32 bit float more headroom ?

Page: 123 > Showing page 1 of 3
Author
Art1820m
Max Output Level: -83 dBFS
  • Total Posts : 393
  • Joined: 2007/10/28 21:36:56
  • Location: LA
  • Status: offline
2012/04/12 15:08:32 (permalink)

32 bit float more headroom ?

Hi all, I heard about the 32 bit float for more headroom but never really got into it. Im assuming that after I do the Mix then I have to export using a higher bit rate, correct? then send it to Wavelab for mastering,. I would hear a difference if I compare 2 files one done with 32 or 64 bit , and one with 24 bit if I maximize both at -0.1 with same setting?

Intel Desktop From MARS, the planet ..  
application: Sonar  version 8.5.3 PE

Samplitude Pro X
sound card   Focusrite Scarlette

 
more of my stuff
http://www.cdbaby.com/Artist/Artbluevibe
#1

61 Replies Related Threads

    John
    Forum Host
    • Total Posts : 30467
    • Joined: 2003/11/06 11:53:17
    • Status: offline
    Re:32 bit float more headroom ? 2012/04/12 15:25:33 (permalink)
    Doubtful, no hardware outputs 32 bits or greater. The best you can hear is 24 bits. Some think its good to keep it 32 bits in the box for extra processing. However I am not convinced it makes any difference.

    Best
    John
    #2
    drewfx1
    Max Output Level: -9.5 dBFS
    • Total Posts : 6585
    • Joined: 2008/08/04 16:19:11
    • Status: offline
    Re:32 bit float more headroom ? 2012/04/12 15:46:21 (permalink)
    You would hear no difference under those circumstances.

     In order, then, to discover the limit of deepest tones, it is necessary not only to produce very violent agitations in the air but to give these the form of simple pendular vibrations. - Hermann von Helmholtz, predicting the role of the electric bassist in 1877.
    #3
    Wave
    Max Output Level: -87 dBFS
    • Total Posts : 174
    • Joined: 2012/04/10 10:14:55
    • Location: Sunny Bono Drive; first left on right
    • Status: offline
    Re:32 bit float more headroom ? 2012/04/12 15:53:11 (permalink)
    Please correct me if Im wrong-
    Its my understanding that 32 bit float is going on inside the program "Sonar" this means for example that sonar will not calculate a "clip" with a floating integer and thats how you hear people talking about "more headroom".
     
     Inside of sonar from the start of the signal chain all the way to the Sound Cards Main out.  But not after that point your sound card will have to convert the float to a bit integer at that point, and that is where you'll get your "clip".
     
    If your meters all the way to the Mains out are showing red clips you are probally not clipping a thing as long as your Mains (soundcard) is not showing a clip.
     
    *Warning*
    This has nothing to do with plugins, non float plugins will Clip internally and you wont know it.  So if your not sure about your plugins stay out of the red on all meters and always out of the red on the Mains.
     
    What good is all this info?  To put it short when the headroom for a 32 bit float is converted by the Sound card to bit data it is doing exactly that "converting" and that is where you get a small loss in sound quality.  Whenever this converting is taking place. 
     
     And also as John had mentioned the sound will only be as good as the Sound Cards bit depth conversion of your A/D converters.

    Cheers,

    Wave




    Sonar Producer Expanded X1d 64
    Windows 7 Pro SP1, i7-2600k 3.4GHz, Crucial SSD Drives,
    16 GB1866MHz Ram, Radeon HD6800-3 displays
    Lynx L22 Sound Card , Mackie HR624 Monitors
    PCR-500 Keyboard Controller
    #4
    Art1820m
    Max Output Level: -83 dBFS
    • Total Posts : 393
    • Joined: 2007/10/28 21:36:56
    • Location: LA
    • Status: offline
    Re:32 bit float more headroom ? 2012/04/12 16:07:20 (permalink)
      Thanks for the reply , how do you suggest I do my exporting?

