Rapture/DimPro: Bloopers, Outtakes, & Practical Jokes

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b rock
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2007/01/22 15:55:19 (permalink)

Rapture/DimPro: Bloopers, Outtakes, & Practical Jokes

Hmm. It's a little slow around these parts lately. I'll unload a few tips and tricks that don't fit neatly in any larger category. Some of them are mentioned in the manuals, and some aren't. Most apply to either Dimension Pro or Rapture, with a few that are specific to RP StepGens. I hope that you find a couple of them useful.


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10). Kill Six StepGens with One Stone: There's some background on the basics. [Here] and also [Here] The thing is: MIDI Note Entry in the Pitch Modulators remains active until you start sending them some MIDI note values (and complete the exposed Steps). So, you can right-click in a Pitch StepGen and select the option, and then proceed to the other five Elements and open those up, too. They'll all wait for you.

Play in a single .mid file or keyboard controller, and all six StepGens get written at once. The results depend on the unique settings in each Pitch StepGen, so this is one-stop shopping for all sorts of overlapping and counterpoint step patterns. Change the Steps, Sync, Depth, etc. before you load them with the MIDI Note Entry process.
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9). I'll Take the Shortcuts: This one comes in handy with the process above. If the Element selections are 'in focus', using the number or arrow keys on your Qwerty keyboard switches among them. If the Modulators have the focus, those same keys select among the different types. It's much quicker than 'mousing around'.
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8). Sauced and Noodle?: No, sostenudo. It's on by default in most every Dimension Pro or Rapture preset. Unlike the more common Sustain setup, sostenudo reacts like this: Pressing a pedal or another switch or control only holds the note values that are being received at the moment. Hold a chord, activate the switch, and those notes will be 'sustained'. But whatever you play after this will not be included in the held notes (while the Sostenudo is still active).

In your controller, reassign your sustain pedal from sending a CC 64 to a CC 66. You can do the same thing with any assignable slider, knob or switch (less conveniently). Instant sostenudo capability and a 'new' playing technique for your arsenal.
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7). LFO Sighting: You can Shift+drag on any LFO waveform display to move the starting phase of the waveform. You can use the arrow keys to move phase by degrees, or Shift+arrow to move 10 degrees at a time. When you want to bail back out to the default, you can simply Copy LFO from an 'unused' one, and Paste LFO over your adjustments.

But it's much faster to just left+right-click on the waveform with both buttons. That resets the phase to zero, and the waveform to Triangle [0 waveform]. The left+right click trick works in a lot of other situations as well. For example, a two-button click on any Sync control jumps it to the Freq setting.
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6). Can't Touch This: This didn't make the Dimension Pro manual. There's several continuous controller messages that can't be 'MIDI-Learned' onto a GUI knob, and for good reason:
CC0 [Bank Change MSB]
CC32 [Bank Change LSB]
CC 120 (All Sounds Off)
CC 121 (All Controllers Off)
CC 123 (All Notes Off)

There's a handful more that you probably shouldn't use for MIDI Learn unless you're aware of the potential results. Some examples might be the controls that make up the RPN/NRPN scheme, or the rest of those Channel Mode messages. For fuller detail, see the charts [found here]
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5). Seeking Global Control: This didn't make the Dimension Pro manual, either. Assigning some knobs or sliders on your keyboard controller to transmit CC 73 and CC 72 comes in handy. Those will give you overall control of Amplitude Attack and Amplitude Release. This is a global level that processes every Element together as a whole, and is over and above what you have set up in any Modulator.

Global Amplitude and Global Release are 'hardwired' controls, along with:
CC 7 (Volume)
CC 11 (Expression)
CC 64 (Sustain)
CC 66) (Sostenudo)

'Hardwired' means that the control paths are pre-routed in the system already. You could include Pitchbend with that group, but PB, sustain, and sostenudo can be 'toggled' off in the Multisample editor section (per-Element). You can also MIDI Learn these controller messages mentioned above (plus aftertouch; not hardwired), but the 'MIDI Learned' destination AND the hardwired one will both be adjusted at the same time in parallel.
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4). Scala That Heap: There's only about a billion .scl files available to the Pitch Keytrack popup dialog. Once the files themselves have the focus, you can jet through the choices with the Qwerty arrow keys or alphanumeric characters. When you find something that you really like, it's a good idea to copy it to another 'Favorites' subfolder under the main Tunings folder.

