even the 15 month one they took this time wasn't enough.&amp;nbsp; Cakewalk needs to do what Ableton did and concentrate exclusively on&amp;nbsp;bug fixing for a few versions.&amp;nbsp; Even then, they'll still be behind the competition, but at least&amp;nbsp;we'll&amp;nbsp;get a solid product instead of what&amp;nbsp;we have now. &lt;br&gt;     &lt;br&gt;     &lt;blockquote&gt;&lt;i&gt;&lt;/i&gt;&lt;br&gt;     Questions remain: &lt;br&gt;     &lt;br&gt;     . Rock solid stability? &lt;br&gt;     . The dongle, annoying iKey activation? &lt;br&gt;     . Price, value wise compared to other DAW's?&lt;/blockquote&gt;&lt;br&gt;     &amp;nbsp; &lt;br&gt;     Each person is gonna have a different experience, but I have friends who've used&amp;nbsp;Cubase for 15 hours straight, working on tons of tracks (50+), a ton of audio plugins and VSTi's (including 15+ instances of Omnisphere) on a 2 hour long project &lt;U&gt;without a single hitch&lt;/U&gt;.&amp;nbsp;&amp;nbsp;I'm talking about&amp;nbsp;dropping plugins and changing effects on the fly while the engine is playing at&amp;nbsp;256 samples.&amp;nbsp; That's something we can only dream off doing in SONAR (which drops out by simply changing loop points or simply looping). &lt;br&gt;     &amp;nbsp; &lt;br&gt;     The dongle comment is always funny to me because it's a non-issue these days.&amp;nbsp; I don't even have to think about mine unless I'm adding a license to it or registering a product (which is a one time only process, even if you format and reformat your system 100x).&amp;nbsp; The only people who would have problems with a dongle are those who use laptops or the people who keep moving it from place to place.&amp;nbsp; Those are likely to lose or even break the key,&amp;nbsp;and that's a problem of course.&amp;nbsp; But, otherwise, if you're using it on a tower and you never move it around (or simple take care of it!), then you won't have any issues with&amp;nbsp;a USB key.&amp;nbsp; Plus, you're missing out on a great deal of quality products. &lt;br&gt;     The price/value aspect of anything is based on what you believe is worth your money.&amp;nbsp; I personally rather pay more for SONAR to have less bugs and more stability than to pay what we're paying now and have what we have today.&amp;nbsp; That's just me. &lt;br&gt;     &lt;blockquote&gt;&lt;i&gt;&lt;/i&gt;&lt;br&gt;     Other questions remain; &lt;br&gt;     &lt;br&gt;     . Will X1b completely fix various issues such as; Audio Snap? &lt;br&gt;     . Will there be further enhancements such as; CV (narrow view)? &lt;br&gt;     &lt;br&gt;     I hope X1b get's it right or else there will be a lot of very disappointed customers.&lt;/blockquote&gt;&lt;br&gt;     &amp;nbsp; &lt;br&gt;     Those are good questions and only time will tell.&amp;nbsp; The real question is, how much time?&amp;nbsp; AND, will it be worth the wait? &lt;br&gt;     &amp;nbsp; &lt;br&gt;     &amp;nbsp; &lt;br&gt;     &lt;br&gt;     &lt;br&gt;</description><link>http://forum.cakewalk.com/rss-m2177616.ashxFindPost/2198092</link><pubDate>Fri, 14 Jan 2011 09:20:40 GMT</pubDate></item><item><title>Re:What can Cubase do that X1 can't? (SongCraft)</title><description> One first look it does appear that Steinberg has a very impressive list of greatly enhanced features ((Ehancements on existing features)) in Cubase 6 such as....&lt;br&gt; &lt;br&gt; . Enhanced workflows such as; group editing, note (midi events) controllers editing and easier assigned midi controllers, these alone are very impressive.&amp;nbsp;&amp;nbsp;&amp;nbsp; &lt;br&gt; &lt;br&gt; . Additional enhancements to audio quantize, and with beat detection. And what they claim; with no comb-filtering artifacts.&lt;br&gt; &lt;br&gt; . Enhanced editing; when slicing for example there's an option for 'Auto&lt;u&gt; &lt;/u&gt;Crossfade &lt;u&gt;and Fill&lt;/u&gt;' to remove gaps/glitches.&lt;br&gt; &lt;br&gt; . Enhanced envelopes with new ways to make it much easier to edit, and according to Steiny; the new standard in Amp sims.&lt;br&gt; &lt;br&gt; Questions remain:&lt;br&gt; &lt;br&gt; . Rock solid stability?&lt;br&gt; . The dongle, annoying iKey activation?&lt;br&gt; . Price, value wise compared to other DAW's?&lt;br&gt; &lt;br&gt; Other questions remain;&lt;br&gt; &lt;br&gt; . Will X1b completely fix various issues such as; Audio Snap?&lt;br&gt; . Will there be further enhancements such as; CV (narrow view)?&lt;br&gt; &lt;br&gt; I hope X1b get's it right or else there will be a lot of very disappointed customers.&lt;br&gt; &lt;br&gt;</description><link>http://forum.cakewalk.com/rss-m2177616.ashxFindPost/2197939</link><pubDate>Fri, 14 Jan 2011 03:22:51 GMT</pubDate></item><item><title>Re:What can Cubase do that X1 can't? (Jose7822)</title><description> Well, I guess we now know what Cubase 6 can do that SONAR X1 won't have for a looooong while (especially since they don't want to adopt VST3 nor update their score editor).</description><link>http://forum.cakewalk.com/rss-m2177616.ashxFindPost/2197859</link><pubDate>Fri, 14 Jan 2011 00:06:30 GMT</pubDate></item><item><title>Re:What can Cubase do that X1 can't? (nprime)</title><description> Yeah, the vocal comping is very elegant.&lt;br&gt;</description><link>http://forum.cakewalk.com/rss-m2177616.ashxFindPost/2197667</link><pubDate>Thu, 13 Jan 2011 19:33:42 GMT</pubDate></item><item><title>Re:What can Cubase do that X1 can't? (timidi)</title><description> I've been watching cubase videos. I'm impressed.