Helpful Reply64 bit double precision engine - on or off ?

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noynekker
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2012/11/08 23:36:38 (permalink)

64 bit double precision engine - on or off ?

Perhaps I don't fully understand what the "64 bit double precision engine" checkbox in preferences really does.
If I'm running Windows 64 bit, and Sonar 64 bit, wouldn't I always want it on ?
 
From reading some of the information Cakewalk has on their website about this:
 
"The 64-bit Double Precision Engine provides greater resolution, meaning more accurate audio reproduction and more headroom. You'll especially notice the benefits of the 64-bit Double Precision Engine when working in large projects containing many audio tracks and plugs-ins. Your chances of clipping will be significantly reduced."
It's what we all want.
I also wonder why when I first installed Sonar X2-64 bit, the default setting was to have it turned off ?
 
When I export my 24 bit recorded project to 16 bit CD audio, there it is again, an option to turn on or off the "64 bit double precision engine"
I guess it's asking me to choose whether I want to include the 64 bit engine in my mixdown, but I'm not sure, because I can't hear a difference.
 
When I was running Sonar X1 on my 32 bit system, the "64 bit double precision engine" was still an option to turn on or off.
 
Is anyone out there just leaving it on all the time, or off all the time ?
 

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#1
Bristol_Jonesey
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Re:64 bit double precision engine - on or off ? 2012/11/09 03:25:55 (permalink)
I leave it on all the time.

Using it means there will be less rounding errors when converting from a floating point file (which is what Sonar natively works in) to a fixed point format, such as the 126 bit for CD's

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Mully
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Re:64 bit double precision engine - on or off ? 2012/11/09 06:33:19 (permalink)
One thing I noticed was that the 64 bit plug ins then indicated correctly that they were 64bit... two dots underlining them when the box is ticked.

Cheers.

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digi2ns
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Re:64 bit double precision engine - on or off ? 2012/11/09 08:22:09 (permalink)
Id leave it on.


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gswitz
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Re:64 bit double precision engine - on or off ? 2012/11/09 08:57:47 (permalink)
on unless you are troubleshooting a problem.
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garrigus
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Re:64 bit double precision engine - on or off ? 2012/11/09 09:45:29 (permalink)
It's an option because it consumes more processing power. But these days, most people have plenty of PC horsepower, so leaving it on isn't a problem.

Scott

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moffdnb
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Re:64 bit double precision engine - on or off ? 2012/11/09 11:06:23 (permalink)
Isn't it only of benefit "ON" when you Bounce or export?
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drewfx1
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Re:64 bit double precision engine - on or off ? 2012/11/09 12:36:54 (permalink) ☄ Helpfulby Ionian 2017/05/25 18:51:01
It just does internal mathematical calculations with more precision (64 bits instead of 32) and is different from the 64 bit OS or SW versions, which involve memory addressing instead of calculations.

As a general idea, you can think of it in terms of dividing 10/6 and the result is 1.666666667 instead of 1.67.

But in reality (despite what some people's imagination tells them) 32bit single precision floating point already puts calculation errors far below ever being audible, so whether you turn it on or not doesn't really matter. And it has no effect on whether or not plugins use 32 bits  or 64 bits internally (programmers use what is needed when it is appropriate - 64 bit calculation becomes important for things like recursive processing, but not for simple adding or multiplying).

And the statement that, "Your chances of clipping will be significantly reduced", though technically correct, is particularly humorous in that 32 bits already provides hundreds of dB's of headroom over 0dBFS when in the real world no one ever goes more than a few dB's above 0dB (either by accident or when they're intentionally trying to distort something). But it does show that this is intended to impress people who don't understand math rather than provide any practical benefit. 