    Intel Desktop From MARS, the planet ..  
    application: Sonar  version 8.5.3 PE

    Samplitude Pro X
    sound card   Focusrite Scarlette

     
    more of my stuff
    http://www.cdbaby.com/Artist/Artbluevibe
    #5
    vlab
    Max Output Level: -86 dBFS
    • Total Posts : 239
    • Joined: 2003/11/14 14:18:24
    • Location: Montreal, Canada
    • Status: offline
    Re:32 bit float more headroom ? 2012/04/12 16:10:40 (permalink)
    Hi all, I heard about the 32 bit float for more headroom but never really got into it. Im assuming that after I do the Mix then I have to export using a higher bit rate, correct? then send it to Wavelab for mastering,. I would hear a difference if I compare 2 files one done with 32 or 64 bit , and one with 24 bit if I maximize both at -0.1 with same setting?



    I'm not sure you use the word headroom for the right purpose.


    32 bit does not give you more headroom, not any bit rate...


    what gives headroom, is to plan/leave some.... it's a technical decision. not a DAW feature. 


    32 bit audio would make sense if you like to leave big amounts of headroom out of your audio files, 
    or if you make music that makes lots uses of dynamics. 
    or if you tend to print your reverbs and other quiet sources to audio. 

    HTH


    V










    #6
    John
    Forum Host
    • Total Posts : 30467
    • Joined: 2003/11/06 11:53:17
    • Status: offline
    Re:32 bit float more headroom ? 2012/04/12 16:15:16 (permalink)
    Art1820m


      Thanks for the reply , how do you suggest I do my exporting?


    I stay with 24 bits until I burn to CD which is 16 bits.

    Best
    John
    #7
    Art1820m
    Max Output Level: -83 dBFS
    • Total Posts : 393
    • Joined: 2007/10/28 21:36:56
    • Location: LA
    • Status: offline
    Re:32 bit float more headroom ? 2012/04/12 16:22:56 (permalink)
    In that case how can I achieve the loudest volume possible? Im using Izotope 5 (IRC 3) with the settings of -0.1  2- 3 db reduction. still not loud enough compared to some songs. Im confused .

    Intel Desktop From MARS, the planet ..  
    application: Sonar  version 8.5.3 PE

    Samplitude Pro X
    sound card   Focusrite Scarlette

     
    more of my stuff
    http://www.cdbaby.com/Artist/Artbluevibe
    #8
    Art1820m
    Max Output Level: -83 dBFS
    • Total Posts : 393
    • Joined: 2007/10/28 21:36:56
    • Location: LA
    • Status: offline
    Re:32 bit float more headroom ? 2012/04/12 16:26:49 (permalink)
    I also have an analog board to sum into, I dont know if this would help

    Intel Desktop From MARS, the planet ..  
    application: Sonar  version 8.5.3 PE

    Samplitude Pro X
    sound card   Focusrite Scarlette

     
    more of my stuff
    http://www.cdbaby.com/Artist/Artbluevibe
    #9
    John
    Forum Host
    • Total Posts : 30467
    • Joined: 2003/11/06 11:53:17
    • Status: offline
    Re:32 bit float more headroom ? 2012/04/12 16:29:21 (permalink)
    Wave


    Please correct me if Im wrong-
    Its my understanding that 32 bit float is going on inside the program "Sonar" this means for example that sonar will not calculate a "clip" with a floating integer and thats how you hear people talking about "more headroom".
     
     Inside of sonar from the start of the signal chain all the way to the Sound Cards Main out.  But not after that point your sound card will have to convert the float to a bit integer at that point, and that is where you'll get your "clip".
     
    If your meters all the way to the Mains out are showing red clips you are probally not clipping a thing as long as your Mains (soundcard) is not showing a clip.
     
    *Warning*
    This has nothing to do with plugins, non float plugins will Clip internally and you wont know it.  So if your not sure about your plugins stay out of the red on all meters and always out of the red on the Mains.
     
    What good is all this info?  To put it short when the headroom for a 32 bit float is converted by the Sound card to bit data it is doing exactly that "converting" and that is where you get a small loss in sound quality.  Whenever this converting is taking place. 
     