</description><link>http://forum.cakewalk.com/rss-m2177616.ashxFindPost/2197660</link><pubDate>Thu, 13 Jan 2011 19:30:14 GMT</pubDate></item><item><title>Re:What can Cubase do that X1 can't? (Supercomposer)</title><description> GOOD GRACIOUS LORD. Now I am in heaven. Cubase 6 is out and it features&lt;br&gt;     &lt;a href="http://www.youtube.com/watch?v=kZm8c0kr1Io" target="_blank" rel="nofollow" title="http://www.youtube.com/watch?v=kZm8c0kr1Io"&gt;Note based controller data , I was longing for this since.... EVER??????&lt;/a&gt;&lt;br&gt;     ok boys and girls, gonna do some supercomposing ;) good night&lt;br&gt;</description><link>http://forum.cakewalk.com/rss-m2177616.ashxFindPost/2197566</link><pubDate>Thu, 13 Jan 2011 17:58:10 GMT</pubDate></item><item><title>Re:What can Cubase do that X1 can't? (Rain)</title><description> &lt;blockquote&gt;&lt;i&gt;Jose7822&lt;/i&gt;&lt;br&gt; &amp;nbsp;&amp;nbsp;&lt;br&gt; &amp;nbsp; &lt;br&gt; Wait no more: &lt;a href="http://www.gearslutz.com/board/so-much-gear-so-little-time/330874-digital-eq-fact-myth.html" target="_blank" rel="nofollow" title="http://www.gearslutz.com/board/so-much-gear-so-little-time/330874-digital-eq-fact-myth.html"&gt;http://www.gearslutz.com/board/so-much-gear-so-little-time/330874-digital-eq-fact-myth.html&lt;/a&gt; &lt;br&gt; &amp;nbsp; &lt;br&gt; Rhythminmind also posted this in this forum some time ago.&amp;nbsp; The Gearslutz thread was more accessible to me though :-) &lt;br&gt; &amp;nbsp; &lt;br&gt; &amp;nbsp; &lt;br&gt; &lt;/blockquote&gt; Thanks for the link. :)&lt;br&gt; &lt;br&gt;</description><link>http://forum.cakewalk.com/rss-m2177616.ashxFindPost/2196910</link><pubDate>Thu, 13 Jan 2011 09:19:30 GMT</pubDate></item><item><title>Re:What can Cubase do that X1 can't? (Freddie H)</title><description> &lt;b&gt;What can Cubase do that X1 can't? &lt;br&gt;     &lt;/b&gt;&lt;br&gt;     Work on MAC keeps popping up in my head all the time when&amp;nbsp;I see this thread...&lt;b&gt;&lt;img src="http://forum.cakewalk.com/upfiles/smiley/s2.gif" alt="" data-smiley="&lt;img src="http://forum.cakewalk.com/upfiles/smiley/s2.gif" alt="" data-smiley="[:D]" /&gt;" /&gt;&lt;/b&gt;</description><link>http://forum.cakewalk.com/rss-m2177616.ashxFindPost/2196876</link><pubDate>Thu, 13 Jan 2011 09:01:04 GMT</pubDate></item><item><title>Re:What can Cubase do that X1 can't? (Jose7822)</title><description> &lt;blockquote&gt;&lt;i&gt;Rain&lt;/i&gt;&lt;br&gt;     &lt;br&gt;     &lt;br&gt;     &lt;blockquote&gt;&lt;i&gt;UnderTow&lt;/i&gt; &lt;br&gt;     &lt;i&gt;&lt;br&gt;     &lt;i&gt;&lt;i&gt;&lt;i&gt;&lt;i&gt;&lt;i&gt;2) I doubt you could tell the difference between the Pro Channel EQ and the Cubase built in EQ in a blind test. Are you up for the challenge? &lt;br&gt;     &lt;br&gt;     UnderTow &lt;br&gt;     &lt;/i&gt;&lt;/i&gt;&lt;/i&gt;&lt;/i&gt;&lt;/i&gt;&lt;/i&gt;&lt;/blockquote&gt;Now that is something I'd really&amp;nbsp;like to see. :) Not arguing that EQs are different and that they react differently, but...&amp;nbsp; &lt;br&gt;     &lt;/blockquote&gt;     &amp;nbsp;&lt;br&gt;     &amp;nbsp;&lt;br&gt;     Wait no more: &lt;a href="http://www.gearslutz.com/board/so-much-gear-so-little-time/330874-digital-eq-fact-myth.html" target="_blank" rel="nofollow" title="http://www.gearslutz.com/board/so-much-gear-so-little-time/330874-digital-eq-fact-myth.html"&gt;http://www.gearslutz.com/board/so-much-gear-so-little-time/330874-digital-eq-fact-myth.html&lt;/a&gt;&lt;br&gt;     &amp;nbsp;&lt;br&gt;     Rhythminmind also posted this in this forum some time ago.&amp;nbsp; The Gearslutz thread was more accessible to me though :-)&lt;br&gt;     &amp;nbsp;&lt;br&gt;     &amp;nbsp;&lt;br&gt;</description><link>http://forum.cakewalk.com/rss-m2177616.ashxFindPost/2196356</link><pubDate>Wed, 12 Jan 2011 20:39:54 GMT</pubDate></item><item><title>Re:What can Cubase do that X1 can't? (Rain)</title><description> &lt;blockquote&gt;&lt;i&gt;UnderTow&lt;/i&gt; &lt;br&gt; &lt;i&gt; &lt;br&gt; &lt;i&gt;&lt;i&gt;&lt;i&gt;&lt;i&gt;&lt;i&gt; 2) I doubt you could tell the difference between the Pro Channel EQ and the Cubase built in EQ in a blind test. Are you up for the challenge?  &lt;br&gt; &lt;br&gt; UnderTow  &lt;br&gt; &lt;/i&gt;&lt;/i&gt;&lt;/i&gt;&lt;/i&gt;&lt;/i&gt;&lt;/i&gt;&lt;/blockquote&gt;Now that is something I'd really&amp;nbsp;like to see. :) Not arguing that EQs are different and that they react differently, but...&amp;nbsp;</description><link>http://forum.cakewalk.com/rss-m2177616.ashxFindPost/2196171</link><pubDate>Wed, 12 Jan 2011 17:46:12 GMT</pubDate></item><item><title>Re:What can Cubase do that X1 can't? (UnderTow)</title><description> &lt;blockquote&gt;&lt;i&gt;Freddie H&lt;/i&gt; &lt;br&gt; &lt;br&gt; &lt;br&gt; &lt;b&gt;Yes Alistair. :)&lt;/b&gt;   &lt;br&gt; &lt;br&gt; &lt;b&gt;To make everything 100% clear what I mean&lt;/b&gt;.   &lt;br&gt; &lt;br&gt; &lt;br&gt; &lt;u&gt;Audio engine&lt;/u&gt;  &lt;br&gt; &lt;br&gt; I know what you mean when you say change LOOP points under playback glitch the Audio.   &lt;br&gt; This has to do with "AUDIO-latency compensation" in real-time, has nothing to do with AUDIO Engine it self. &lt;br&gt; &lt;/blockquote&gt;That IS the audio engine. &lt;br&gt; &lt;blockquote&gt; &lt;br&gt; &amp;nbsp;The Audio engine is all about what you hear from the speakers, the actually SOUND that comes out from SONAR, even though "AUDIO-latency compensation"- technology are embedded inside the Audio engine. What I'm referring too in "AUDIO Engine" are the sound that comes out from the DAW. The sound of SONAR are better in my ears then sound of any other DAW "audio engine". &lt;br&gt; &lt;/blockquote&gt;The SOUND of Sonar is 100% identical to every other DAW on the planet. If you bounce a 24 bit file of a straight mix (no effects) of 100 tracks or whatever and use the same pan laws and no dither, every DAW on the market will create 100% identical files. Every 1 and every 0 will be the same. &lt;br&gt; &lt;br&gt; This is a good thing. If Sonar had a "sound" (with no effects turned on) it would either mean it is seriously broken or it would be doing some shenanigans behind the scenes that would make it not transparent. That would be unacceptable in a modern DAW. &lt;br&gt; &lt;br&gt; The reason for this is that summing signals or changing their levels (basically the totality of what constitutes the SOUND of the audio engine), are possibly&amp;nbsp; the easiest DSP operations on the planet. Summing signals is a simple addition operation. Changing level is a simple multiplication operation. &lt;br&gt; &lt;br&gt; This is what a summing and gain changing engine looks like. The first procedure is for when your faders are not at unity. (Gain) And the second is for when the faders are at unity. (No Gain, just Summing). &lt;br&gt; (Code taken from Ardour) &lt;br&gt; &lt;br&gt; void &lt;br&gt; mix_buffers_with_gain (ARDOUR::Sample *dst, ARDOUR::Sample *src, nframes_t nframes, float gain) &lt;br&gt; { &lt;br&gt; &amp;nbsp;&amp;nbsp;&amp;nbsp; for (nframes_t i = 0; i &amp;lt; nframes; i++) { &lt;br&gt; &amp;nbsp;&amp;nbsp;&amp;nbsp; &amp;nbsp;&amp;nbsp;&amp;nbsp; &lt;b&gt;dst&lt;i&gt; += src&lt;i&gt; * gain; &lt;br&gt; &amp;nbsp;&amp;nbsp;&amp;nbsp;&lt;/i&gt;&lt;/i&gt;&lt;/b&gt;&lt;i&gt;&lt;i&gt; } &lt;br&gt; } &lt;br&gt; &lt;br&gt; void &lt;br&gt; mix_buffers_no_gain (ARDOUR::Sample *dst, ARDOUR::Sample *src, nframes_t nframes) &lt;br&gt; { &lt;br&gt; &amp;nbsp;&amp;nbsp;&amp;nbsp; for (nframes_t i=0; i &amp;lt; nframes; i++) { &lt;br&gt; &amp;nbsp;&amp;nbsp;&amp;nbsp; &amp;nbsp;&amp;nbsp;&amp;nbsp; &lt;b&gt;dst&lt;i&gt; += src&lt;i&gt;;&lt;/i&gt;&lt;/i&gt;&lt;/b&gt;&lt;i&gt;&lt;i&gt; &lt;br&gt; &amp;nbsp;&amp;nbsp;&amp;nbsp; } &lt;br&gt; } &lt;br&gt; &lt;br&gt; &lt;/i&gt;&lt;/i&gt;&lt;/i&gt;&lt;/i&gt;The two lines in bold are the actual operations. To make things perfectly clear, this is the summing: &lt;b&gt;dst += src;&lt;/b&gt; A simple addition operation. &lt;br&gt; &lt;br&gt; There are times when double precision is a good thing. That is why every Plugin on the planet can use double precision internally. There is no need for double precision in the mix engine. (32 bit float already gives us 1536 dB of dynamic range. More than we will ever need).  &lt;br&gt; &lt;i&gt;&lt;i&gt;&lt;i&gt;&lt;i&gt;&lt;i&gt;&lt;i&gt;&lt;br&gt; &lt;/i&gt;&lt;/i&gt;&lt;/i&gt;&lt;/i&gt;&lt;/i&gt;&lt;/i&gt;&lt;blockquote&gt;&lt;i&gt;&lt;i&gt;&lt;i&gt;&lt;i&gt;&lt;i&gt;&lt;i&gt;  &lt;u&gt;EQ:  &lt;/u&gt;  &lt;br&gt; &lt;br&gt; The include EQ, ------&amp;gt; track EQ in all DAW:s. The SONAR X1 Pro Channel EQ "sounds" better then included EQ in Steinberg DAW:s or any other DAW:s included EQ out there that I know about.&amp;nbsp;  &lt;br&gt; &lt;/i&gt;&lt;/i&gt;&lt;/i&gt;&lt;/i&gt;&lt;/i&gt;&lt;/i&gt;&lt;/blockquote&gt;&lt;i&gt;&lt;i&gt;&lt;i&gt;&lt;i&gt;&lt;i&gt;&lt;i&gt; &lt;/i&gt;&lt;/i&gt;&lt;/i&gt;&lt;/i&gt;&lt;/i&gt;&lt;/i&gt;Two things: &lt;br&gt; &lt;br&gt; 1) Pro Channel is a plugin. It doesn't matter that the GUI is built in, it is a Plugin and not directly part of the Audio Engine. &lt;br&gt; 2) I doubt you could tell the difference between the Pro Channel EQ and the Cubase built in EQ in a blind test. Are you up for the challenge? &lt;br&gt; &lt;br&gt; UnderTow &lt;i&gt;&lt;i&gt;&lt;i&gt;&lt;i&gt;&lt;i&gt;&lt;i&gt;&lt;br&gt; &lt;/i&gt;&lt;/i&gt;&lt;/i&gt;&lt;/i&gt;&lt;/i&gt;&lt;/i&gt;</description><link>http://forum.cakewalk.com/rss-m2177616.ashxFindPost/2196117</link><pubDate>Wed, 12 Jan 2011 17:03:11 GMT</pubDate></item><item><title>Re:What can Cubase do that X1 can't? (Freddie H)</title><description> &lt;font size="4"&gt;&lt;img src="http://forum.cakewalk.com/upfiles/smiley/s13.gif" alt="" data-smiley="&lt;img src="http://forum.cakewalk.com/upfiles/smiley/s13.gif" alt="" data-smiley="[8|]" /&gt;" /&gt;VST3 support &amp;nbsp;in SONAR X1 wouldn't hurt!&lt;/font&gt;</description><link>http://forum.cakewalk.com/rss-m2177616.ashxFindPost/2195850</link><pubDate>Wed, 12 Jan 2011 13:29:15 GMT</pubDate></item><item><title>Re:What can Cubase do that X1 can't? (Freddie H)</title><description> &lt;blockquote&gt;&lt;i&gt;submarin&lt;/i&gt;&lt;br&gt;     &lt;br&gt;     &lt;br&gt;     &lt;a href="http://forum.image-line.com/viewtopic.php?t=45272" target="_blank" rel="nofollow" title="http://forum.image-line.com/viewtopic.php?t=45272"&gt;http://forum.image-line.com/viewtopic.php?t=45272&lt;/a&gt; &lt;br&gt;     &lt;br&gt;     Take a minute and watch the video... &lt;br&gt;     &lt;/blockquote&gt;     &lt;br&gt;     &lt;font size="3"&gt;Thanks! &lt;font size="4"&gt;Great video&lt;/font&gt; you learn much, and you get good laughs! &lt;img src="http://forum.cakewalk.com/upfiles/smiley/s4.gif" alt="" data-smiley="&lt;img src="http://forum.cakewalk.com/upfiles/smiley/s4.gif" alt="" data-smiley="[;)]" /&gt;" /&gt;&lt;/font&gt;&lt;br&gt;     &lt;font size="3"&gt;&lt;/font&gt;&amp;nbsp;&lt;br&gt;     &amp;nbsp;&lt;br&gt;     &lt;font size="2"&gt;Best Regards&lt;/font&gt;&lt;br&gt;     &lt;font size="2"&gt;Freddie&lt;/font&gt;&lt;br&gt;</description><link>http://forum.cakewalk.com/rss-m2177616.ashxFindPost/2195845</link><pubDate>Wed, 12 Jan 2011 13:27:39 GMT</pubDate></item><item><title>Re:What can Cubase do that X1 can't? (Rain)</title><description> &lt;blockquote&gt;&lt;i&gt;kubalibre&lt;/i&gt;&lt;br&gt; &lt;br&gt; &lt;br&gt; &lt;i&gt;&lt;b&gt;X1 --&amp;gt; why still no VST3..?