 In order, then, to discover the limit of deepest tones, it is necessary not only to produce very violent agitations in the air but to give these the form of simple pendular vibrations. - Hermann von Helmholtz, predicting the role of the electric bassist in 1877.
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Tom F
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Re:64 bit double precision engine - on or off ? 2012/11/09 13:58:25 (permalink)
why people STILL and always confuse a wordlenght in summing with the bit resolution of a programcode ???

the first is pure audiosumming mathematics the other is related to how a software can (just one example) adress memory 

totally two pair of shoes

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FastBikerBoy
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Re:64 bit double precision engine - on or off ? 2012/11/09 14:05:40 (permalink)
I have it off (I think) for normal use but turn it on for export or bounce. no reason other than I'd completely forgotten about it.
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gswitz
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Re:64 bit double precision engine - on or off ? 2012/11/20 22:03:14 (permalink)
I found this interesting... it would suggest that if you are getting audio dropouts due to processing power constraints you might try turning off the double precision floats (64)...

http://en.wikipedia.org/wiki/Double_precision

Execution speed with double-precision arithmetic Using floating-point variables and mathematical functions (sin(), cos(), atan2(), log(), exp(), sqrt() are the most popular ones) of double precision as opposed to single precision comes at execution cost: the operations with double precision are usually slower. On average, on a PC of year 2012 build, calculations with double precision are 1.1 - 1.6 times slower than with single precision.
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SuperG
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Re:64 bit double precision engine - on or off ? 2012/11/20 23:23:49 (permalink)
drewfx1


It just does internal mathematical calculations with more precision (64 bits instead of 32) and is different from the 64 bit OS or SW versions, which involve memory addressing instead of calculations.

As a general idea, you can think of it in terms of dividing 10/6 and the result is 1.666666667 instead of 1.67.

But in reality (despite what some people's imagination tells them) 32bit single precision floating point already puts calculation errors far below ever being audible, so whether you turn it on or not doesn't really matter. And it has no effect on whether or not plugins use 32 bits  or 64 bits internally (programmers use what is needed when it is appropriate - 64 bit calculation becomes important for things like recursive processing, but not for simple adding or multiplying).

And the statement that, "Your chances of clipping will be significantly reduced", though technically correct, is particularly humorous in that 32 bits already provides hundreds of dB's of headroom over 0dBFS when in the real world no one ever goes more than a few dB's above 0dB (either by accident or when they're intentionally trying to distort something). But it does show that this is intended to impress people who don't understand math rather than provide any practical benefit. 

I agree....and I think that Sonar uses 64-bit fp simply because they can. A 64-bit cpu isn't gonna run any faster using 32-bit flops...
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arachnaut
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Re:64 bit double precision engine - on or off ? 2012/11/20 23:55:47 (permalink)
A long time ago there was an 80387 Floating Point chip that was added to Pentium systems to do floating point.
This is now called the x87 FPU and there are several of these floating point engines inside our new Intel CPUs.
It doesn't matter if we run the CPU in 64 bit mode or not - the Floating point engines are capable of 32 or 64-bit operations. It's the same chip cell inside.

Since the CPUs can schedule lots of things to run in parallel - integer units, FPU, etc. - the Floating Point width does not matter a whole lot. Check your CPU and if you notice a difference turn it off.

Here are some references about Floating Point math

What Every Computer Scientist Should Know About Floating-Point Arithmetic
http://docs.oracle.com/cd/E19957-01/806-3568/ncg_goldberg.html

Here is a reference for the differences in CPU architecture:

Summary of differences in Intel 32-bit and 64-bit run time models
http://www.arachnaut.net/txt/64bit.html


Intel Manuals:
http://www.intel.com/content/www/us/en/processors/architectures-software-developer-manuals.html



EDIT: added Intel manuals link
post edited by arachnaut - 2012/11/21 00:29:55

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#13
ampfixer
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Re:64 bit double precision engine - on or off ? 2012/11/20 23:59:30 (permalink)
Back when X1 was new, the 64 bit precision setting was a suspect in the bug hunt. I shut it off then and never turned it on again. D'oh!

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bobguitkillerleft
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Re:64 bit double precision engine - on or off ? 2012/11/21 07:26:58 (permalink)
Always on here,X2 and I are walking together at a leisurely pace,though the clip fades are a new nuisance,that I have to learn better.
Bob

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SuperG
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Re:64 bit double precision engine - on or off ? 2012/11/21 07:28:41 (permalink)
arachnaut


A long time ago there was an 80387 Floating Point chip that was added to Pentium systems to do floating point.
This is now called the x87 FPU and there are several of these floating point engines inside our new Intel CPUs.
It doesn't matter if we run the CPU in 64 bit mode or not - the Floating point engines are capable of 32 or 64-bit operations. It's the same chip cell inside.

