butterflybill
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sfx+ "not enough memory" to load soundfont file
I just downloaded sfx+, and now when I try to load my own SoundFont file with about 30 presets, I get an alert window saying there is not enough memory. Memory where? I have 4GB of RAM on my box. I cant find anything on the GUI that looks like it might lead to changing the memory size for the program.
Music Creator 6 on Windows 8
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scook
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Re: sfx+ "not enough memory" to load soundfont file
2013/10/18 20:39:37
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Leadfoot
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Re: sfx+ "not enough memory" to load soundfont file
2013/10/18 20:43:54
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I was having the same message when I was working on an mp3 file in Sonar X1e. People on the forum said I needed to convert it to a wave file. It worked. I don't know if this information helps at all, but that's all I got. :)
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scook
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Re: sfx+ "not enough memory" to load soundfont file
2013/10/18 20:47:08
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Totally different issue. This is most likely an sfz+ setup problem.
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Leadfoot
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Re: sfx+ "not enough memory" to load soundfont file
2013/10/18 21:26:01
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Okay, going back to my corner with my dunce cap. :)
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butterflybill
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Re: sfx+ "not enough memory" to load soundfont file
2013/10/18 22:33:25
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SF32 Mode It works when I load the SF2 file as PR 32. What does that mean? I found a manual at Therein it says: SF32 mode In SF32 mode, the sfz player will load the whole SoundFont Bank file into memory (that is, all the waveforms for all of the programs in the SoundFont Bank will be loaded). The waves will be converted to 32-bit during loading. This option optimizes performance and flexibility so programs can be changed while voices are playing without interruption. However, this option uses a lot of memory—approximately two-and-a-half times the size of the SoundFont Bank. If there is insufficient memory, then the sfz player will switch to SF16 mode (see the fol- lowing section), which will reduce the amount of memory required by about 50%. However, this also increases the CPU overhead. PR32 Mode In PR32 mode, only the samples required by the current program (preset) are loaded and converted to 32-bit. This mode only requires memory for the samples that will be used, hence the RAM requirement may be reduced considerably (depending on the size of the SoundFont Bank). When running in PR32 mode, program changes will lead to all voices being stopped imme- diately before the next set of samples is loaded. This might lead to unwanted artifacts during playback.
Music Creator 6 on Windows 8
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butterflybill
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Re: sfx+ "not enough memory" to load soundfont file
2013/10/18 22:35:21
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SF32 Mode It works when I load the SF2 file as PR 32. What does that mean? I found a manual at Therein it says: SF32 mode In SF32 mode, the sfz player will load the whole SoundFont Bank file into memory (that is, all the waveforms for all of the programs in the SoundFont Bank will be loaded). The waves will be converted to 32-bit during loading. This option optimizes performance and flexibility so programs can be changed while voices are playing without interruption. However, this option uses a lot of memory—approximately two-and-a-half times the size of the SoundFont Bank. If there is insufficient memory, then the sfz player will switch to SF16 mode (see the fol- lowing section), which will reduce the amount of memory required by about 50%. However, this also increases the CPU overhead. PR32 Mode In PR32 mode, only the samples required by the current program (preset) are loaded and converted to 32-bit. This mode only requires memory for the samples that will be used, hence the RAM requirement may be reduced considerably (depending on the size of the SoundFont Bank). When running in PR32 mode, program changes will lead to all voices being stopped imme- diately before the next set of samples is loaded. This might lead to unwanted artifacts during playback.
Music Creator 6 on Windows 8
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butterflybill
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Re: sfx+ "not enough memory" to load soundfont file
2013/10/18 22:36:57
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How do I delete a double post on this group? The Edit link doesn't work?
Music Creator 6 on Windows 8
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butterflybill
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Re: sfx+ "not enough memory" to load soundfont file
2013/10/18 22:37:58
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Does this print the whole link?
Music Creator 6 on Windows 8
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scook
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Re: sfx+ "not enough memory" to load soundfont file
2013/10/18 22:40:02
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You cannot delete posts. You must have ~25 posts before you can add links to posts.
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Kalle Rantaaho
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Re: sfx+ "not enough memory" to load soundfont file
2013/10/19 04:07:36
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butterflybill How do I delete a double post on this group? The Edit link doesn't work?
Just erase the text and replace it with "Double". I don't think you can delete posts on any forum (???)
SONAR PE 8.5.3, Asus P5B, 2,4 Ghz Dual Core, 4 Gb RAM, GF 7300, EMU 1820, Bluetube Pre - Kontakt4, Ozone, Addictive Drums, PSP Mixpack2, Melda Creative Pack, Melodyne Plugin etc. The benefit of being a middle aged amateur is the low number of years of frustration ahead of you.
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Guitarhacker
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Re: sfx+ "not enough memory" to load soundfont file
2013/10/19 10:44:23
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I stopped using SFZ and sound fonts a very long time back. With the better sounding sample using synths, there was no reason as I saw it. Well..... (and this is a guess) the new W8 OS may not be compatible or vice versa with SFZ since it is a much older synth. There could be a workaround.... but I have not used SFZ in years.... I'm not even sure if it's on my new DAW (3 years old now) I know it's on my old Vista Dell Lappy.....
My website & music: www.herbhartley.com MC4/5/6/X1e.c, on a Custom DAW Focusrite Firewire Saffire Interface BMI/NSAI "Just as the blade chooses the warrior, so too, the song chooses the writer "
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