In the meantime, though, you still may have to navigate to the same .scl file four-to-six times (one for each Element) for a unified Scala adjustment per-Program. The obscure (though standard) names used don't help any. Once you've found one, double-click on the File Name slot itself, and copy the name of that file to Windows' clipboard. Then you can just paste that name in the other five Elements, and be on your way. After a little exploration, the previous 10 selections will be 'stored' in the dropdown to the right.
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3). Intervallic Space Travel (for Phat Quantum Oscillators): OK, so you don't care about alternate tunings in the least. Cool. But Scala can be used for fat detuning sounds that change with whatever chords you throw at it. Start out with the equal tempered scales that have 12 notes to them (one example is the temp12coh3.scl file). Or just load up any one of the Scala files in a second Element. The more 'bent' that the diagonal Pitch KeyTrack line displays, the crazier the results are going to be. Subtle effects come from files that keep the display looking very close to diagonal. It is quite possible to choose a .scl file that has more or less than 12 notes per-octave.

Here's a simple example. Load up a harmonically-rich Multisample (say, a saw waveform) in one Element. Copy that Element, and Paste Element to E2. In the second Element, click on the Pitch KeyTrack display, and load up 'temp12coh3.scl'. Play some chord changes in. The fat detuning and flanging effects will change with each different combination of intervals played. It's a completely different sound from the similar ways of doing this. Actually, it's not just chords. Single note lines are just as variable in the detuning (parallel oscillators).

An easy alternative method is to forget about Scala files, and simply adjust the second Element's main KeyTrack 'widget' by a small amount. Using values like 99 or 101 in E2's Multisample editor window yield a slightly different behavior. Playing middle C is the most "in-tune" note, and the detuning effect becomes greater as you venture further away from it. Middle C is the 'center value', and both up and down directions away from it become more and more 'detuned'.
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2). Step Around The Envelopes and Circle Back: Envelopes trigger from each Note On message. You can do much the same thing with an LFO or a StepGen, but without them 'holding' at the Sustain Point. The key is to use a Freq setting instead of Sync. Choose a downward or upward sloping LFO waveform, or draw one in a StepGen. Raise the Depth to maximum. It can be for any type of Modulator, but Amplitude is one choice with obvious results.

Play in some chord shapes with staggered notes, but always hold over at least a few of those notes during changes. The notes will play in sequence, then 'loop back' to play over and over, as if recorded within a looping pedal. The offsets of the notes will remain. This works well with a sustain pedal, or use the 8). Sauced and Noodle? tip above.
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1). Grand Theft Preset: This is EZ patch construction in its simplest form. Load up several presets from the Program Browser in turn. Grab an envelope from one, an LFO from another, a step generator from a third, and perhaps a keytrack setting from a fourth one. You can copy a whole Modulator, but that will overwrite the four items above. Hey, snag a whole Element from another preset while you're at it.

You've copied all of these items to Dimension Pro or Rapture's clipboard. You can Initialize Program, delete the synth instance, or open up a parallel instance alongside the original. Everything is still retained to memory, as long as you don't close out the host application. Then open up another Program or a blank one, and start pasting all of the components that you've collected. You can paste in that whole Element, or just the FX that were in the first copy. New presets in under a minute for each one.
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International law dictates that I can only post 10 stupid tricks at one time, so that'll have to be that. Plus my two typing fingers hurt.
Oh. But then again, I've been sitting a long time on this 'secret' link: --->[]<---
post edited by b rock - 2007/01/22 19:44:08
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    cryophonik
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    RE: Rapture/DimPro: Bloopers, Outtakes, & Practical Jokes 2007/01/22 16:22:55 (permalink)
    These are very cool tips, especially the Easter Egg! Thanks b rock!