     And also as John had mentioned the sound will only be as good as the Sound Cards bit depth conversion of your A/D converters.


    Actually this is more complicated than it may seem. First the file depth has little to do with X1's processing bit depth. Then its a question of which audio engine is used 32 bit or 64 bit. Then it depends on the plugins used. Some are full 64 bit and process at 64 bits. Others are 64 bit but process at 32 bits. Still others are 32 bits yet process at 64 bits. The bit metter can let one know what a plugin is doing. Also the FX bin has indicators that show the processing depth of each plugin. Those lines on the bottom of each plugin indicates stereo and bit depth in the FX bin. 4 lines are 64 bit. 2 lines are  32 bit. I hope I have that right.

    All things being equal I can't see how a 32 bit audio file is going to have any real advantage to a 24 bit file. At the  processing level  in X1 as above it really depends on what is going on.

    What one has to think about is what do you gain from very large files 32 vs 24 bits that no one can ever hear.

    Best
    John
    #10
    drewfx1
    Max Output Level: -9.5 dBFS
    • Total Posts : 6585
    • Joined: 2008/08/04 16:19:11
    • Status: offline
    Re:32 bit float more headroom ? 2012/04/12 16:45:16 (permalink)
    Wave


    Please correct me if Im wrong-
    Its my understanding that 32 bit float is going on inside the program "Sonar" this means for example that sonar will not calculate a "clip" with a floating integer and thats how you hear people talking about "more headroom".
     
     Inside of sonar from the start of the signal chain all the way to the Sound Cards Main out.  But not after that point your sound card will have to convert the float to a bit integer at that point, and that is where you'll get your "clip".
     
    If your meters all the way to the Mains out are showing red clips you are probally not clipping a thing as long as your Mains (soundcard) is not showing a clip.
     
    This is basically correct, but note that writing to a 16 or 24 bit (fixed point) file will also clip any samples over 0dBFS. 
    *Warning*
    This has nothing to do with plugins, non float plugins will Clip internally and you wont know it.  So if your not sure about your plugins stay out of the red on all meters and always out of the red on the Mains.
     
    Almost all VST plugins are in floating point, as is the VST interface protocol. So if a VST plugin "clips", it's because it's programmers made it do so intentionally for some reason (to emulate analog clipping for instance), and not necessarily at 0dBFS. But some HW DSP plugins didn't use floating point, nor would external inserts. So you want to make sure you know what you're doing if you send a plugin a signal that goes over 0dBFS.

    What good is all this info?  To put it short when the headroom for a 32 bit float is converted by the Sound card to bit data it is doing exactly that "converting" and that is where you get a small loss in sound quality.  Whenever this converting is taking place. 
        
    The "loss in sound quality" is purely theoretical in this case (i.e at the output). When going from 32 to 24 bits, you'd never ever hear any difference in the real world.

     In order, then, to discover the limit of deepest tones, it is necessary not only to produce very violent agitations in the air but to give these the form of simple pendular vibrations. - Hermann von Helmholtz, predicting the role of the electric bassist in 1877.
    #11
    BenMMusTech
    Max Output Level: -49 dBFS
    • Total Posts : 2606
    • Joined: 2011/05/23 16:59:57
    • Location: Warragul, Victoria-Australia
    • Status: offline
    Re:32 bit float more headroom ? 2012/04/12 16:45:53 (permalink)
    Ok John and I might disagree on this but I'm going to try and explain. 

    Headroom is probably not the right word but it is if we were in analogue land. This is a highly contentious issue.

    Ok so your converters are only 24 bits and no convter yet even uses all those bits I'm not going to try and explain but do some research and you will understand 

    Now john is dead on you must not clip your converters but once you are inside your work station Sonar and as long as the 32 fp button is on it is virtually impossible to distort the program audio try it push a compressor into the red freeze the track make sure the freeze button is also set to 32fp. It's impossible to clip at 64fp but not effects  are 64 bit fp this is why I stick to 32 bit fp.

