Superbasic Rapture Project Explained
Author Message
René
  • Total Posts : 1114
  • Joined: 1/6/2004
  • Status: offline
Superbasic Rapture Project Explained - April 14, 06 2:45 PM ( #1 )
Few days ago, I got a couple of email messages regarding the mp3 demos of Rapture that I posted here in the forums a while ago. The users, were kindly asking to get any of the project files used to create those demos. The rationale, I was told, is that the mp3 demos represent -what- Rapture can do, but for many users it doesn't tell -how- Rapture can do that kind of tracks. While Dimension Pro is easy to understand, as most of us are used to how different real instruments stack, Rapture tracks were not so easy.

Therefore, here's a very-basic snippet created with Rapture, explained in-depth.
No it's not a grammy-winner. It's not a trance track either, sorry. Still, I hope it helps to show how Rapture sounds can be easily and conveniently stacked.


What I did is a quick 'remake' of the old RaptureDemo.mp3, for those who still remember it. That was a sad, melodic motif in C minor, without drums, only animated by Rapture step sequencers. I heard the track a couple of times, and then started a project from scratch. Here's an mp3 of the new snippet:


http://www.rgcstuff.com/External/RaptureDemo2.mp3



To follow the snippet construction, what you'll need is SONAR 5.2 and Rapture. Then, the project is here:


http://www.rgcstuff.com/External/RaptureDemo2.zip


The project uses 5 instances of Rapture, with no additional EQ/Effects. It uses heavy patches, so you might need to freeze. I did the track in a 3GHz PC, I didn't have to freeze but your mileage might vary.

The idea was keeping the original harmonic sadness, but change the sound textures all over and the solo character. The original sound was moving all the time, then I started finding a patch to draw the basic harmony. Tracks are in the order recorded, and here's a track description:


Track 1: Moving Pad
As we won't have drums, we would need a sound which helps to track the beat. "Extending to the South", of the factory set, was my selected choice. The patch is composed of an organ-ish pad in Elements 3 and 4, some gated components in high frequencies and a couple of percussive noises in Elements 1 and 2 (turn off the elements individually to get a taste). Ideal for what we wanted: basic harmony plus rhythm.


Track 2: Static Pad
The basic harmony is done, but we need a counterpart. You can imagine it as strings and woodwinds, if you're familiar with 'standard' composition.
My choice was "Basic Mod Pad". Its phased texture convinced me. It's very expressive and playable, I digressed several minutes when I found it. That's was the sign it was -the- one.


Track 3: Bass
The original motif had a very simple bassline, and that's what I did here again. Bass needs to be very minimalistic, but firm.
I picked "Mute EBass" for the task, as it has a very clicky attack, like if we'd have a compressor applied. I liked how the transient says "I'm here", then the bass body can be lowered in volume.


Track 4: Guitar Lead
The original sine lead was superb. I picked something more aggressive this time: "Over Lead 03 Dly & Rev full cntrl". It sounds gitar-ish. Well, not really. Guitars can't sound this good. I like how it reacts to CC1, CC2 and aftertouch, so it's really expressive to play. It plays only in the second phrase, as the original.
I added a second filter to cut the brightness, after the snippet was done. I personally think that modifying the sounds in the generator itself result in much better sounding tracks than using extra eq or effects to fix, but it's just my personal preference. My goal is having tracks with zero eq/effects, when possible.


Track 5: Animated Pad
Just to add another layer of color, I reused the 'sea partials' or 'bed of partials' type patch I had in the original: "AAdvantage Theme". I love that one, has been in like ten tracks since I did that patch last december. It's one of those patches you can play a chord, and be there just watching the lawn grow while listening.

The patch name comes from a weird sound accident I heard once in an American Airline flight: the inflight music player stalled and entered in some kind of loop, generating this kind of cycling movements with some material which was originally electronica music of some ambient genre. Beautiful accident, lasted a few minutes, then all was ruined when the safety procedure began.

As you see, I just played a single cluster voicing for the whole snippet using this sound. I think it's magic. Feel free to delete the track, and replace it with a heavy metal riff if you don't agree :-)



Ok. So now the extra noises, sweeps, the filler for the middle break, and the chorus and bridge are all on you. Have fun with Rapture.




-René
b rock
  • Total Posts : 8388
  • Joined: 12/7/2003
  • Location: Anytown (South of Miami), U.S.A.
  • Status: offline
RE: Superbasic Rapture Project Explained - April 14, 06 3:08 PM ( #2 )

Guitars can't sound this good.
Ooooofffff! As soon as I get my wind back, i'll be sure to check this all out, Rene. This was really nice of you to do all the work.
Hmm ... so you're reverse-engineering something that you've already engineered. On multiple levels. Shouldn't that create some kind of brainwave feedback loop?