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    Melvin J.
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    RE: Rapture/DimPro: Bloopers, Outtakes, & Practical Jokes 2007/01/22 19:03:05 (permalink)
    My God you are awesome B. You are really doing a lot for some of us users by shedding extra light onto features and ideas we may have stumbled onto, but you document them and explain them in such a clear way that it truly inspires. Thank you!

    Melvin
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    inmazevo
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    RE: Rapture/DimPro: Bloopers, Outtakes, & Practical Jokes 2007/01/24 18:02:53 (permalink)
    You're a madman, B... you truly are.

    Thanks SO much for all the contributions you've made for us to play around with... it helps very much people like me, who have the will, but not always the time, to learn all these new pieces of kit.

    - zevo
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    b rock
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    RE: Rapture/DimPro: Bloopers, Outtakes, & Practical Jokes 2007/02/01 11:23:08 (permalink)
    Cool, guys. It really is easy to come up with some wild techniques with these synths. You get a handle on how one section works, you start tweaking around with it, and soon the acquired knowledge builds on itself. I think that I'll continue to drop oddball one-off tricks in this thread, and reserve new threads for something more involved, with multiple approaches (like the Phatassillator discussion ).


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    Rapture: Wave Stepper

    1). Load a unique wavetable in the Multisample editor. I started with the "045 - piano" file. In the Amp Modulator, you can (optionally) add a releasing EG. Turn the Status=On, and add one node. Press "S" to make it a sustain point. Add another node at the bottom-right. Adjust to taste.

    2). Still in the Amp Modulator: Go to the Amp Step Generator, and turn the Status to On. Drag the Step count down to 6. The first Step value is pulled up to maximum, and the other five get dragged down to minimum. It'll look something like this:
    Step1 __ __ __ __ __

    3). In the Mixer below, drag the Pan control for E1 to (-)100%. This is to exaggerate the Wave Stepping setup later on, and you can easily substitute a Pan Modulator configuration instead here.

    {At this point, if you want to try any of the ###Variations below, it's best to start adding them here. There's no sense in going back for adjustments if you can bring them along for the ride with a Copy/Paste operation.}

    4). Right click on E1 (up top), and Copy Element. Right click and Paste Element in the other five Elements, But as you proceed to E2-E6, make a few tweaks to what you've pasted: [5). 6). and 7). here]

    5). In the Multisample editor, change the loaded wavetable in each Element. This will reinvent the core sound in each Element without ever touching a filter. For some obvious variation, I used these:

    E1 wavetable -> 045 - piano.wav
    E2 wavetable -> 096 - fm05.wav
    E3 wavetable -> 002 - sine squared.wav
    E4 wavetable -> 013 - pulse mk.wav
    E5 wavetable -> 065 - zeta noisy.wav
    E6 wavetable -> 006 - triangle multi.wav

    6). Here's the most important ... step. The Amp StepGen in the copied Element has maximum value in the first step, and minimum in the other five steps. We're going to lower and raise that in each pasted Element, to bring a different wavetable into focus at each point in time:

    E1 Amp StepGen -> Step1 __ __ __ __ __
    E2 Amp StepGen -> __ Step2 __ __ __ __
    E3 Amp StepGen -> __ __ Step3 __ __ __
    E4 Amp StepGen -> __ __ __ Step4 __ __
    E5 Amp StepGen -> __ __ __ __ Step5 __
    E6 Amp StepGen -> __ __ __ __ __ Step6

    7). The original copied Element had a Mixer pan setting of 100% left (-100). Once you're done with all tweaking, change the other five Pan settings in the Mixer to "sweep" the wavetables across the soundstage.

