Izotope Radius Audio Transpose

Post
undereason
Max Output Level: -88 dBFS
2007/10/27 09:34:28
Is it possible to transpose audio using Radius by very small step?

Using Process-Transpose function allows to type amount in half-steps. It's too much for me.
Maybe there is another way? I want to use this algorithm, coz it sounds great for what I need.
Vovchik
Max Output Level: -74 dBFS
RE: Izotope Radius Audio Transpose 2007/10/27 14:10:36
You can try Cakewalk Time-Pitch stretch2 with MPEX algorythm. It sounds very good and allows you to transpose pitch in very small steps.
post edited by Vovchik - 2007/10/27 14:22:28
undereason
Max Output Level: -88 dBFS
RE: Izotope Radius Audio Transpose 2007/10/27 16:31:29
Thank you for your answer.
I just did a quicktest of this 2 algorithms, and I think, that Izotope sounds much better, although in very small transposing the difference isn't huge.
Thx Vovchik
Vovchik
Max Output Level: -74 dBFS
RE: Izotope Radius Audio Transpose 2007/10/27 17:08:09
Yes, you're right - Radius does sound better, but what can we do? For some reason they decided to implement two independent algorithms in Sonar - high quality Radius with half-steps only and not-so-high quality MPEX with cent-steps. Why two?
undereason
Max Output Level: -88 dBFS
RE: Izotope Radius Audio Transpose 2007/10/27 17:36:00
Yes. It's strange.
It looks like the same algorithm is implemented in Logic's Time Machine in better way:

http://www.izotope.com/products/audio/radius/
Firechild
Max Output Level: -89 dBFS
RE: Izotope Radius Audio Transpose 2007/11/12 10:12:44
Is there a way to transpose in "classic mode" without any algorithms at all, just like speeding up a tape deck. I want to speed up a drumloop from 110 to 136 bpm for example? Wavelab can do it and Logic. It is pretty stupid to use percent in audiostretch dialogs, why not in bpm?
Firechild
Max Output Level: -89 dBFS
RE: Izotope Radius Audio Transpose 2007/11/12 10:27:53
Help! I can´t find the Time/Pitch Stretch 2 command!
By the way, if Sonar uses The MPEX algorithm used in Prosoniqs stand alone program Time factory it is WAY better than izotopes Radium which is very low quality. I have used both a lot when I was running Logic and I was always ending up processing audio offline on my PC using Prosoniq TimeFactory instead of Radius which was kind of built in inside Logic ( you have to buy the algorithm for 495 dollars...) The reason why I´m not running Vista64 is because the 32 bit MPEX algorithms in Sonar don´t work in 64 bit Vista.

edit: For some reason I had to go to manage plugin layouts and add time/pitch strets 2 from there, and it sounds good!
post edited by Firechild - 2007/11/12 10:52:52
garrigus
Max Output Level: 0 dBFS
RE: Izotope Radius Audio Transpose 2007/11/12 10:48:36
Time/Pitch Stretch 2 is not a real-time effect. You must use it offline (destructively). Select your audio, then choose Process > Audio Fx > Cakewalk > Time/Pitch Stretch 2.

Scott

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