Quantize MFX Broken - Cakewalk Please Fix !!!
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RTGraham
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Quantize MFX Broken - Cakewalk Please Fix !!! - May 03, 04 2:15 AM ( #1 )
This post actually has a broader scope than just the Quantize MFX, but my main difficulty is with that plugin and the lack of a 3.1.2 release. See below.

There is clear evidence that the MIDI implementaion in 3.1.1 has been reprogrammed, and that the reprogramming has caused problems. One known problem - which Cakewalk is aware of, because I've spoken to tech support - is that the Quantization MFX plugin no longer works properly. On a MIDI track with the Quantize plugin, notes disappear. The problem seems to only affect DXi synths, not external MIDI devices. The MIDI buffer setting does not eliminate the problem - higher values change the pattern of which notes disappear, but I have gone as high as 12000 milliseconds without solving the issue. Uninstalling and going back to 3.0 does not solve the problem. Reinstalling the MFX plugins does not solve the problem. If I bounce audio to clips or tracks, the notes are still missing. Cakewalk's only successful suggestion was to apply the Quantize plugin destructively.

Now I ackowledge that this workaround does work, but it changes the way I approach my creative process, and it is especially frustrating to have features that USED to work stop working. I have read several other posts corroborating this experience, and I have read others still that detail difficulties with MIDI editing, etc. Cakewalk broke their MIDI implementation on 3.1.1, and I there is no indication that it will be fixed before version 4, and there is also no guarantee that it will be fixed IN version 4, which clearly will be a paying upgrade. I went through a similar experience with Coda's Finale, where the transcription quantization was broken from version 2.7 through version 2000 (That's three or four paying upgrades until it was fixed), even though tech support knew about and was able to reproduce my problems. I have been a Cakewalk user since before there was such a thing as a digital audio sequencer, and I have spent money on a bookshelf full of Cakewalk and SONAR upgrades. I hope that Cakewalk handles this issue in a way that satisfies those of us who paid for an upgrade and lost features.
~~~~~~~~~~
Russell T. Graham
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RTGraham
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RE: <span class="high">Quantize</span> MFX Broken - Cakewalk Please Fix !!! - May 22, 04 2:20 PM ( #2 )
I'm just replying to my own message to bring it back to the top of this list, because it's still an issue for me and for other users.

Yes, I know this is strictly a user forum with minimal Cakewalk presence. I have already spoken to Cakewalk twice on the phone, and emailed them directly. The quantize plugin remains broken when it used to work (before I paid for an upgrade).

I will continue to pursue this issue on this forum and directly with Cakewalk. If I'm bothering you, go ahead and gripe at me. But hopefully you'll see my point as well - that Cakewalk needs to fix what they break. The plugin used to work. Now it doesn't. I'm not the only one on this forum with this problem.
ba_midi
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RE: <span class="high">Quantize</span> MFX Broken - Cakewalk Please Fix !!! - May 22, 04 2:57 PM ( #3 )
I've also noticed problems with certain synths and just doing a swing quantize. Notes sometimes move in strange ways, or unexpected ways. I always found workarounds so far. But it can be annoying at times.

My playing isn't bad.. timing has always been important to me. But with latency to deal with, we can't always get the notes in there just right - so quantizing is very important.

Well, I'm sure the bakers are listening. Just let 'em know as you have :)
Billy Arnell (ba-midi)

http://www.ba-midi.com/music/files
Music gives me life, so I give life Music.
Thanks for listening - Let's Dance to the rhythm of life! :)
RTGraham
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RE: <span class="high">Quantize</span> MFX Broken - Cakewalk Please Fix !!! - May 22, 04 5:48 PM ( #4 )
Thanks for the support, Billy.

Quantizing for me isn't even so much a matter of fixing timing, as it is a creative tool. My timing is fine - very tight, in fact. I play keyboard and guitar with a number of national artists on a regular basis. My drum programmer and creative partner is the drummer for many of those same artists both in the US and internationally. We quantize to create a specific feel. Sometimes it's a hard quantize, sometimes it's a very small percentage. Sometimes it's a particular offset to make a track feel more anxious, or more laid back (think of the drums vs. the bass on D'Angelo or Musiq recordings). But all through SONAR 2.x, the quantize plugin gave us the flexibility to experiment with different feels after the fact, in real time, as the track plays.

Without losing any notes. (Just thought I'd get that in there one more time )

Anybody else have any other insight into the MFX or MIDI issues?
~~~~~~~~~~
Russell T. Graham
Keys, Vocals, Songwriting, Production
russell DOT graham AT rtgproductions DOT com
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rjt
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RE: <span class="high">Quantize</span> MFX Broken - Cakewalk Please Fix !!! - May 22, 04 6:40 PM ( #5 )
Yes, this is a pretty well known issue with most MFX plug ins and sonar 3. I see it most in the Music Lab stuff. Their RnC doesn't work well and forgets notes, doesn't play chords etc. It works with hardware synths and when you import to midi, but not when just playing it. Quit a pain for a plug in I really like. Anyway, hope Cakewalk does a fix in Sonar 4.