&lt;/b&gt;&lt;/i&gt;&amp;nbsp; &lt;br&gt; &lt;b&gt;&lt;i&gt;&lt;/i&gt;&lt;/b&gt;&amp;nbsp;  &lt;br&gt; &lt;b&gt;&lt;i&gt;&lt;/i&gt;&lt;/b&gt; &lt;br&gt; &lt;b&gt;&lt;i&gt;from:&lt;/i&gt;&lt;/b&gt; &lt;br&gt; &lt;b&gt;&lt;i&gt;&lt;a href="http://www.harmonycentral.com/blogs/News-Steinberg/2011/01/11/steinberg-releases-rupert-neve-designs-portico-eq-and-compressor-plug-ins" target="_blank" rel="nofollow" title="http://www.harmonycentral.com/blogs/News-Steinberg/2011/01/11/steinberg-releases-rupert-neve-designs-portico-eq-and-compressor-plug-ins"&gt;http://www.harmonycentral.com/blogs/News-Steinberg/2011/01/11/steinberg-releases-rupert-neve-designs-portico-eq-and-compressor-plug-ins&lt;/a&gt;&lt;/i&gt;&lt;/b&gt;  &lt;br&gt; &lt;i&gt;&lt;b&gt;&lt;/b&gt;&lt;/i&gt;&amp;nbsp;  &lt;br&gt; &lt;i&gt;&lt;b&gt;&lt;/b&gt;&lt;/i&gt;""""""&amp;nbsp;  &lt;br&gt; &lt;i&gt;&lt;b&gt;Legendary Rupert Neve sound now heard in VST 3 and AU plug-ins with Yamaha VCM technology ported from Portico 5033 five-band EQ and Portico 5043 compressor &lt;/b&gt;&lt;/i&gt; &lt;br&gt; &amp;nbsp;  &lt;br&gt; Steinberg Media Technologies GmbH today is delighted and honored to announce the release of two pro-audio VST/AU signal processing plug-ins that reflect the overarching alliance between Yamaha, Rupert Neve Designs, Inc. and Steinberg. Both 5033 EQ and 5043 compressor plug-ins will soon be available.  &lt;br&gt; &amp;nbsp;  &lt;br&gt; "By announcing the release of two virtual pendants of the renowned Portico signal processors, the alliance between Yamaha, Rupert Neve Designs and Steinberg is coming to fruition. I'm elated to count these two highly sophisticated effect plug-ins to our product range, as both meet Steinberg's exacting standards," comments Andreas Stelling, Steinberg's managing director.  &lt;br&gt; &amp;nbsp;  &lt;br&gt; Particularly known for designing all-analog signal processing equipment, Rupert Neve has been looking for the right technology to port his legendary designs to the digital domain. With Yamaha's Virtual Circuitry Modeling (VCM) technology, this coveted intention was able to be realized, evolving to an alliance between Yamaha, Rupert Neve Designs and Steinberg. The very first plug-ins incorporating VCM technology emulating analog Portico hardware are now the RND Portico 5033 equalizer and RND Portico 5043 compressor.  &lt;br&gt; &amp;nbsp;  &lt;br&gt; "With the Yamaha VCM technology, we're able to pick up the amazing quality of musicality and accuracy that was inherent in the original Rupert Neve Designs Portico modules," states Rupert Neve.  &lt;br&gt; &amp;nbsp;  &lt;br&gt; The RND Portico 5033 five-band equalizer comes with three bands of fully parametric filters, each with dedicated gain, center-frequency, and Q controls as well as one band each of high and low-shelving filters. A global bypass switch and trim control are also available.  &lt;br&gt; &amp;nbsp;  &lt;br&gt; The RND Portico 5043 compressor features threshold, ratio, attack, release and gain controls for intricate signal compression. The feed-forward or feed-back compression mode allow users to switch between an aggressive and subtle compression response  &lt;br&gt; """"""" &lt;br&gt; &lt;/blockquote&gt; That's it.&amp;nbsp; &lt;br&gt;&lt;br&gt; I can officially announce that I've just reached the point where I finally no longer care. :) I for one am done being twisted into thinking that the next EQ and compressor will represent some sort of magical breakthrough.&lt;br&gt; The market is over-saturated with modeled compressor and EQ plug-ins that supposedly "FINALLY" deliver &lt;i&gt;that&lt;/i&gt; sound and performance.&lt;br&gt; &lt;br&gt; &lt;br&gt; GUI design excluded, what's the only &lt;b&gt;new&lt;/b&gt; feature in Sonar X1? Modeled compression and EQ.&amp;nbsp;&lt;br&gt; &lt;br&gt; &lt;br&gt; To me, this tells a lot. We already have all the tools we need to write, record and mix great songs, and the only way for companies to keep us buying is to cash in on something that's subjective, and to sell it as THE thing that was missing from the equation. Of course, each of them is &lt;i&gt;the&lt;/i&gt; one-trick pony that you really needed...&lt;br&gt;  &lt;br&gt; So whether they are endorsed by Eddie Kramer, George Massenburg, Chris Lord Alge, Rupert Neve, Abbey Road engineers or Buddha himself... I'm done for a couple of years I guess. &amp;nbsp;Or unless someone comes up with a plug-in that finally nails all of those sounds in their essence. But maybe we have that thing already...