Beepster
Max Output Level: 0 dBFS
- Total Posts : 18001
- Joined: 2012/05/11 19:11:24
- Status: offline
Re:Gonna snag the $50 BFD Eco with Rock Legends deal today...
2012/09/26 18:35:26
(permalink)
Holy bleeping jebus poop crackers! It turns out I had NOT solved the problem and spent the past hour trying to figure it out. It turns out BFD Eco just throws itself willy nilly all over the darned C drive... AND there is an issue where unless you have the latest update from august it sometimes won't show up in the host at all even if you do manage to find all the files. So first I reinstalled BFD. Then I made sure I had the latest update (Version 1.5.1.5) from my FXpansion account. As I installed that update I wrote down every one of the install paths. Here they are... tell me if this makes ANY kind of sense... VST Plugin Path (32 Bit) = C:\Program Files(x86)\VSTPlugins App Path (32 Bit) = C:\Program Files(x86)\FXpansion\BFD Eco VST Path (64 Bit) = C:\Program Files\Common Files\Steinberg\VST2 App Path (64 Bit) = C:\Program Files\FXpansion\BFD Eco It's in completely different folders! So I added all those to the Sonar VST scan thingy, checked off the ReScan options and let it do its thing. I figure this HAS to work. Well I didn't see anything implying BFD 64 bit in my browser BUT there was a new option that simply said BFD Eco. I inserted that into the track view and clicked the little question mark options button in the BFD GUI, went to the About option and SUCCESS! It was telling me that it was the 64 bit version. I'm pretty mad I wasted my afternoon screwing around with this but at least I know FAR more about how to use the VST scanner (of which I knew NOTHING before today) and I can use BFD 64 bit. What I DON'T get is why I could see it in X1 after a relatively easy install but it turned into this enormous screw around in X2. Obviously this isn't a Sonar issue but the help menu entry on the scanner was no help at all. You wouldn't be able to understand it unless you already knew how to use it. It IS however a really bad default installation which is on FXpansion. We're not all computer geniuses yanno? Anyway... my anger and frustration is subsiding now and I'm glad it worked out in the end. You guys, as usual, totally saved my sorry arse and I thank you profusely. Cheers.
|
twaddle
Max Output Level: -55.5 dBFS
- Total Posts : 1967
- Joined: 2004/07/28 15:46:48
- Location: Bristol UK
- Status: offline
Re:Gonna snag the $50 BFD Eco with Rock Legends deal today...
2012/09/27 05:29:17
(permalink)
Beeps this makes total sense and is the same with all vst installers that provide both 32 & 64 bit versions. If you have windows 64 bit you'll see that there are two program folders, one is just called "program files" and the other "Program Files(x86)" The first is the default folder for all your 64 bit programs and the other (you guessed it) is where your 32 bit programs will install to. For some reason very few (if any) of my vst's are able to find the "cakewalk vst" folder for the 64 bit install and so will usually create it's own folder called either vst or Steinberg vst. All you need to be concerned about is the location of the vst file "BFD Eco.dll" that is in the folder "VST Path (64 Bit) = C:\Program Files\Common Files\Steinberg\VST2 " You can either add that location to sonars vst path directory and rescan or better still just cut and paste the file "BFD Eco.dll" to C:\Program Files\Cakewalk\Vstplugins and then rescan. That was all you ever needed to do. Just for your information there are a couple of other fxpansion folder locations you have missed. They are C:\Users\whoever\Documents\FXpansion and C:\Users\whoever\AppData\Roaming\FXpansion You'll find lots of programs and effects and vst instruments have many different locations. Steve
soundcloud SoundClick Myspace Gigabyte GA-X58A-UD3R, Intel i7 930, 3.40Ghz, 12GB Corsair DDR3 1TB WD SATA 6Gb X 2 Emu- 0404 PCIe Sonar X1d Expanded BFD3 + BFD2 + BFD Eco Dual boot windows 7, 32 & 64bit
|
pentimentosound
Max Output Level: -60 dBFS
- Total Posts : 1535
- Joined: 2005/08/15 23:37:34
- Location: Honor, Michigan
- Status: offline
Re:Gonna snag the $50 BFD Eco with Rock Legends deal today...