Since the CPUs can schedule lots of things to run in parallel - integer units, FPU, etc. - the Floating Point width does not matter a whole lot. Check your CPU and if you notice a difference turn it off.

Here are some references about Floating Point math

What Every Computer Scientist Should Know About Floating-Point Arithmetic
http://docs.oracle.com/cd/E19957-01/806-3568/ncg_goldberg.html

Here is a reference for the differences in CPU architecture:

Summary of differences in Intel 32-bit and 64-bit run time models
http://www.arachnaut.net/txt/64bit.html


Intel Manuals:
http://www.intel.com/content/www/us/en/processors/architectures-software-developer-manuals.html



EDIT: added Intel manuals link





It was a big deal when Intel introduced the '486 - because it was the first x86 to have the FPU built-in on board, as opposed to a separate, optional chip. (the FPU-less 486SX was a mistake..)

I worked on a contract around that time for some air traffic mapping software to replace an application that required an FPU. The original application performance sucked because nobody had an FPU then, and emulation was slow. We did it using fixed point and one of the first 16-bit editions of Delphi and looked like heros....

Them were the days...

Today, FPU's are taken for granted...
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bobguitkillerleft
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Re:64 bit double precision engine - on or off ? 2012/11/21 07:42:20 (permalink)
The 486......hmmm,wasn't that back in the 60's?

Sorry,just joking,if some one told me 3 years ago I'd be recording again,with a laptop,I would have laughed,and run away!
Cheers
Bob

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DeveryH
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Re:64 bit double precision engine - on or off ? 2012/11/21 07:45:07 (permalink)
What I don't understand is if the 64 bit floating engine is so good or even better, why even have an option to turn it off or on?
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bobguitkillerleft
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Re:64 bit double precision engine - on or off ? 2012/11/21 08:01:16 (permalink)
spanky


What I don't understand is if the 64 bit floating engine is so good or even better, why even have an option to turn it off or on?

I tend to agree,however I'm guessing it's for those of us that don't have late model CPU's?
Bob

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arachnaut
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Re:64 bit double precision engine - on or off ? 2012/11/21 09:40:53 (permalink)
spanky


What I don't understand is if the 64 bit floating engine is so good or even better, why even have an option to turn it off or on?

My guess would be that it was added a long time ago, when it may have made a difference, and never removed.

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jasonringer
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Re:64 bit double precision engine - on or off ? 2013/06/22 11:26:33 (permalink)
I know this is an older thread, but I thought this info might be useful.
 
I use Guitar Rig 5 pro for all my guitar work, and of course I like to run it as close to real time as possible.
 
With Double Precision on, I was getting crackles occasionally on my lowest latency settings, but when I turned it off, it was perfectly smooth.
 
My system is a not so great AMD quad core build with the Athlon ii X4 631 processor (2.6ghz). and guitar rig seems to not multi thread very well (when monitoring, one cpu would be 50%+ while the others were below 5% most of the time). so for this application, gaining that bit of processing by turning it off was extremely useful, as it may be for anyone who runs vst amp sims or other similar effects.
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CJaysMusic
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Re:64 bit double precision engine - on or off ? 2013/06/22 11:55:04 (permalink)
jasonringer
I know this is an older thread, but I thought this info might be useful.
 
I use Guitar Rig 5 pro for all my guitar work, and of course I like to run it as close to real time as possible.
 
With Double Precision on, I was getting crackles occasionally on my lowest latency settings, but when I turned it off, it was perfectly smooth.
 
My system is a not so great AMD quad core build with the Athlon ii X4 631 processor (2.6ghz). and guitar rig seems to not multi thread very well (when monitoring, one cpu would be 50%+ while the others were below 5% most of the time). so for this application, gaining that bit of processing by turning it off was extremely useful, as it may be for anyone who runs vst amp sims or other similar effects.