&lt;br&gt; &lt;br&gt; &lt;br&gt; &lt;br&gt; &lt;br&gt; &lt;br&gt;</description><link>http://forum.cakewalk.com/rss-m2177616.ashxFindPost/2195632</link><pubDate>Wed, 12 Jan 2011 10:58:15 GMT</pubDate></item><item><title>Re:What can Cubase do that X1 can't? (C_note)</title><description> Thanks! will try it&lt;br&gt;</description><link>http://forum.cakewalk.com/rss-m2177616.ashxFindPost/2195003</link><pubDate>Tue, 11 Jan 2011 20:12:04 GMT</pubDate></item><item><title>Re:What can Cubase do that X1 can't? (aleef)</title><description> &lt;blockquote&gt;&lt;i&gt;submarin&lt;/i&gt;&lt;br&gt;     &lt;br&gt;     &lt;br&gt;     &lt;a href="http://forum.image-line.com/viewtopic.php?t=45272" target="_blank" rel="nofollow" title="http://forum.image-line.com/viewtopic.php?t=45272"&gt;http://forum.image-line.com/viewtopic.php?t=45272&lt;/a&gt; &lt;br&gt;     &lt;br&gt;     Take a minute and watch the video... &lt;br&gt;     &lt;/blockquote&gt;     &amp;nbsp;&lt;br&gt;     enjoyed that alot.. thanx for posting..&lt;br&gt;     &amp;nbsp;&lt;br&gt;     &amp;nbsp;&lt;br&gt;     &lt;br&gt;     &amp;nbsp;&lt;br&gt;</description><link>http://forum.cakewalk.com/rss-m2177616.ashxFindPost/2194978</link><pubDate>Tue, 11 Jan 2011 19:56:04 GMT</pubDate></item><item><title>Re:What can Cubase do that X1 can't? (Jim Roseberry)</title><description> &lt;blockquote class="quote"&gt;&lt;span class="original"&gt;&lt;/span&gt;Sorry nathan but Presonus Studio One Pro will not crash either. And it can do lots of stuff that Record cannot do. Also it has got VST 3 which is good for plugins like the ones mentioned in post #102. &lt;/blockquote&gt;&lt;br&gt;     &amp;nbsp;&lt;br&gt;     FWIW, Aside from known issues, I don't experience many (if any) crashes with most of the major DAW applications.&amp;nbsp; ie:&amp;nbsp; I've yet to have X1 crash... and I never had stability problems with v8.53.&lt;br&gt;     &amp;nbsp;&lt;br&gt;     If you start with a rock-solid foundation (hardware), you'll find most major DAW applications are pretty stable.&amp;nbsp; At least for the basics (recording/editing/mixing)...&lt;br&gt;     It's usually in the more esoteric features where you find bugs/etc&lt;br&gt;     &amp;nbsp;&lt;br&gt;     &amp;nbsp;&lt;br&gt;</description><link>http://forum.cakewalk.com/rss-m2177616.ashxFindPost/2194894</link><pubDate>Tue, 11 Jan 2011 19:05:48 GMT</pubDate></item><item><title>Re:What can Cubase do that X1 can't? (Jeff Evans)</title><description> Sorry &lt;i&gt;nathan&lt;/i&gt; but Presonus Studio One Pro will not crash either. And it can do lots of stuff that Record cannot do. Also it has got VST 3 which is good for plugins like the ones mentioned in post #102.&lt;br&gt;</description><link>http://forum.cakewalk.com/rss-m2177616.ashxFindPost/2194877</link><pubDate>Tue, 11 Jan 2011 18:46:55 GMT</pubDate></item><item><title>Re:What can Cubase do that X1 can't? (jimknopf)</title><description> C-Note &lt;br&gt; &lt;blockquote&gt;&lt;i&gt;&lt;/i&gt;&lt;br&gt; Have to use a plugin in X1 to transpose a track. &lt;/blockquote&gt; &lt;br&gt; &lt;br&gt; Coming from Cubase just like you, I didn't see midi transpose in X1 at first either and fell in the same trap. &lt;br&gt; &lt;br&gt; But it is there and easy to use: &lt;br&gt; - select your track &lt;br&gt; - in the inspector click the "Track" view &lt;br&gt; - look down right and doubleclick into the dark grey "Key" field: there you go. &lt;br&gt; &lt;br&gt; Sonar has a very good basic concept IMHO, and I also prefer using it compared to Cubase.  &lt;br&gt; &lt;br&gt; Many details still could become better, and some things even need an urgent fix, but I guess that is normal after starting withe a completely redisigned user interface. I guess we will already see first fixes with an update, and many of these detals are discussed her in the board. &lt;br&gt; Compare John's review, Untertow's proposition list, and many other threads on those details. &lt;br&gt; &lt;br&gt; &lt;br&gt; Concerning the new Cubase plugins: that simply sounds promising and impressive. &lt;br&gt; &lt;br&gt; On the other hand, after hearing what I can get with the new Sonar channel strip, I am completely satisfied for almost anything I want to achieve, probably like the majority of DAW users of different DAWs, who happen NOT to be Pro's trying to squeeze that last tiny bit of extra quality out of something, of which probably 99,9 percent of listeners do not even perceive any difference any more. &lt;br&gt; In short: I'm quite indifferent towards the difference between very, very good and perhaps even extra good (I'm sure Rupert Neve will guarantee the latter). &lt;br&gt; &lt;br&gt; &lt;br&gt; &lt;br&gt; &amp;nbsp; &lt;br&gt; &lt;br&gt;</description><link>http://forum.cakewalk.com/rss-m2177616.ashxFindPost/2194875</link><pubDate>Tue, 11 Jan 2011 18:45:01 GMT</pubDate></item><item><title>Re:What can Cubase do that X1 can't? (nathan217)</title><description> I just want to throw my 2 cents in here and say that the ONLY DAW that never crashes is Propellerhead's Record. It was very smooth and took minimal set up to use. Outside of that I hated it because I still had to come back to Sonar for my VST plugs, and the whole reason I got into using computers was to avoid patch cables......