Take Care
ba_midi
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RE: <span class="high">Quantize</span> MFX Broken - Cakewalk Please Fix !!! - May 22, 04 8:47 PM ( #6 )
RT and rjt,

I just want to point out that sometimes Sonar actually makes "improvements" to their code which then causes problems in other plugins which are not updated. A classic example of this - for me personally - was when 3.1b and 3.1.1 were released. I had nightmares. All the stability I had come to know and love about Sonar was out the window. I went bananas/beserk (as some on this forum will attest, grin). I was so upset and of course thought it was Sonar's fault.

It turns out that the "problem" was in my sound card drivers which hadn't been updated for 2 years! Once Aardvark released their new drivers, things go flowing/stable again. That was a VERY difficult period for me. But I was sure it was Sonar's problem - and in fact, Sonar had IMPROVED their product, which caused other problems to be "exposed" (as was pointed out to me). And it was true.

So, unless Cakewalk owns the source code to a plugin, there's not much they can do to "update it". If you're having trouble with a Cakewalk product, then let them know - bitch ifyou like (grin); but if it's not a true CW product, I'd strongly suggest contacting the owners/vendors of it.

The CW people DO listen, and DO attempt to correct problems. Anyone who's been involved with Sonar and other CW products knows the people who work for CW are truly committed, very talented (not just as programmers), and passionate about their products.

And, they are listening to all of us. Just keep those cards and letters going, as they say <g>

Regards.


ORIGINAL: RTGraham

Thanks for the support, Billy.

Quantizing for me isn't even so much a matter of fixing timing, as it is a creative tool. My timing is fine - very tight, in fact. I play keyboard and guitar with a number of national artists on a regular basis. My drum programmer and creative partner is the drummer for many of those same artists both in the US and internationally. We quantize to create a specific feel. Sometimes it's a hard quantize, sometimes it's a very small percentage. Sometimes it's a particular offset to make a track feel more anxious, or more laid back (think of the drums vs. the bass on D'Angelo or Musiq recordings). But all through SONAR 2.x, the quantize plugin gave us the flexibility to experiment with different feels after the fact, in real time, as the track plays.

Without losing any notes. (Just thought I'd get that in there one more time )

Anybody else have any other insight into the MFX or MIDI issues?
< Message edited by ba_midi -- 5/22/2004 8:48:25 PM >
Billy Arnell (ba-midi)

http://www.ba-midi.com/music/files
Music gives me life, so I give life Music.
Thanks for listening - Let's Dance to the rhythm of life! :)
rjt
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RE: &lt;span class="high"&gt;Quantize&lt;/span&gt; MFX Broken - Cakewalk Please Fix !!! - May 22, 04 9:59 PM ( #7 )
Thanks for your answer. I am not saying Cakewalk is a bad company or Sonar a bad product. My understanding is that they did not work very closely with other manufacturers, even those who had coded products specifically for Sonar regarding some of their improvements. So, I am no sure that the fix is for Sonar to rewrite their code, but possibly to share a bit more. Anyway, it is all hearsay to me.... nobody tells me anything!