2012/09/27 07:55:50
(permalink)
Thanks for that one Steve! I have the BFD ECO on my desk and waiting to get installed, which I was avoiding after reading Beepsters account. Your post makes it all clear and concise and "conquerable!" LOL! Thanks again, I am ready now! Michael
i7 4790k 4Ghz 16gb+4HDD, Win10, ASUS G74s Laptop i7 2670QM 2.2ghz-16gb, Win10. CbB, Mixbus4, Studio One3 Artist, Z3ta2, RapturePro, GPO5, GS2, EP4, IK TR5, AT4, MP2, Melodyne Stud4, PSP(22), PS kits, BFD2, GA4, 18i20, PreSonus MP20A(BurrBrown), ISA One, Warm Audio WA76, ADK Thor, M160, RAB1, MA200, MA101fet, E100s, e835, EquatorD5, YSM-1, GoldDigger, CherryPicker, Kurz K2500, Aura Spectrum, ControlPad, PRRI, 17 ac & elec gtrs-mandos+bass, lap steels, banjo, fiddle, harmonicas+perc
|
twaddle
Max Output Level: -55.5 dBFS
- Total Posts : 1967
- Joined: 2004/07/28 15:46:48
- Location: Bristol UK
- Status: offline
Re:Gonna snag the $50 BFD Eco with Rock Legends deal today...
2012/09/27 08:29:32
(permalink)
That's good to know michael One thing I would have added is instead of going to find the BFD Eco.dll after you've installed it the best option of course is to be aware of where the installer wants to install your 64bit versions to and always point it to C:\Program Files\Cakewalk\Vstplugins. Then you won't have to go looking for it : ) Steve
soundcloud SoundClick Myspace Gigabyte GA-X58A-UD3R, Intel i7 930, 3.40Ghz, 12GB Corsair DDR3 1TB WD SATA 6Gb X 2 Emu- 0404 PCIe Sonar X1d Expanded BFD3 + BFD2 + BFD Eco Dual boot windows 7, 32 & 64bit
|
Beepster
Max Output Level: 0 dBFS
- Total Posts : 18001
- Joined: 2012/05/11 19:11:24
- Status: offline
Re:Gonna snag the $50 BFD Eco with Rock Legends deal today...
2012/09/27 11:56:01
(permalink)
Thanks for the extra insight, Steve. In the light of a new day I understand it better. I still think this should be easier. Like let's say you type in the product name or a product code and then Sonar scans for those in the usual places (quick scan) or the whole system for those who put their plugs in non default locations (full scan). That way it all gets scooped up in one shot with out all this digging around for the folders. After reading all the posts in regards to missing plugs on the site I was dreading the day I actually had to go through this process. Oh well... at least I know for next time. The one thing that really threw me for a loop was the Steinberg folder. I was thinking to myself "What the heck does any of this have to do with Cubase/Nuendo?" but I remember now reading something about VST being created by them. Anyway it's another day and it all seems to be working now. I'm now typing up a list of step by step instructions to properly insert and set up BFD in X2 cobbled together from various places which is a pretty massive undertaking itself but at least it will be done and I can save the project as a template. I'll post it later today. Cheers and sorry for losing my cool. I just wanted to play around with X2 and got frustrated that I couldn't.
|
Beepster
Max Output Level: 0 dBFS
- Total Posts : 18001
- Joined: 2012/05/11 19:11:24
- Status: offline
Re:Gonna snag the $50 BFD Eco with Rock Legends deal today...
2012/09/29 13:19:52
(permalink)
|
Beepster
Max Output Level: 0 dBFS
- Total Posts : 18001
- Joined: 2012/05/11 19:11:24
- Status: offline
Re:Gonna snag the $50 BFD Eco with Rock Legends deal today...