    Now this is where the idea of headroom comes in an analogue desk has typically 20 db of headroom at unity. Meaning I can push the program audio into the red without distortion.

    Does all that makes sense?


    You are  talking about mastering?  Ok this is where it might confuse you and learning some mixing techniques might help.


    Now on the mix buss 32 bit fp won't help you, yes by all means export your master file at 32 bit fp this way all your effects are processed at 32 bit fp. 


    This is where it gets contentious again some say you can't hear the difference but theoretically your time based effects reverbs delays can be heard better when you finally bounce down and dither to 16 bit.


    Ok have you got that?  


    You have a mixing problem and whilst IMHO 32 bit fp will make your mixes sound better it has nothing to do with getting hotter masters. Fixing the mix or learning how to master will.


    Ok John if u have an issue with anything I have said pm me and we will discuss it. 


    Ben

    Benjamin Phillips-Bachelor of Creative Technology (Sound and Audio Production), (Hons) Sonic Arts, MMusTech (Master of Music Technology), M.Phil (Fine Art)
    http://1331.space/
    https://thedigitalartist.bandcamp.com/
    http://soundcloud.com/aaudiomystiks
    #12
    Wave
    Max Output Level: -87 dBFS
    • Total Posts : 174
    • Joined: 2012/04/10 10:14:55
    • Location: Sunny Bono Drive; first left on right
    • Status: offline
    Re:32 bit float more headroom ? 2012/04/12 16:54:15 (permalink)
    Hey John thanks for the response.
     
    I was under the impression that the lines under the plugins indicate 2 for Stereo and 4 for Surround plugin.
     
    In answer to Art1820m
     
    I use the K-system for my mixes.  I can't go into detail about exporting to get the best sound possible. It's a rather broad topic that would be better for a teacher.  But rest assured that the people making hit after hit are not the boyscouts.  I'm always a learner.  Always!

    Cheers,

    Wave




    Sonar Producer Expanded X1d 64
    Windows 7 Pro SP1, i7-2600k 3.4GHz, Crucial SSD Drives,
    16 GB1866MHz Ram, Radeon HD6800-3 displays
    Lynx L22 Sound Card , Mackie HR624 Monitors
    PCR-500 Keyboard Controller
    #13
    drewfx1
    Max Output Level: -9.5 dBFS
    • Total Posts : 6585
    • Joined: 2008/08/04 16:19:11
    • Status: offline
    Re:32 bit float more headroom ? 2012/04/12 17:10:24 (permalink)
    Wave


    Hey John thanks for the response.
     
    I was under the impression that the lines under the plugins indicate 2 for Stereo and 4 for Surround plugin.
     
    You're sort of both correct - look up "FX bin, mono/stereo/surround indicator" in the help file:

    You get different numbers of lines for mono/stereo/surround, but these lines are "doubled" for plugs that allow 64bit communication between the plugin and Sonar.

    Also note that a plugin that communicates with Sonar at 32bits might still be processing internally at 64bits.

     In order, then, to discover the limit of deepest tones, it is necessary not only to produce very violent agitations in the air but to give these the form of simple pendular vibrations. - Hermann von Helmholtz, predicting the role of the electric bassist in 1877.
    #14
    Chregg
    Max Output Level: -51.5 dBFS
    • Total Posts : 2382
    • Joined: 2010/02/22 06:14:27
    • Location: Perth, Scotland
    • Status: offline
    Re:32 bit float more headroom ? 2012/04/12 17:21:54 (permalink)
    as far as the headroom goes, its the scope of calculations at your disposal !! think about it, you have a project with 70 tracks of audio, 50 tracks of softsynths, video, busses, **** loads of processors, the full works, apart from a powerful machine, your gonna want a good calculator cuz thats a lot of maths going on there, and with 64 fp, theres an obsene amount of scope as far as those calculations go !!!!! having sonar set to 32 or 64 for recording, sonar takes the 24 bit word converted by your interface and recalculates it with more levels of measurement, fp is more for itb processing, i work with 64 fp period !!!
    #15
    Chregg
    Max Output Level: -51.5 dBFS
    • Total Posts : 2382
    • Joined: 2010/02/22 06:14:27
    • Location: Perth, Scotland
    • Status: offline
    Re:32 bit float more headroom ? 2012/04/12 17:24:15 (permalink)
    the other thing is 64 bit fp is better to process 24 bit files compared to 32 fp, cuz 32 bit fp is a 24 bit word any way, so theres less errors when normalising the numbers at 64 rather than 32 !!
    #16
    drewfx1
    Max Output Level: -9.5 dBFS
    • Total Posts : 6585
    • Joined: 2008/08/04 16:19:11
    • Status: offline
    Re:32 bit float more headroom ? 2012/04/12 17:30:52 (permalink)
    Chregg