Take Care
ebinary
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RE: &lt;span class="high"&gt;Quantize&lt;/span&gt; MFX Broken - Cakewalk Please Fix !!! - May 22, 04 10:40 PM ( #8 )
I'll kick in that I own third party MFX plugins that seem irrevocably broken under 3.1. Sometimes if you set the MIDI prepare buffer to its highest setting you can somewhat fix the problem, but that brings other problems (trying to use a step sequencer with a 10 second lag time is a bit riduculous).

This is the one bug that I am suprised they have not committed to fixing. MIDI sequencing was the basis of this product line, and leaving it broken indefinately is pretty weak. Nothing aggravates me more than a computer thats 10,000 times more powerful than my Atari 800, that does not seqence as well.

Eric
< Message edited by ebinary -- 5/22/2004 7:41:44 PM >
cAPSLOCK
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RE: &lt;span class="high"&gt;Quantize&lt;/span&gt; MFX Broken - Cakewalk Please Fix !!! - May 23, 04 12:57 AM ( #9 )
Wow...

I gotta admit recently I was wondering what was happening to my tracks when I slapped a quantize plugin on them! I had missing notes! Seems to have something to do with cutoffs... I think I fixed the problem with some hand editing.

Now I know... Bummer! But thatnks. :)

cAPS
< Message edited by cAPSLOCK -- 5/23/2004 12:59:02 AM >
ba_midi
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RE: &lt;span class="high"&gt;Quantize&lt;/span&gt; MFX Broken - Cakewalk Please Fix !!! - May 23, 04 1:55 AM ( #10 )
Hmm, my experience, knowledge, and understanding is contrary to that. I've found the Cakewalk people to be very integrated with other third party apps. Over time, I've spoken to various manufactures/distributors that state frankly they have been in touch with Cakewalk personnel to resolve problems.

However, I think it's safe to say that in a highly competitive market, which music / digital recording /plugins is - there are numerous "gotchyas" and "be carefuls" that all the parties adhere to. However, they all know it's in _everyone's_ interest to cooperate as best they can.

From my perpsective, that's certainly what I've seen. And the ones which don't cooperate, they tend to fall by the wayside anyway.



ORIGINAL: rjt

Thanks for your answer. I am not saying Cakewalk is a bad company or Sonar a bad product. My understanding is that they did not work very closely with other manufacturers, even those who had coded products specifically for Sonar regarding some of their improvements. So, I am no sure that the fix is for Sonar to rewrite their code, but possibly to share a bit more. Anyway, it is all hearsay to me.... nobody tells me anything!

Take Care
Billy Arnell (ba-midi)

http://www.ba-midi.com/music/files
Music gives me life, so I give life Music.
Thanks for listening - Let's Dance to the rhythm of life! :)
rjt
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RE: &lt;span class="high"&gt;Quantize&lt;/span&gt; MFX Broken - Cakewalk Please Fix !!! - May 23, 04 10:14 AM ( #11 )
Well I too have found Cakewalk to be a pretty responsive company. However, I know that, given it is such a competitive market, many companies have their plate full just trying to get out their products or to make new ones which generate revenue insteading of making their older products function better. Sonar 3 and 3.1.1 have certainly been upgrades (from 2) and I know they are working away on 4. Also, a lot of the smaller companies are in the same boat. For example FXpansion... a very good company, is coding a number of new products and making BFD work better and a number of people have noted there are no drum sets for DR008 (or rather the old links are broken and the promised new links are unavailable). It does take resources to work with companies to make sure these products integrate and apparently that hasn't been done very well with MFX in this pass. As Sonar's own MFX products don't appear to work very well, I guess I am looking to them to take the lead in fixing this.