&lt;img src="http://forum.cakewalk.com/upfiles/smiley/s5.gif" alt="" data-smiley="&lt;img src="http://forum.cakewalk.com/upfiles/smiley/s5.gif" alt="" data-smiley="[&amp;amp;:]" /&gt;" /&gt;</description><link>http://forum.cakewalk.com/rss-m2177616.ashxFindPost/2194862</link><pubDate>Tue, 11 Jan 2011 18:37:31 GMT</pubDate></item><item><title>Re:What can Cubase do that X1 can't? (Scott Lee)</title><description> I think this is a better read to snuff out the "Analog or digital, plugins sound better in 64 bit,&amp;nbsp; or 64-bit gives you anything more then ram?". A good read from Paul. &lt;br&gt; &lt;br&gt; &lt;br&gt; &lt;i&gt;"Paul Frindle has 35 years' experience in the pro audio and music industries. He has worked as a studio engineer in Oxford and Paris, and was a design engineer at SSL with responsibilities for E and G-series analogue consoles, emerging assignable consoles and nascent digital audio products. As one of the original team that became Sony Oxford, he is responsible for many revolutionary aspects of the Sony OXF-R3 mixing console. More recently he was responsible for product design and quality assurance at Oxford Plugins. On leaving Sony Oxford, he co-founded Pro Audio DSP in order to make novel sound-processing applications to fulfill many issues he had identified in the audio production chain over his career. &lt;br&gt; Paul is a very trusted Pro Audio Digital Myth buster" &lt;br&gt; &lt;br&gt; Enjoy : &lt;a href="http://www.gearslutz.com/board/music-computers/542885-paul-frindle-truth-myth.html" target="_blank" rel="nofollow" title="http://www.gearslutz.com/board/music-computers/542885-paul-frindle-truth-myth.html"&gt;http://www.gearslutz.com/board/music-computers/542885-paul-frindle-truth-myth.html&lt;/a&gt; &lt;br&gt; &lt;br&gt; Best, &lt;br&gt; &lt;br&gt; &lt;br&gt; &lt;/i&gt;</description><link>http://forum.cakewalk.com/rss-m2177616.ashxFindPost/2194854</link><pubDate>Tue, 11 Jan 2011 18:28:10 GMT</pubDate></item><item><title>Re:What can Cubase do that X1 can't? (Scott Lee)</title><description> &lt;i&gt;"http://forum.image-line.com/viewtopic.php?t=45272"&lt;br&gt; &lt;br&gt; &lt;/i&gt;Nice readup but Im really surprised that pan laws were not addressed. Typically this is the audible different most certainly&amp;nbsp; notice between the DAWs. Sonar like to sit in the center more while Cubase and logic have a bit more separation.&amp;nbsp; When people convert between the DAWs that usually the first complaint noticed. Not so much about the quality, but how the mix sits.&lt;i&gt;&lt;br&gt; &lt;br&gt; &lt;/i&gt;</description><link>http://forum.cakewalk.com/rss-m2177616.ashxFindPost/2194844</link><pubDate>Tue, 11 Jan 2011 18:19:09 GMT</pubDate></item><item><title>Re:What can Cubase do that X1 can't? (Jose7822)</title><description> &lt;blockquote&gt;&lt;i&gt;kubalibre&lt;/i&gt;&lt;br&gt;     &lt;br&gt;     &lt;br&gt;     &lt;i&gt;&lt;b&gt;X1 --&amp;gt; why still no VST3..?&lt;/b&gt;&lt;/i&gt;&amp;nbsp; &lt;br&gt;     &lt;b&gt;&lt;i&gt;&lt;/i&gt;&lt;/b&gt;&amp;nbsp; &lt;br&gt;     &lt;b&gt;&lt;i&gt;&lt;/i&gt;&lt;/b&gt;&lt;br&gt;     &lt;b&gt;&lt;i&gt;from:&lt;/i&gt;&lt;/b&gt; &lt;br&gt;     &lt;b&gt;&lt;i&gt;&lt;a href="http://www.harmonycentral.com/blogs/News-Steinberg/2011/01/11/steinberg-releases-rupert-neve-designs-portico-eq-and-compressor-plug-ins" target="_blank" rel="nofollow" title="http://www.harmonycentral.com/blogs/News-Steinberg/2011/01/11/steinberg-releases-rupert-neve-designs-portico-eq-and-compressor-plug-ins"&gt;http://www.harmonycentral.com/blogs/News-Steinberg/2011/01/11/steinberg-releases-rupert-neve-designs-portico-eq-and-compressor-plug-ins&lt;/a&gt;&lt;/i&gt;&lt;/b&gt; &lt;br&gt;     &lt;i&gt;&lt;b&gt;&lt;/b&gt;&lt;/i&gt;&amp;nbsp; &lt;br&gt;     &lt;i&gt;&lt;b&gt;&lt;/b&gt;&lt;/i&gt;""""""&amp;nbsp; &lt;br&gt;     &lt;i&gt;&lt;b&gt;Legendary Rupert Neve sound now heard in VST 3 and AU plug-ins with Yamaha VCM technology ported from Portico 5033 five-band EQ and Portico 5043 compressor &lt;/b&gt;&lt;/i&gt;&lt;br&gt;     &amp;nbsp; &lt;br&gt;     Steinberg Media Technologies GmbH today is delighted and honored to announce the release of two pro-audio VST/AU signal processing plug-ins that reflect the overarching alliance between Yamaha, Rupert Neve Designs, Inc. and Steinberg. Both 5033 EQ and 5043 compressor plug-ins will soon be available. &lt;br&gt;     &amp;nbsp; &lt;br&gt;     "By announcing the release of two virtual pendants of the renowned Portico signal processors, the alliance between Yamaha, Rupert Neve Designs and Steinberg is coming to fruition. I'm elated to count these two highly sophisticated effect plug-ins to our product range, as both meet Steinberg's exacting standards," comments Andreas Stelling, Steinberg's managing director. &lt;br&gt;     &amp;nbsp; &lt;br&gt;     Particularly known for designing all-analog signal processing equipment, Rupert Neve has been looking for the right technology to port his legendary designs to the digital domain. With Yamaha's Virtual Circuitry Modeling (VCM) technology, this coveted intention was able to be realized, evolving to an alliance between Yamaha, Rupert Neve Designs and Steinberg. The very first plug-ins incorporating VCM technology emulating analog Portico hardware are now the RND Portico 5033 equalizer and RND Portico 5043 compressor. &lt;br&gt;     &amp;nbsp; &lt;br&gt;     "With the Yamaha VCM technology, we're able to pick up the amazing quality of musicality and accuracy that was inherent in the original Rupert Neve Designs Portico modules," states Rupert Neve. &lt;br&gt;     &amp;nbsp; &lt;br&gt;     The RND Portico 5033 five-band equalizer comes with three bands of fully parametric filters, each with dedicated gain, center-frequency, and Q controls as well as one band each of high and low-shelving filters. A global bypass switch and trim control are also available. &lt;br&gt;     &amp;nbsp; &lt;br&gt;     The RND Portico 5043 compressor features threshold, ratio, attack, release and gain controls for intricate signal compression. The feed-forward or feed-back compression mode allow users to switch between an aggressive and subtle compression response &lt;br&gt;     """"""" &lt;br&gt;     &lt;/blockquote&gt;     &lt;br&gt;     &amp;nbsp;&lt;br&gt;     Nice!