    your gonna want a good calculator cuz thats a lot of maths going on there, and with 64 fp, theres an obsene amount of scope as far as those calculations go !!!!! 
    There's already an obscene amount of resolution in 32 bit floating point.

    64 bit double precision is mainly useful for iterative processing where you're doing thousands of iterations. 

     In order, then, to discover the limit of deepest tones, it is necessary not only to produce very violent agitations in the air but to give these the form of simple pendular vibrations. - Hermann von Helmholtz, predicting the role of the electric bassist in 1877.
    #17
    John
    Forum Host
    • Total Posts : 30467
    • Joined: 2003/11/06 11:53:17
    • Status: offline
    Re:32 bit float more headroom ? 2012/04/12 17:33:54 (permalink)
    BenMMusTech


    Ok John and I might disagree on this but I'm going to try and explain. 

    Headroom is probably not the right word but it is if we were in analogue land. This is a highly contentious issue.

    Ok so your converters are only 24 bits and no convter yet even uses all those bits I'm not going to try and explain but do some research and you will understand 

    Now john is dead on you must not clip your converters but once you are inside your work station Sonar and as long as the 32 fp button is on it is virtually impossible to distort the program audio try it push a compressor into the red freeze the track make sure the freeze button is also set to 32fp. It's impossible to clip at 64fp but not effects  are 64 bit fp this is why I stick to 32 bit fp.

    Now this is where the idea of headroom comes in an analogue desk has typically 20 db of headroom at unity. Meaning I can push the program audio into the red without distortion.

    Does all that makes sense?


    You are  talking about mastering?  Ok this is where it might confuse you and learning some mixing techniques might help.


    Now on the mix buss 32 bit fp won't help you, yes by all means export your master file at 32 bit fp this way all your effects are processed at 32 bit fp. 


    This is where it gets contentious again some say you can't hear the difference but theoretically your time based effects reverbs delays can be heard better when you finally bounce down and dither to 16 bit.


    Ok have you got that?  


    You have a mixing problem and whilst IMHO 32 bit fp will make your mixes sound better it has nothing to do with getting hotter masters. Fixing the mix or learning how to master will.


    Ok John if u have an issue with anything I have said pm me and we will discuss it. 


    Ben


    First I don't think I said anything about clipping. But it doesn't matter. The rest I not sure I understand so I am not in opposition on it. Simply because I have no idea what you are saying. But don't let that bother you.

