tracks assigned to silent hardware

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squonk2
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2016/03/17 17:35:28 (permalink)

tracks assigned to silent hardware

Getting the error message "The following tracks and buses are currently assigned to silent hardware...".  This popped up the last time I opened my song file.  The only thing I have changed recently was to disable the High Definition Audio Bus in my windows 7 system devices... did this as I was getting some vocal delay when recording and someone suggested it in one of the forums.  I re-enabled it anyway as I solved the vox delay issue another way.  So not sure if this is causing the problem ?  Is there any way to re-attach or re-map the tracks and busses to the instruments/devices ?
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    John
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    Re: tracks assigned to silent hardware 2016/03/17 21:34:31 (permalink)
    All you need to do is reassign the tracks or buses to the hardware you have set in your preferences. Then save the project and the error wont pop up.   

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    John
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    HARDDRlVER
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    Re: tracks assigned to silent hardware 2017/05/14 11:17:29 (permalink)
    I just received the same error.
    I'm guessing I've gone too far in disabling the (laptop) on board sound card.
    I'm still and probably always will be a newbie at this.
    So I'm a bit confused where (in win 7 sound properties) the on board sound card leaves off and the interface begins.
    I see the entire win 7 sound properties window as being the properties of the on board sound card, and there should be nothing there...in order to give exclusivity to the interface sound card. That is, 'that' windows sound window would be completely empty...no?
    Prior to disabling everything in the window there were connection points to left and right pairs within the interface, as well as virtual connections to the Realtek, optical out and so on. I disabled everything in both playback and recording. I figured this is where you would get sound card conflicts.
    So what now? To a newbie like myself, your instructions 'all you gotta do...' is a bit vague, sorry.
    I thought I might go back and re-enable the virtual connections to the interface but disabling them also made them disappear completely.
    This win 7 'sound' properties window...where does it lie in the scheme of things? If 'something' has to be connected in that window, isn't that just another detour in the audio signal?
    Thanks for any help
    Jon
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    bitflipper
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    Re: tracks assigned to silent hardware 2017/05/14 12:51:54 (permalink)
    The Windows Sound applet is used mainly to set where Windows' bleeps and bloops go, and apps such as WMP and web browsers. It is not necessarily related to SONAR - other than as a convenient way for you to find out what hardware devices Windows knows about.
     
    Only devices listed in the control panel applet are available to SONAR. However, SONAR can send data to any of them. You can, for example, tell Windows to play its own sounds through the Realtek and still have SONAR go to your external interface. Or, like me, you can completely disable the Realtek via Device Manager so that it's invisible to Windows, to SONAR, and to any other audio application. This assures that all audio gets sent to my external interface, from music projects to YouTube videos to video game explosions.
     
    The way most people configure SONAR projects is to have all tracks and sub-busses ultimately end up at one master bus, which itself is routed to your audio hardware. (The exception would be if you needed alternate outputs, say for headphone mixes.) You can quickly verify that all your tracks' ultimate destinations are the master bus by muting it, which should make everything go silent. This will avoid most "silent bus" notifications, as long as that master bus is routed to a legit destination.
     
    (There are rare occasions when you intentionally want a silent track. For example, you might have a track whose sole purpose is to feed the sidechain input on a compressor but otherwise be silent. But for most projects, every track and bus' final destination should be a master bus that is routed to a working audio hardware device.)
     
    So if you get a "silent bus" warning, re-check the routing for each of your busses. Make sure none of them are set to "--- None ---" under the Output dropdown list. 
     
     


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    #4
    HARDDRlVER
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    Re: tracks assigned to silent hardware 2017/05/14 15:02:33 (permalink)
    Thank you for your timely response. That windows applet had all the pairs of my interface, an edirol ua101 10 in, 10 out as well as the optical and such. As I disabled one, the 'default' audio would drop down to the next available item.

    I've learned enough about this stuff that I half way understand you. The warning sign showed only that the master had no output. But I don't know where to change that, in preferences or at every track as one is added (?).
    And if the applet is only a reference window, am I really disabling the laptop audio card (as I know I should (for latency's sake). I'm not far enough into the game to deal with 'there are instances you might want to...'
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