&lt;br&gt;     &amp;nbsp;&lt;br&gt;     &amp;nbsp;&lt;br&gt;</description><link>http://forum.cakewalk.com/rss-m2177616.ashxFindPost/2194788</link><pubDate>Tue, 11 Jan 2011 17:31:36 GMT</pubDate></item><item><title>Re:What can Cubase do that X1 can't? (C_note)</title><description> As a long time Cubase user I am trying to switch to X1 as my main daw. &lt;br&gt; &lt;br&gt; Still learning X1 so these are not final or even complaining type comments, just a status of where I'm at right now on the learning curve.&lt;br&gt; &lt;br&gt; My first project in X1 is at 30 tracks so far with about another 20-30 orchestrated tracks to go before it's finished. &lt;br&gt; &lt;br&gt; Things I like better so far in X1: Skylight and the windowing in general are better than Cubase. &lt;br&gt; Main Toolbar in X1 is a little better.&lt;br&gt; Step sequencer looks better in X1 though I have not used it yet.&lt;br&gt; VST bridge is better in X1 but since I switched to jBridge, Cubase behaves much better.&lt;br&gt; cannot comment on the Pro channel yet as i am not at the mixing/mastering stage yet. Normally I use various UAD/Waves/Izotope plugs but will use only X1 tools this project so I get a good feel for them.&lt;br&gt; The instrument rack has good potential, if I could truly "drag and Drop" anything then it would be great.&amp;nbsp; I like that it is in the main window as opposed to Cubase's Media Bay, but it's functions are limited in comparison. &lt;br&gt; &lt;br&gt; Things I like better in Cubase:&lt;br&gt; Work flow is a definite problem for me in X1. &lt;br&gt; The inspector/Arranger functions are more limited than Cubase. audio FX inserts are right where they belong in Cubase (below the midi inserts)&amp;nbsp; - Not sure if Sonar has this function at all, can't find it yet&lt;br&gt; Transpose is right in front of me in the inspector in Cubase. Have to use a plugin in X1 to transpose a track.&lt;br&gt; Tempo, Marker and Signature tracks are easier to use in Cubase, this may change in X1 as I get use to it.&lt;br&gt; Key change is very simple in Cubase, click the key sig dropdown from C to D for example, and Cubase changes all midi and audio tracks and sounds pretty good. Many times I will do the initial vocal on a song then change to a key that fits the final vocalist(s). I have read about audiosnap but not sure how this is done in X1.&lt;br&gt; &lt;br&gt; Audio editor seems more limited in X1.&lt;br&gt; &lt;br&gt; If I import an old midi song from my Kurzweil 2500, X1 does not know how to assign proper Dimension Pro or dropzone or other? instruments. Cubase assigns Halion one instruments very nicely.&lt;br&gt; &lt;br&gt; Sometimes I end up with a vsti that won't play as it has no audio track. In Cubase I never have to worry about that. Whether I am inserting a vsti from the instrument rack, creating an instrument track or inserting from the Inspector it always connects up properly. Also the vst audio tracks for Cubase are organized at the bottom (by default) under their own VST folder. In X1 they appear right after the vst thus cluttering up my window. &lt;br&gt; Snap to grid is not as magnetic in X1 as Cubase, in fact I'm not sure it works the same at all.&lt;br&gt; VST expression and other things were mentioned in other posts.&lt;br&gt; &lt;br&gt; Cheers,&lt;br&gt; &lt;br&gt; C&lt;br&gt; &lt;br&gt; &lt;br&gt;</description><link>http://forum.cakewalk.com/rss-m2177616.ashxFindPost/2194783</link><pubDate>Tue, 11 Jan 2011 17:27:46 GMT</pubDate></item><item><title>Re:What can Cubase do that X1 can't? (submarin)</title><description> &lt;a href="http://forum.image-line.com/viewtopic.php?t=45272" target="_blank" rel="nofollow" title="http://forum.image-line.com/viewtopic.php?t=45272"&gt;http://forum.image-line.com/viewtopic.php?t=45272&lt;/a&gt;  &lt;br&gt; &lt;br&gt;Take a minute and watch the video...&lt;br&gt;</description><link>http://forum.cakewalk.com/rss-m2177616.ashxFindPost/2194768</link><pubDate>Tue, 11 Jan 2011 17:15:19 GMT</pubDate></item><item><title>Re:What can Cubase do that X1 can't? (Jim Roseberry)</title><description> &lt;blockquote class="quote"&gt;&lt;span class="original"&gt;&lt;/span&gt;The Sonar audio engine is not half as solid as Cubase's. &lt;/blockquote&gt;&lt;br&gt;     &amp;nbsp;&lt;br&gt;     The talk about "audio engine" is pretty wide open...&amp;nbsp;&amp;nbsp;&lt;br&gt;     &amp;nbsp;&lt;br&gt;     To some folks, "audio engine" means summing fidelity&lt;br&gt;     The difference may not be glaringly obvious, but 64Bit float summing makes any talk of rounding error a moot point.&amp;nbsp; Speaking for myself, all things being equal, I'll take the 64Bit float summing option and never worry about it.&lt;br&gt;     &amp;nbsp;&lt;br&gt;     To other folks, "audio engine" refers to general playback... as in the case you're describing (glitching when tweaking parameters/etc).&amp;nbsp; Having to stop the transport to make changes/etc...&lt;br&gt;     This goes back many years... &lt;br&gt;     Sonar could certainly be improved in this regard.