    Best
    John
    #18
    Chregg
    Max Output Level: -51.5 dBFS
    • Total Posts : 2382
    • Joined: 2010/02/22 06:14:27
    • Location: Perth, Scotland
    • Status: offline
    Re:32 bit float more headroom ? 2012/04/12 17:49:23 (permalink)
    "64 bit double precision is mainly useful for iterative processing where you're doing thousands of iterations." i think the same could be said for 32 fp my man !!!
    #19
    Chregg
    Max Output Level: -51.5 dBFS
    • Total Posts : 2382
    • Joined: 2010/02/22 06:14:27
    • Location: Perth, Scotland
    • Status: offline
    Re:32 bit float more headroom ? 2012/04/12 17:57:39 (permalink)
    i mean 32 bit fp is roughly 6.277101735 x 10 ^ 57 level of resolution, and 64 bit fp 9.007199255 x 10 ^ 15 with the exponent of 11, those kinda calculations make it compelling to use 64 fp, fairs do's, whether you can hear the difference is anutha question, but im happy in the knowledge with that kinda maths **** with my **** !!!
    #20
    Wave
    Max Output Level: -87 dBFS
    • Total Posts : 174
    • Joined: 2012/04/10 10:14:55
    • Location: Sunny Bono Drive; first left on right
    • Status: offline
    Re:32 bit float more headroom ? 2012/04/12 18:10:34 (permalink)
    Drewfxs1
    The thing I don't understand is why does the bit meter show only 32 bits after a 64 bit synth or pluging.  Not all plugins do this though (but most).  To me it means those plugins are not running at 64 bit.  64 bits going in but 32 bits comming out (means 32bit plugin) correct.  Isn't a mathmatical conversion is taking place.  Kind of makes the whole 64 bit hog wash in that case.
     

    Cheers,

    Wave




    Sonar Producer Expanded X1d 64
    Windows 7 Pro SP1, i7-2600k 3.4GHz, Crucial SSD Drives,
    16 GB1866MHz Ram, Radeon HD6800-3 displays
    Lynx L22 Sound Card , Mackie HR624 Monitors
    PCR-500 Keyboard Controller
    #21
    John
    Forum Host
    • Total Posts : 30467
    • Joined: 2003/11/06 11:53:17
    • Status: offline
    Re:32 bit float more headroom ? 2012/04/12 18:25:40 (permalink)
    Just as I said above just because a plugin is 64 bits doesn't mean it processes at 64 bits. The two things have nothing to do with one another.

    Best
    John
    #22
    Chregg
    Max Output Level: -51.5 dBFS
    • Total Posts : 2382
    • Joined: 2010/02/22 06:14:27
    • Location: Perth, Scotland
    • Status: offline
    Re:32 bit float more headroom ? 2012/04/12 18:28:59 (permalink)
    "Just as I said above just because a plugin is 64 bits doesn't mean it processes at 64 bits. The two things have nothing to do with one another." yeah plug-in architecture and internal processing is two separate things !!!!
    #23
    BenMMusTech
    Max Output Level: -49 dBFS
    • Total Posts : 2606
    • Joined: 2011/05/23 16:59:57
    • Location: Warragul, Victoria-Australia
    • Status: offline
    Re:32 bit float more headroom ? 2012/04/12 18:30:06 (permalink)
    Yea that's the thing I always forget and chregg and drew have brought it up is the higher the integer rate the less mistakes in processing.  Ill leave it to thoses two to explain it better they are better at this than I am. 

    I always think of the mixing side of things I think that's we're John is confused by what I say.

    Once we're inside the box I describing it as clipping but it's more to do with mistakes and calculation. Yea drew and chregg.

    See I'm taking in analogue audio land so what were really talking about is integer floating point. I describe it in an analogue way 32 bit bit gives us this much headroom but it's more about the Mathis calculating and mistakes.

    Yea the chregg and drew?

    One thing the original poster can do is work out how many tracks he is mixing say 30tracks and use the trim on the master bus and turn it down by up to 10 db giving you a better chance of hitting the right levels for mastering.

    Also use your rms meters and aim for -18 db average level on all your individual tracks this will make mixing and mastering easier use the the trim again so you can hit those ranges.