Beautiful accident, lasted a few minutes, then all was ruined when the safety procedure began.
You gotta' love it when that happens. It's a gift.

replace it with a heavy metal riff if you don't agree
My first thought is to take a single-cycle waveform, and run it through a Dallas Arbiter Fuzz Face. Much more usable than the stock arrangement.
awilki01
  • Total Posts : 817
  • Joined: 9/20/2005
  • Status: offline
RE: Superbasic Rapture Project Explained - April 14, 06 6:27 PM ( #3 )


To follow the snippet construction, what you'll need is SONAR 5.2 and Rapture.


This worked fine with Rapture and Sonar Home Studio 4 XL...


Thanks for this!!! I always wondered about that AAdvantage Theme. I thought it might had sounded similar to some American Airlines commercial theme music I never heard before. Now, I know that is not the case..

Thanks,
Adam
<message edited by awilki01 on April 14, 06 6:34 PM>
kb420
  • Total Posts : 1671
  • Joined: 4/3/2004
  • Location: Philadelphia PA
  • Status: offline
RE: Superbasic Rapture Project Explained - April 14, 06 7:17 PM ( #4 )
René, thanks for this post. This was what I needed to see. I have just downloaded the file and I am about to open it up in Sonar.


I still feel like you are a bit of a show off.

As a matter of fact, this post is like the well hung guy that runs around the locker room without a towel, but life isn't fair is it?????
kb420
  • Total Posts : 1671
  • Joined: 4/3/2004
  • Location: Philadelphia PA
  • Status: offline
RE: Superbasic Rapture Project Explained - April 14, 06 8:00 PM ( #5 )
Wow, it really is a simple piece. The combination of pads is what makes it sound so thick and stacked. Rapture is unbelievable. At least now I know what you can do when you start layering pads.

This is good stuff!!!!!!!!
b rock
  • Total Posts : 8388
  • Joined: 12/7/2003
  • Location: Anytown (South of Miami), U.S.A.
  • Status: offline
RE: Superbasic Rapture Project Explained - April 14, 06 8:02 PM ( #6 )

guy that runs around the locker room without a towel
I must say: there's a new comparison. Look at it this way, KB. He'll also be the first one that gets accused when the sink gets cracked.
It's a bit of a double-edged ... um, sword, so to speak.

Really, these are two distinct pieces. Sure, the flavor of the original is still there, but some of the "sadness" is now spoken through gritted teeth. I've always liked that guitar-like patch. Dare I say Pink Floyd-ish? But this isn't supposed to be about a [track] review; I'd say it's presented for structural analysis & learning. I really haven't gotten to the nuts & bolts yet, but I do have a quick comment/question:

You really do seem to favor that Breath Control CC, Rene. Is it simply the easy proximity to a standard Mod Wheel setting, or do you like to do your pitchbending with a physical breath controller?
René
  • Total Posts : 1114
  • Joined: 1/6/2004
  • Status: offline
RE: Superbasic Rapture Project Explained - April 14, 06 8:10 PM ( #7 )

I still feel like you are a bit of a show off.


That's so unfair. That could be true, if I'd have shownthis snippet instead, where I added two Dimension Pros and my one-week-old soprano saxophone. But I didn't. So I demand a restatement.




You really do seem to favor that Breath Control CC, Rene. Is it simply the easy proximity to a standard Mod Wheel setting, or do you like to do your pitchbending with a physical breath controller?


My master (soft) controller is a Triton Pro b, and as every Korg it sends CC2 on Joystick down (CC1 on Joystick up). I find it very comfortable.



-René
kb420
  • Total Posts : 1671
  • Joined: 4/3/2004
  • Location: Philadelphia PA
  • Status: offline
RE: Superbasic Rapture Project Explained - April 14, 06 8:25 PM ( #8 )

So I demand a restatement.


Ok, you weren't a show off the first time,

BUT NOW I REALLY WANT TO GO AND HIDE IN A CORNER!!!!

I was only kidding, but that really does sound good.

Once again, thanks for the post. I think I really have a new understanding of arrangement with Rapture.
lawapa
  • Total Posts : 1161
  • Joined: 1/9/2005
  • Status: offline
RE: Superbasic Rapture Project Explained - April 14, 06 8:54 PM ( #9 )
THIS---is a nice riff ;)+) I'd like to hear more.
gwp99
  • Total Posts : 358
  • Joined: 2/12/2005
  • Location: Canada
  • Status: online
RE: Superbasic Rapture Project Explained - April 15, 06 10:38 AM ( #10 )
Thanks for taking the time to do this project - a picture is worth a thousand words - and add audio....

I was wondering why you used DirectiXer Loopback as your midi input of the midi tracks yet the midi output of the synth is not on in the Synth Rack properties of Rapture - do you normally use DirectiXer in your midi tracks?