This is because your system could not handle it at that latency setting. I use Guitar Rig 5 without any crackles a latency of 1.2ms and with the 64nbit engine on.
You can leave the 64bit engine off and just enable it upon bouncing and exporting and you will achieve all the benefits of it. This is because when you record in sonar, its non destructive, so Sonar doesn't print anything. But its goosd to have it always on, so you can hear it in real time
 
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jm24
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Re:64 bit double precision engine - on or off ? 2013/06/22 14:03:20 (permalink)
It is clear there is not a consensus upon its need or benefits, if any.
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KPerry
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Re:64 bit double precision engine - on or off ? 2013/06/22 15:18:49 (permalink)
There are some plug-ins which fall over badly with it enabled (one of the ReValvers that shipped with an old version of SONAR for one), so having the option is a good thing.
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jasonringer
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Re:64 bit double precision engine - on or off ? 2013/06/22 15:34:05 (permalink) ☄ Helpfulby hamluke99@yahoo.com 2016/11/09 08:01:44
exactly CJ, my system couldn't handle it, because it's not so great. turning it off helped me with guitar rig 5, where low latency was important.
 
for those of us with lower end systems, it is helpful to turn it off when running high demand vst's at low latency. that's all I was saying.
 
I will be turning it on for mixing and mastering and what not, but as I haven't noticed an audible difference with it on/off, i'll leave it off for recording to free up some headroom on my crappy processor.
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soens
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Re:64 bit double precision engine - on or off ? 2013/06/23 19:59:41 (permalink)
"recursive"
 
I read the definition. But still I no understand.
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drewfx1
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Re:64 bit double precision engine - on or off ? 2013/06/23 21:57:37 (permalink)
Recursive means there's a loop in the processing where the results of a calculation are fed back to the input and have further calculations done on them, which then loop around and are processed again, which then loop around and get processed again, then loop around and...
 
Thus after thousands and thousands of iterations any tiny errors that occur can accumulate enough to become significant.

 In order, then, to discover the limit of deepest tones, it is necessary not only to produce very violent agitations in the air but to give these the form of simple pendular vibrations. - Hermann von Helmholtz, predicting the role of the electric bassist in 1877.
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stevec
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Re:64 bit double precision engine - on or off ? 2013/06/23 22:07:56 (permalink)
Wow, flashbacks....
 
I only ever use the 64bit switch during exports, and only if I think the content might benefit.   Unless I'm freezing or bouncing a lot of tracks and still think that the content might benefit.  I'm using an older Q9300 so CPU is still a factor.
 
Are you recording a live band with distorted guitars, heavy compression, saturation, etc?  64bit will probably have little to no benefit.   Recording a number of acoustic instruments and using lots of EQ or other plugins? Or perhaps creating really clean electronic compositions with lots of soft-synths and FX?   Those two scenarios might be better candidates: the more ITB processing and mixing is required on projects that are intended to be clear, detailed, or even "lifelike" (particularly hi-res formats), the more that additional precision just might have an audible result.  No harm in trying, right?
 

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#28
soens
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Re:64 bit double precision engine - on or off ? 2013/06/23 22:17:44 (permalink)
drewfx1
Recursive means there's a loop in the processing where the results of a calculation are fed back to the input and have further calculations done on them, which then loop around and are processed again, which then loop around and get processed again, then loop around and...
 
Thus after thousands and thousands of iterations any tiny errors that occur can accumulate enough to become significant.




So IOW the more you mess with something the more accurate it will be?! Interesting. Kinda like multisampling maybe?
Compute it over and over again so much that the inaccuracies take to flight.
... or get bigger?
#29
drewfx1
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Re:64 bit double precision engine - on or off ? 2013/06/23 23:39:28 (permalink)
soens
So IOW the more you mess with something the more accurate it will be?! Interesting. Kinda like multisampling maybe?
Compute it over and over again so much that the inaccuracies take to flight.
... or get bigger?




Actually the best analogy I can come up with is analog or tape delay (or a simulation thereof): 1 or 2 delays are relatively clean, but if you crank up the feedback the repeats gradually get more and more distorted. That's essentially the idea.

 In order, then, to discover the limit of deepest tones, it is necessary not only to produce very violent agitations in the air but to give these the form of simple pendular vibrations. - Hermann von Helmholtz, predicting the role of the electric bassist in 1877.
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