I certainly hope this does not cause some of the smaller MFX manufacturers to fall by the wayside, or cause Sonar to abandon their MFX plug ins.

Take Care
jlgrimes
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RE: Quantize MFX Broken - Cakewalk Please Fix !!! - May 23, 04 1:17 PM ( #12 )
I have these problems particulary using Battery. Some one told me to raise my audio/midi latency. I adjusted my midi latency to 500ms, which don't seem to cause problems. But with an audio latency of 5.8ms, I can hear the realtime playing response is slower. This isn't acceptable. I will try turning audio latency back down to 2.9ms. If that works (hope so) I won't really be complaining too much.

Cakewalk needs to serious look into this. These kind of features are important to me when I do dance type music where midi timing must be as tight as possible. This should be one of Sonar 4's first priority (help out the dance music writing process). They also need to implement an auto quantize function. If this feature was implemented this would be a viable workaround than using the midi effect (which is more prone to errors).

Then again I can work on my timing, but I don't know too many people who can play 32nd notes as tight as a drum machine/computer can.
< Message edited by jlgrimes -- 5/23/2004 1:20:17 PM >
mbncp
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RE: Quantize MFX Broken - Cakewalk Please Fix !!! - May 23, 04 4:31 PM ( #13 )
hi,

try this:

1) download latest MfxScript version (1.0.0.8 or later)
2) Add an instance of MfxScript AFTER the quantize mfx plug
3) enter the code below (click edit, copy/paste in the editor)
4) save the file (optional)
5) Click the blue arrow to see if the code runs
6) Close the editor
7) Click the 'Plugs' tab
8) Double-click in the A column (means auto start when loading project)
note: the first time you enable autostart, you will have to enter a password (what ever you want)

9) In the track ‘Time’ field enter –960 (do NOT use the numpad, another S3 bug)

10) Save your project

 ' S3 Timing Bug
 ' In the track Time filed type -960 
 '  and place mfxscript AFTER the quantizing 
 Option Explicit
 Const OFFSET = 960 ' 960 = 1 beat
 
 Sub Mfx_OnTrackEvents(Count, timeFrom, timeThru)
   Dim n, ev(7)
   For n = 0 To Count-1
     Mfx.GetEvent n, ev
     If ev(evPORT) < 127 Then _
     ev(evTIME) = ev(evTIME) + 960
     Mfx.AddEvent ev
   Next 
 End Sub
 


I think the bug appends only when using a dxi or a vsti, it looks ok with midiout
ebinary
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RE: Quantize MFX Broken - Cakewalk Please Fix !!! - May 24, 04 3:52 AM ( #14 )
marc - what is this supposed to demonstrate?

Eric
mbncp
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RE: Quantize MFX Broken - Cakewalk Please Fix !!! - May 24, 04 9:20 AM ( #15 )
Hi Eric,

This is a fix, not a demonstration

All mfx plugs have two main functions, OnInput and OnEvents, in MfxScript I renamed them a bit more friendly, OnLiveEvents and OnTrackEvents.

In this case, the problem is with track events.

OnTrackEvents(Count, timeFrom, timeThru)

This function is called by the host in advance, with events in the time range of 'timeFrom' to 'timeThru'. Now, in the case of a quantizing plug, it may happen that the new timestamp of the event will be smaller than 'timeFrom' or greater than 'timeThru'.
Current S3 will just put these events in the trash box. (bug)

The fix:

If the event timestamp is greater than timeThru, MfxScrip handles them internally, they are put in an intermediate buffer and will be sent to the host at the correct time.

The problem is with events that have a smaller timestamp than timeFrom, inthis case MfxScript can't do anything.
So, the fix is to make the track play earlier, this is why we enter -960 in the Time field of the track settings.
Then, this script will put back the events at the right time, by adding 960 to each event's timestamp.