Gerry
René
  • Total Posts : 1114
  • Joined: 1/6/2004
  • Status: offline
RE: Superbasic Rapture Project Explained - April 15, 06 10:56 AM ( #11 )
Nope, I never use DirectiXer, not even have it installed. I wonder if as SONAR couldn't find my MIDI interface (8PSE) in your system when you opened the project, it picked the first available?




-René
gwp99
  • Total Posts : 358
  • Joined: 2/12/2005
  • Location: Canada
  • Status: online
RE: Superbasic Rapture Project Explained - April 15, 06 1:12 PM ( #12 )
Yes - you're absolutely right - I only had the demo of DirectiXer installed in order to try and solve the SaxLab issue - which seems to have been solved by the 5.2 upgrade - it happened to be 1st on the MidiIn list.

Thanks for your quick reply and for the great product in Rapture.

Gerry
Markus Copol
  • Total Posts : 691
  • Joined: 3/2/2006
  • Status: offline
RE: Superbasic Rapture Project Explained - April 15, 06 5:53 PM ( #13 )
Wao Rene...very impressive....
beethoven17
  • Total Posts : 422
  • Joined: 2/18/2006
  • Location: Rugby (England)
  • Status: offline
RE: Superbasic Rapture Project Explained - April 16, 06 5:53 AM ( #14 )
Well thanks a bunch, Rene!

There I am, planning on buying Dimension Pro sometime in the next few weeks when I've got the spare cash together...and you go and show me what Rapture can do. NOW what do I do???!

AAARRGGHH!!
andrew
Sonar 8.5 PE,  Saffire LE, Garritan Steinway & Orchestra, EZDummer, Rapture, Truepiano, no voice, little talent
techead
  • Total Posts : 4169
  • Joined: 1/24/2004
  • Location: Macomb, IL, USA
  • Status: offline
RE: Superbasic Rapture Project Explained - April 16, 06 7:36 AM ( #15 )
You've been wikied...
awilki01
  • Total Posts : 817
  • Joined: 9/20/2005
  • Status: offline
RE: Superbasic Rapture Project Explained - April 16, 06 2:26 PM ( #16 )
Anyone think Rene would have an issue with me using that Guitar preset he made in my song I'm working on now?

I just love the way it sounds!!!

Adam
René
  • Total Posts : 1114
  • Joined: 1/6/2004
  • Status: offline
RE: Superbasic Rapture Project Explained - April 16, 06 3:04 PM ( #17 )
I'm pretty sure he won't have any issue.




-René
awilki01
  • Total Posts : 817
  • Joined: 9/20/2005
  • Status: offline
RE: Superbasic Rapture Project Explained - April 16, 06 4:47 PM ( #18 )

ORIGINAL: René

I'm pretty sure he won't have any issue.




-René


LOL!!! Thanks!!!

I wasn't sure if you would be checking in today or not

Oh, you do realize talking about yourself in the 3rd person is a sign of mental collapse, right?

Take care,
Adam
THERAKED
  • Total Posts : 283
  • Joined: 2/11/2006
  • Location: Columbus,Oh
  • Status: offline
RE: Superbasic Rapture Project Explained - April 16, 06 4:48 PM ( #19 )
I don't wear a towel, because it makes me feel free!
René
  • Total Posts : 1114
  • Joined: 1/6/2004
  • Status: offline
RE: Superbasic Rapture Project Explained - April 16, 06 6:11 PM ( #20 )

Oh, you do realize talking about yourself in the 3rd person is a sign of mental collapse, right?


Yes, he does






-René
lawapa
  • Total Posts : 1161
  • Joined: 1/9/2005
  • Status: offline
RE: Superbasic Rapture Project Explained - April 16, 06 7:37 PM ( #21 )

beethoven17-NOW what do I do???!


Well for starters you could do what I did; GET EM ALL ;)+) That way you don't miss a thing.

And as for you Rene? I do hope all this coding hasn't gotten to you :)+)

I speak for most here when I say I don't want ya fighten with nurse Rachet at that exclusive country culb.
sujeet
  • Total Posts : 4
  • Joined: 5/18/2006
  • Status: offline
Re:Superbasic Rapture Project Explained - February 13, 10 3:32 AM ( #22 )
Hi Rene
I am new to Rapture. I wonder if you still have this demo file. I tried to download it but couldn't.
Sujeet
Newbie

Jump to:
Current active users
There are 0 members and 1 guests.
Icon Legend and Permission
  • New Messages
  • No New Messages
  • Hot Topic w/ New Messages
  • Hot Topic w/o New Messages
  • Locked w/ New Messages
  • Locked w/o New Messages
  • Read Message
  • Post New Thread
  • Reply to message
  • Post New Poll
  • Submit Vote
  • Post reward post
  • Delete my own posts
  • Delete my own threads
  • Rate post

© 2000-2009 ASPPlayground.NET Forum Version 3.5