&lt;br&gt;     &amp;nbsp;&lt;br&gt;     To yet other folks, a "solid audio engine"&amp;nbsp;refers to how much of a load the app can sustain (glitch-free)... at a given ASIO buffer&amp;nbsp;size.&amp;nbsp; Sonar (since version 8.5) fares very well in this regard.&lt;br&gt;     &amp;nbsp;&lt;br&gt;</description><link>http://forum.cakewalk.com/rss-m2177616.ashxFindPost/2194714</link><pubDate>Tue, 11 Jan 2011 16:18:55 GMT</pubDate></item><item><title>Re:What can Cubase do that X1 can't? (Scott Lee)</title><description> &lt;i&gt;"I doubt that there would be any significant difference between DAW audio engines."&lt;br&gt; &lt;br&gt; &lt;/i&gt;Pan Laws can effect playback audible differences. Otherwise you are dealing with 101010101010110010.&lt;br&gt; &lt;br&gt; Best,&lt;i&gt;&lt;br&gt; &lt;/i&gt;</description><link>http://forum.cakewalk.com/rss-m2177616.ashxFindPost/2194713</link><pubDate>Tue, 11 Jan 2011 16:18:00 GMT</pubDate></item><item><title>Re:What can Cubase do that X1 can't? (kubalibre)</title><description> &lt;i&gt;&lt;b&gt;X1 --&amp;gt; why still no VST3..?&lt;/b&gt;&lt;/i&gt;&amp;nbsp;&lt;br&gt;     &lt;b&gt;&lt;i&gt;&lt;/i&gt;&lt;/b&gt;&amp;nbsp; &lt;br&gt;     &lt;b&gt;&lt;i&gt;&lt;/i&gt;&lt;/b&gt;&lt;br&gt;     &lt;b&gt;&lt;i&gt;from:&lt;/i&gt;&lt;/b&gt;&lt;br&gt;     &lt;b&gt;&lt;i&gt;&lt;a href="http://www.harmonycentral.com/blogs/News-Steinberg/2011/01/11/steinberg-releases-rupert-neve-designs-portico-eq-and-compressor-plug-ins" target="_blank" rel="nofollow" title="http://www.harmonycentral.com/blogs/News-Steinberg/2011/01/11/steinberg-releases-rupert-neve-designs-portico-eq-and-compressor-plug-ins"&gt;http://www.harmonycentral.com/blogs/News-Steinberg/2011/01/11/steinberg-releases-rupert-neve-designs-portico-eq-and-compressor-plug-ins&lt;/a&gt;&lt;/i&gt;&lt;/b&gt; &lt;br&gt;     &lt;i&gt;&lt;b&gt;&lt;/b&gt;&lt;/i&gt;&amp;nbsp; &lt;br&gt;     &lt;i&gt;&lt;b&gt;&lt;/b&gt;&lt;/i&gt;""""""&amp;nbsp; &lt;br&gt;     &lt;i&gt;&lt;b&gt;Legendary Rupert Neve sound now heard in VST 3 and AU plug-ins with Yamaha VCM technology ported from Portico 5033 five-band EQ and Portico 5043 compressor &lt;/b&gt;&lt;/i&gt;&lt;br&gt;     &amp;nbsp; &lt;br&gt;     Steinberg Media Technologies GmbH today is delighted and honored to announce the release of two pro-audio VST/AU signal processing plug-ins that reflect the overarching alliance between Yamaha, Rupert Neve Designs, Inc. and Steinberg. Both 5033 EQ and 5043 compressor plug-ins will soon be available. &lt;br&gt;     &amp;nbsp; &lt;br&gt;     "By announcing the release of two virtual pendants of the renowned Portico signal processors, the alliance between Yamaha, Rupert Neve Designs and Steinberg is coming to fruition. I'm elated to count these two highly sophisticated effect plug-ins to our product range, as both meet Steinberg's exacting standards," comments Andreas Stelling, Steinberg's managing director. &lt;br&gt;     &amp;nbsp; &lt;br&gt;     Particularly known for designing all-analog signal processing equipment, Rupert Neve has been looking for the right technology to port his legendary designs to the digital domain. With Yamaha's Virtual Circuitry Modeling (VCM) technology, this coveted intention was able to be realized, evolving to an alliance between Yamaha, Rupert Neve Designs and Steinberg. The very first plug-ins incorporating VCM technology emulating analog Portico hardware are now the RND Portico 5033 equalizer and RND Portico 5043 compressor. &lt;br&gt;     &amp;nbsp; &lt;br&gt;     "With the Yamaha VCM technology, we're able to pick up the amazing quality of musicality and accuracy that was inherent in the original Rupert Neve Designs Portico modules," states Rupert Neve. &lt;br&gt;     &amp;nbsp; &lt;br&gt;     The RND Portico 5033 five-band equalizer comes with three bands of fully parametric filters, each with dedicated gain, center-frequency, and Q controls as well as one band each of high and low-shelving filters. A global bypass switch and trim control are also available. &lt;br&gt;     &amp;nbsp; &lt;br&gt;     The RND Portico 5043 compressor features threshold, ratio, attack, release and gain controls for intricate signal compression. The feed-forward or feed-back compression mode allow users to switch between an aggressive and subtle compression response &lt;br&gt;     """""""&lt;br&gt;</description><link>http://forum.cakewalk.com/rss-m2177616.ashxFindPost/2194697</link><pubDate>Tue, 11 Jan 2011 15:58:17 GMT</pubDate></item><item><title>Re:What can Cubase do that X1 can't? (ShermanSmelville)</title><description> Yeah, audio glitches suck. They really annoy me for some reason. I wish Sonar could kill them.&amp;nbsp;   &lt;br&gt; &lt;br&gt; I know a rose is a rose by any other name but one thing I don't like is the name "Prochannel"- they should call that feature channel tools and give channel tools another name. Prochannel just sounds corny. &lt;br&gt; &lt;br&gt; Nuendo is very sleek but damned expensive.&amp;nbsp; &lt;br&gt; &lt;br&gt; It seems Presonus has passed Reaper in the newcomer popularity race. &lt;br&gt; &lt;br&gt; Samplitude has attractive crossgrade offers &lt;br&gt; &lt;br&gt; I just can't see myself ever buying anything German. &lt;br&gt; &lt;br&gt; &lt;br&gt;cept wavelab natch&lt;br&gt;</description><link>http://forum.cakewalk.com/rss-m2177616.ashxFindPost/2194678</link><pubDate>Tue, 11 Jan 2011 15:25:54 GMT</pubDate></item></channel></rss>