In mfx, 960 ticks are ALWAYS 1 beat (independent from the project 'Ticks per quarter-note' setting), but for clarity, you should also set it to 960 in the project settings.

That means also that the first event in your track should start at least after the first beat. I always start my projects on measure 2 or 3.

PS: In MfxScript, if an event is buffered, I increase the port value by 127, so I know that I already 'treated' this event, that's why we have if ev(evPORT) < 127 ... in the script.
ebinary
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RE: Quantize MFX Broken - Cakewalk Please Fix !!! - May 24, 04 9:28 AM ( #16 )

Current S3 will just put these events in the trash box. (bug)


Hey Marc,

Nice work. Have you sent your findings to Cakewalk? Sounds like with this degree of detail they could fix the problem natively.

Now, will this work in realtime (if someone is playing live through an MFX plug) or does it require 1 beat of pre-roll to work properly?

Eric
mbncp
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RE: Quantize MFX Broken - Cakewalk Please Fix !!! - May 24, 04 10:14 AM ( #17 )

Sounds like with this degree of detail they could fix the problem natively

They are aware of the problem, but we'll have to wait for a fix


Now, will this work in realtime

The quantizing plug will not work in real time. You could 'push' events in the future, but it will require a complicated time travel machine to play these events in the past.

More seriously, changing the timestamp in live events works fine .... except for VSTi plugs. (yet another bug)

If you downloaded MfxScript, just try the following script:
' S3 Live Events bug with VSTi
 ' when we play a note on the keyboard we should
 '  hear another one 1 beat later
 ' With a vsti they will 'ring' at the same time = bug
 ' Works ok with midiout and Dxi synth
 
 Option Explicit
 Dim beat
 Cls
 beat = Mfx.GetTicksPerQuarterNote()
 
 Sub Mfx_OnLiveEvents(Count)
   Dim n, ev(7)
   For n = 0 To Count-1
     If Mfx.GetEvent(n, ev) = eNOTE Then
       Mfx.AddEvent ev
       ev(noteKEY) = ev(noteKEY) + 5
       ev(evTIME) = ev(evTIME) + beat
     End If
     Mfx.AddEvent ev
   Next
 End Sub
 

You'll notice that it works fine with midiout or a dxi, but with a VSTi, the second note will have the same timestamp than the first one = BUG.

Try the arpeggiator or the echo plug, once with a dxi and once with a vsti...
RTGraham
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RE: Quantize MFX Broken - Cakewalk Please Fix !!! - May 26, 04 1:21 AM ( #18 )
Wow!

I just came back to the forum after gigging all weekend, and I must thank all of you posters for shedding some more light on the issue. Impressive work, Marc. I haven't had a chance to try MfxScript yet, but I suspect that I will find myself indebted to you. This could perhaps keep me quietly content until S4. ;-)

Of course, I think we're beginning to see that all it would take on Cakewalk's part to fix the MFX plugin problems with their own plugins (like Quantize) would be to simply release updated MFX plugins to comply with their own redesigned MIDI implementation. It wouldn't require a complete bug-fix incremental version release. From a customer service standpoint, releasing fixed versions of the MIDI plugins is still something they really should do, without making us wait for version 4. Right now they are forcing us to rely on the programming expertise of end users.

Thanks again, Marc.
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RE: Quantize MFX Broken - Cakewalk Please Fix !!! - May 26, 04 7:15 AM ( #19 )
Well, I was curious as to what Cake would say about the broken MFX plugs ... so I wrote them and this is what they said ...

"Find the file
TTSSEQ.ini in the Cakewalk folder and double click on it. Next, add
this line under the [Options] Section

IgnoreMidiInTimeStamps=1

Choose File | Save and restart SONAR and see if that helps."