    E1 Mixer Pan-> (-)100%
    E2 Mixer Pan-> (-)60%
    E3 Mixer Pan-> (-)20%
    E4 Mixer Pan-> (+)20%
    E5 Mixer Pan-> (+)60%
    E6 Mixer Pan-> (+)100%

    8). Play some notes, and party like the Super Bowl just came to your hometown. All that's left here to do is to customize the preset however you want. This is a basic patch, and any adjustments that you make to a single Element will only occur *once* in the StepGen cycle. Here's only a handful of suggestions to get you started:



    ****************************************************************
    Optional Tweaks:

    ###Variation 1: There's 6 steps in each Element here, against 4 beats in the Sync value by default. This is going to give you a triplet feel. Raise/lower the number of steps to a 'power' of 4 if you want a more 'solid' result that's locked to the floor. Moving the Sync value higher will 'slow down' the feel; moving it lower will speed things up. A higher Freq setting speeds things up, and 'lower is slower' with this mode.

    A given number of Steps divides into your Sync or Freq setting. Of course, there's no law that says the Sync division or Freq has to be the same in each Element ... Check out what a single Sync change in one Element does to the overall 'feel' in this preset.

    ###Variation 2: Hard transitions mark each of the Steps here. If you want to 'Smooth' things out between wavetable entrances, you'll have to bring up a very high Smooth value in each Amp StepGen. Reason being: there's only one maximized step value for each Element, and the Smooth value applies to the 'silent' steps as well. Try adjusting just a few of the Amp StepGens to a Smooth value of 1000.

    ###Variation 3: You already have the Amp StepGen isolated, and sequencing through each wavetable. Now might be the time to consider a right-click Copy on this Modulator, and Pasting it into one of the filters, or Pitch. With a little DSP adjustment, each step will have a distinct filter setting. Use what you've already taken the time to build, and repurpose that in the other Modulators. It's easier to tweak with the base settings pasted in place.

    ###Variation 4: There's no rule that states the Elements all have to be in a rigid, 1 through 6 stepping sequence. Copy and paste the Amp Stepgens around to rearrange the sequencing in a flash. You can have one StepGen 'on hold' in Rapture's clipboard at all times, so adjust one Amp StepGen manually, and then give the preset the Rubik's Cube treatment.

    ###Variation 5: The Elements are all nicely separated, yet they're all tied together under the same preset. Anything that you change in a single Element makes an entrance *once* in the sequence. Maybe just an Insert (delay) FX on one, Multi oscillators on another, an octave Transpose on the next, a Pitch LFO vibrato on the fourth, and two different filter sweeps and DSP distortions on the last two Elements. Save early, and often.

    ###Variation 6: No one's saying that you have to use only single-cycle wavetables here ...

    ###Variation 7 through oo: See -> Your imagination.
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    Edit: I really do need to take a ten-fingered typing course. Mavis! Help me out here!
    post edited by b rock - 2007/02/01 13:30:08
    #5
    Nick P
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    RE: Rapture/DimPro: Bloopers, Outtakes, & Practical Jokes 2007/02/01 17:01:50 (permalink)
    Mucho thanks, B. Where is the "phatassalator" thread?

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    torhan
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    RE: Rapture/DimPro: Bloopers, Outtakes, & Practical Jokes 2007/02/02 08:15:23 (permalink)
    ORIGINAL: b rock
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    7). LFO Sighting: You can Shift+drag on any LFO waveform display to move the starting phase of the waveform. You can use the arrow keys to move phase by degrees, or Shift+arrow to move 10 degrees at a time. When you want to bail back out to the default, you can simply Copy LFO from an 'unused' one, and Paste LFO over your adjustments.

    But it's much faster to just left+right-click on the waveform with both buttons. That resets the phase to zero, and the waveform to Triangle [0 waveform]. The left+right click trick works in a lot of other situations as well. For example, a two-button click on any Sync control jumps it to the Freq setting.
    ****************************************************************



    Ahhh...needed this one! Thx!

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    coldsteal2
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    RE: Rapture/DimPro: Bloopers, Outtakes, & Practical Jokes 2007/02/05 04:39:34 (permalink)
    WOW this is cool, im printing this out!
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