    This will help than more than worrying about 32 bit Fp and integer numbers

    Ben

    Benjamin Phillips-Bachelor of Creative Technology (Sound and Audio Production), (Hons) Sonic Arts, MMusTech (Master of Music Technology), M.Phil (Fine Art)
    http://1331.space/
    https://thedigitalartist.bandcamp.com/
    http://soundcloud.com/aaudiomystiks
    #24
    Chregg
    Max Output Level: -51.5 dBFS
    • Total Posts : 2382
    • Joined: 2010/02/22 06:14:27
    • Location: Perth, Scotland
    • Status: offline
    Re:32 bit float more headroom ? 2012/04/12 18:34:29 (permalink)
    Ben float point and integer is two different things pal, to a computer 10 is an integer, 10.0 would be classed as fp, cuz of the decimal value, as far as the mixing goes, its still a 24 bit word, justn that is being processed with fp calculations
    #25
    Wave
    Max Output Level: -87 dBFS
    • Total Posts : 174
    • Joined: 2012/04/10 10:14:55
    • Location: Sunny Bono Drive; first left on right
    • Status: offline
    Re:32 bit float more headroom ? 2012/04/12 18:35:08 (permalink)
    Hey John
     
    What I think your saying Is that a plugin labeled 64bit means that it works on a 64bit platform but is not calculating at 64bit. 
     
    The plugin is still just a 32bit plugin.  But some plugins do work at a 64bit level.  I verified using the bitscope
    before and after all of my plugins just incase I have meters bouncing in the red that can not be easily changed.
     
    If that makes any sense.

    Cheers,

    Wave




    Sonar Producer Expanded X1d 64
    Windows 7 Pro SP1, i7-2600k 3.4GHz, Crucial SSD Drives,
    16 GB1866MHz Ram, Radeon HD6800-3 displays
    Lynx L22 Sound Card , Mackie HR624 Monitors
    PCR-500 Keyboard Controller
    #26
    Chregg
    Max Output Level: -51.5 dBFS
    • Total Posts : 2382
    • Joined: 2010/02/22 06:14:27
    • Location: Perth, Scotland
    • Status: offline
    Re:32 bit float more headroom ? 2012/04/12 18:36:39 (permalink)
    "What I think your saying Is that a plugin labeled 64bit means that it works on a 64bit platform but is not calculating at 64bit." you got it !!!!
    #27
    John
    Forum Host
    • Total Posts : 30467
    • Joined: 2003/11/06 11:53:17
    • Status: offline
    Re:32 bit float more headroom ? 2012/04/12 18:38:42 (permalink)
    Wave


    Hey John
     
    What I think your saying Is that a plugin labeled 64bit means that it works on a 64bit platform but is not calculating at 64bit. 
     
    The plugin is still just a 32bit plugin.  But some plugins do work at a 64bit level.  I verified using the bitscope
    before and after all of my plugins just incase I have meters bouncing in the red that can not be easily changed.
     
    If that makes any sense.


    You have it right. 

    Best
    John
    #28
    John
    Forum Host
    • Total Posts : 30467
    • Joined: 2003/11/06 11:53:17
    • Status: offline
    Re:32 bit float more headroom ? 2012/04/12 18:42:36 (permalink)
    Chregg, Its often a difficult idea to get across. Thanks

    Best
    John
    #29
    John T
    Max Output Level: -7.5 dBFS
    • Total Posts : 6783
    • Joined: 2006/06/12 10:24:39
    • Status: offline
    Re:32 bit float more headroom ? 2012/04/12 18:45:46 (permalink)
    Throwing in some tangential food for thought here: it's easy to worry about this stuff WAY too much. There's a lot to be said for just assuming the people building the tools have done their job right, getting on with mixing, and seeing where you end up. If you're getting unsatisfactory mixes, then tracking down and eliminating all your plugs that are processing at 32 bit rather than 64, or whatever, will not make the difference you're looking for. Not saying it's not interesting or worth discussing, but the importance of this stuff tends to get way overstated on forums like this.

    http://johntatlockaudio.com/
    Self-build PC // 16GB RAM // i7 3770k @ 3.5 Ghz // Nofan 0dB cooler // ASUS P8-Z77 V Pro motherboard // Intel x-25m SSD System Drive // Seagate RAID Array Audio Drive // Windows 10 64 bit // Sonar Platinum (64 bit) // Sonar VS-700 // M-Audio Keystation Pro 88 // KRK RP-6 Monitors // and a bunch of other stuff
    #30
    Page: 123 > Showing page 1 of 3
    Jump to:
    © 2025 APG vNext Commercial Version 5.1