I haven't had a chance to try this, but thought I'd share it. Any thoughts as to what this is chnging and if this might damage other Sonar functions?
Peace
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RTGraham
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RE: Quantize MFX Broken - Cakewalk Please Fix !!! - May 27, 04 12:39 AM ( #20 )
I'm posting this information off the top of my head, without double checking it, so it may not be 100% accurate.
But...
If I remember correctly, the IgnoreMidiInTimeStamps parameter has to do with the way hardware MIDI interfaces, especially USB interfaces, handle MIDI timing. Back before there was such a thing as USB, MIDI interfaces connected to computers primarily through internal cards and through external serial cables. Serial ports (like COM ports) are synchronous devices, and the MIDI protocol, which is itself serial in nature, was happy as a clam.

But along came USB, an asynchronous protocol carrying data in packets where information could potentially get "out of order" (as opposed to the serial COM ports, where only one piece of information can travel at once and it's a nice neat single-file line). To get around this problem, various MIDI interface manufacturers devised systems of time-stamping the MIDI data, to be reinterpreted and re-ordered at the driver end. Some manufacturers have even advertised how accurate their time-stamping is when used with their own proprietary sequencing software (like MOTU interfaces with Digital Performer on a Mac).

That being said, I believe the IgnoreMidiInTimeStamps parameter applies specifically to this kind of USB hardware time-stamping, and as such has nothing to do with software synths. The MFX problems that I have encountered relate only to plugin synths, and I think this is true for many of the people who have posted messages about this problem. So the response you got from tech support sounds somewhat uninformed and generic. I'll certainly give it a try myself when I get a chance, but I don't have much hope of it solving the problem for me.

Hope that was more informative than it was confusing.
< Message edited by RTGraham -- 5/27/2004 12:41:27 AM >
~~~~~~~~~~
Russell T. Graham
Keys, Vocals, Songwriting, Production
russell DOT graham AT rtgproductions DOT com
www DOT myspace DOT com SLASH russelltgraham
rjt
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RE: Quantize MFX Broken - Cakewalk Please Fix !!! - May 27, 04 12:49 AM ( #21 )
While I would love to see Cake fix their own plug ins, there is still the question of other companies who offer MFX plug ins and don't seem to be able to get them to work in Sonar. It would be nice if Cake would help them get up and going again also.
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RE: Quantize MFX Broken - Cakewalk Please Fix !!! - May 27, 04 1:46 AM ( #22 )
RT, your explanation certainly makes sense. It is unfortunate that there is no true fix for the problm right now. Seems like it could be taken care of so easily. Do you have any desire to switch to another sequencer?
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RE: Quantize MFX Broken - Cakewalk Please Fix !!! - May 27, 04 1:26 PM ( #23 )
1) RT, you are right about the IgnoreMidiInTimeStamps, this has nothing to do with the quantizing plug(s) bug.

2) The bug isn't currently in the mfx plugs.
The host is calling an mfx plug via OnEvents(timeFrom, timeThru) with buffers of events that have a timestamp between timeFrom and timeThru.
Note that timeThru-timeFrom is equal to the 'prepare using ...' setting.
Now it is logical for a plug that deals with timing to sometimes 'move these events either in the past or in the future. Unfortunately, sonar 3.1.1 will discard/ignore events that are outside this window, when sending events to a dxi/vsti.

As timeFrom is always delayed according to real time, it should be possible to move events back (normally about 1 measure).
For events past timeThru, it would be better for the plug to buffer them internally (this is what mfxscript is doing), but the host should keep these events anyway.

3) The bakers are aware of the 'bug' and we can expect a fix in future version.
For now, the only workaround is to either:

a) Apply midi effect, and even in this case, make sure the clip size is big enough to handle eventual extra timing.

b) As I mentioned earlier, change the track time field to -960 and add the mfxscrip with the correct script after the quantizing plug (see my first post in this thread - mbncp).
Everything should work as expected.

c) I haven’t try this, but another workaround would be to set ouput to a virtual midi device and get the events back on another track. (I try to avoid virtual midi drivers, but well, that’s me..)
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RE: &lt;span class="high"&gt;Quantize&lt;/span&gt; MFX Broken - Cakewalk Please Fix !!! - May 27, 04 2:04 PM ( #24 )

ORIGINAL: ba_midi

RT and rjt,

I just want to point out that sometimes Sonar actually makes "improvements" to their code which then causes problems in other plugins which are not updated.

ORIGINAL: RTGraham




This is so funny I work in the software industry and this is a universal problem. Who gets priority? Marketing with the new features or the installed base that needs stability? Note: marketing will always win as the company always has the money from the installed base - sad but true.

To adequately solve this you need to split the product into two lines one with a short life cycle that continues to add in new features and capabilities and you of course get the risk of being Production beta testers :-) The other long lifecycle puts in only bug fixes with the goal of stability.

Bottom line, bug fixes need to continue one release back. So, Sonar 3 gets fixes till Sonar 5 is out. That provides a much more workable solution to those that use this software to make a living. Given the loyalty that I see from Cakewalk users they are going to pony up their money for the next release regardless. This just provides much more peace of mind to a working person.

Good Luck!

AXE
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RE: &lt;span class="high"&gt;Quantize&lt;/span&gt; MFX Broken - Cakewalk Please Fix !!! - May 27, 04 8:39 PM ( #25 )

ORIGINAL: axe

Bottom line, bug fixes need to continue one release back. So, Sonar 3 gets fixes till Sonar 5 is out. That provides a much more workable solution to those that use this software to make a living. Given the loyalty that I see from Cakewalk users they are going to pony up their money for the next release regardless. This just provides much more peace of mind to a working person.

Good Luck!

AXE


Your whole post was very well put, axe.

While I have been supportive until now about Cakewalk's decision about no more planned updates for S3, I am now becoming quite worried that they are becoming sucked into the buggy whirlwind of yearly production cycles. (Although this may be viewed as a special case, because surround didn't make it into this version for those who need it--and for that "pro" aura.)

I don't want to stop the parade of progress. But I am going to stick with the DAW I have for least a couple of years. Having been in marketing for most of my life, I understand the bottom line realities. But this sloppy pattern of two steps forward and three steps back that some other companies perpetuate--well I just hope Cakewalk doesn't feel compelled to fall into that endless cycle of never-realized potential.

Before someone asks me the question, I have no big issues with Sonar 3.1.1. It's a fine program. In the spirit of axe's post, I would feel a lot better, though, if Sonar 3 had a couple more maintenance upgrades on the back burner. A few bugs here and there--why not fix them? For many people 3.1.1 is rock solid. For a not insignificant minority, problems have been reported. Maybe Cake should take another look.

I just see a fall season with Cakewalk and Steinberg racing each other down to the wire with their new versions. The design meetings for the new logos, glossy brochures and ads are probably already in full swing.

May the less buggy program win.
< Message edited by Bill OConnell -- 5/27/2004 8:47:05 PM >



RTGraham
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RE: Quantize MFX Broken - Cakewalk Please Fix !!! - May 28, 04 6:13 PM ( #26 )

ORIGINAL: GC San Diego Seth

RT, your explanation certainly makes sense. It is unfortunate that there is no true fix for the problm right now. Seems like it could be taken care of so easily. Do you have any desire to switch to another sequencer?


It looks like Marc's MfxScript plugin might fix the quantize issue. I haven't had a chance yet to try it, but I've read his explanations a couple of times to make sure I understand the concept, and it makes sense.

Despite the issues with MFX (and if Marc is correct about where the problem lies, with MIDI implementation in general), I have no plans to switch from SONAR to another platform. I'm quite happy with the program in general. I've used Pro Tools quite a lot when I have to transfer my material to other studios, and I've used Cubase and Logic on a limited basis. They all have their strong points, but I've been a Cakewalk user since version 2 or 3, and I'm very accustomed to the workflow.

At the same time, I won't be shelling out money for version 4 until I see stability and support for existing versions improve. This quantize situation reminds me of an ordeal I went through with Finale several years ago (back in version 3.5 or 3.7). The quantize algorithm for their automatic transcription feature went haywire on me, creating all sorts of gibberish notes, dropping notes from the staff, etc. Despite numerous calls to tech support, and despite the fact that they could recreate my problem immediately, and despite numerous assurances that it was being fixed, it took THREE more versions before HyperScribe's quantize algorithm was actually usable. Three versions of the same bug. I think it's part of the reason that I now refuse to purchase every upgrade Finale comes out with - I've been happily using Finale 2002 for professional products even though 2003 and 2004 have been released, and I definitely won't upgrade until 2005 or 2006. Finale has grown into a great, stable program, but for me the limited improvements don't justify the annual expense.

I'm hoping I don't have to fall into the same pattern with SONAR. I think unlimited, name-able groups with a group view where you could manage group attributes for tracks, controls, etc. might be the killer feature for me.
< Message edited by RTGraham -- 5/28/2004 6:17:00 PM >
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RE: Quantize MFX Broken - Cakewalk Please Fix !!! - May 28, 04 7:11 PM ( #27 )
I also will not switch from Sonar in the forseeable future... like probably years. But regarding the short/long term bugginess.... I continue to find it odd that Sonar's "improvements" not only effect other developers, but also cause their own plug ins not to work properly. I'm sorry, but I can't see how that is a thoughtful improvment. Maybe I'm missing something. It certainly isn't the first time I don't get the big picture.
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RE: Quantize MFX Broken - Cakewalk Please Fix !!! - May 31, 04 6:32 AM ( #28 )
Its good to see diehard Cakewalk users stay loyal, but I for one am on the fence. The reason I use Sonar over Pro Tools, Cubase, etc. is the way it handles MIDI. Its simple, elegent, yet powerful. For me, using MFX is an important pat of every project. I dunno guys, but if it aint fixed in version 4 ... well, I'll have to regretfully go in another direction.
Oh, and have you guys seen that Guitar Tracks Pro 3 has a built in metronome? It makes me wonder why Sonar 3 does not ... S
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RE: Quantize MFX Broken - Cakewalk Please Fix !!! - July 07, 04 12:50 PM ( #29 )
Alright - time to bring this thread back up.

Marc - if you're still out there watching the forum (and this thread), thank you very much for your posts regarding MfxScript. I did finally get a chance to try the quantize fix, and I no longer have missing notes. Of course, if I have an event right at the very beginning of the track it gets lost, but I almost always have a click-in at the top of a song anyhow. I really appreciate the work that must have gone into MfxScript and also into investigating the cause of the quantization plugin problem.

Again, this raises the issue of why it isn't important enough to Cakewalk to fix a problem like this themselves. I'm still not satisfied with waiting until version 4 to see them fix the MIDI implementation that they broke. I repeat again, the quantize plugin used to work. Other MIDI implementation issues used to work (there have been numerous threads on a handful of issues). They have only been "broken" since the latest updates. And again, I have a real problem shelling out money for the next version when I have already lost confidence in the company's support for their product. I'm going to call customer service and complain again, and I'm going to send another email to technical support later this week.

Again, many thanks to Marc for addressing the issue that Cakewalk should have addressed themselves.
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RE: Quantize MFX Broken - Cakewalk Please Fix !!! - July 07, 04 2:03 PM ( #30 )
It seems clear to me that Cakewalk has an obligation to provide its Sonar 3.xx customers with a free update to fix this bug and the envelope bug. I just bought Sonar 3 thinking it was solid. This post should stay on top until someone from Cakewalk responds.

I think Cakewalk has a pretty good reputation among its user base. I hope it does not behave in a short sighted fashion here.

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