2012/09/29 13:21:14
(permalink)
Okay, so after all that VST scanning mayhem I wanted to set up a project with BFD Eco. It's a little complex so I decided to keep a log of what I did for future use. I'm sure I'll have to do it again at some point and figured I might as well post the procedure here for anyone who needs it. This truly is a complete beginners guide in the sense that I wrote it so pretty much anyone can duplicate it even if they've never really used either program. Just follow each step and you should get it running. It is cobbled together from various sources like the BFD manual, BFD tuts online but mostly Seth's Master Class video "Drum Production 1" which can be viewed in the link I posted above. I highly recommend that video series however there are a few problems with it for what I'm doing here. The biggest problem is he is obviously not using BFD in that vid. He is using Session Drummer 3 but the process is pretty similar for both programs. The other big issue is he is using a pre X1 version of Sonar in it so lots of the steps within Sonar he shows look and are performed very differently. At the bottom of the screen though there is text that pops up detailing how to do the same procedure using X1 and all those procedures seem to be exactly the same in X2 as well. The other "problems" aren't really problems but more of a time waster. He's showing features and functions in Session Drummer which takes up some time and are obviously unnecessary if you are using BFD. Also pausing and starting a video when you are trying to do something can be a pain and personally I like having text on hand. However it is the most concise and easiest to understand guide I've seen so far on how to route a drum synth and I hope Seth updates it for X2. Every other video, guide or manual just confused the beeping heck out of me so if you see this Seth thanks mucho, dude. You rock. I'll also point out there are probably many ways to go about this but this just worked... so seeing as how my dumb arse managed to make it happen it should be safe to say it's fool proof. Now to the meat... In Browser click "PlugIns" tab > Instruments Locate BFD Eco in list and drag to "Track View" "Insert Soft Synth" dialogue should appear In dialogue check: "All Synth Audio Outputs: Stereo" "MIDI Source" "Synth Track Folder" "Synth Property Page" (shows BFD GUI) "Recall Assignable Controls" "Ask This Every Time" "First Synth Audio Track" will appear in drop down menu. Leave it. Uncheck the rest (however Synth Rack View being enabled doesn't seem to screw anything up but I don't know what it does and it's not in the vid). Click "OK" Sonar will create a folder containing 12 tracks. The first eleven tracks are for individual kit pieces (not sure what type of track... it is a MIDI plus Keyboard icon. Probably soft synth Icon.) and the 12th track is a regular MIDI track. Gain Staging: Click "Quick Group" button on track folder (it is between the +/- Expand/Collapse button and the Folder Icon). This should light up all the track select buttons on all the tracks in the folder (they'll turn blue). Select "Mix" from the "Track View" dropdown (top right corner in the gray area just above the tracks... other options are All, Custom, FX, I/O. Selecting "Mix" should put small blue faders on each track for Volume, Pan and Gain) Press and hold Ctrl key and lower "Gain" fader to appropriate level (Seth sets his to -6.2 in SD3 Drum Production Master Class... UPDATE: That level was perfect for the grooves but I had to turn it back up when I wanted to use my padKontrol with the Fixed Velocity setting turned OFF). This should lower all of the gain levels of every track in the folder (double check the tracks to make sure it did). Click the folder's "Quick Group" button again to deselect the tracks (all the blue buttons on the tracks should revert back to gray). Now bring BFDs GUI into focus. In the top right corner click on the "Kit" menu and select a kit. Wait for it to load. (At this point load or change any extra kit pieces you want for the session by Right Clicking on the kit piece icons in the Mixer section, select "Load Kit Piece" and choose the sound you want from the pop up window then press the "Load" button at the bottom right of the screen.) Routing the kit pieces to the appropriate tracks: In the "Mixer" section of BFD click the dropdown menu underneath the "Kick" fader (they should currently say "Master"). You should see the following options: "Kick [Direct, out 11+12]" "Aux1 [Aux1 buss]" "Aux2 [Aux2 buss]" "Master [Main, out 1+2]" Select "Kick [Direct, out 11+12]". It will automatically send the kick to the "Kick" track in Sonar. Now if you click on the kick drum in BFDs GUI you should see the "Kick" track in Sonar register the signal. Repeat this for each of the kit pieces and percussion slots. When you get to the "Overhead (OH)" and "Room Mic (Room)" channels in BFD select "OH [Ambient, out 3+4]" and "Room, [Ambient, out 5+6]". Then finally send "Aux 1" and "Aux 2" out to where you like. Either to the "Master" in BFD or like we did with all the kit pieces directly out to Sonar (for "Aux 1" select "Aux 1 [Out 7+8]" and for "Aux 2" select "Aux 2 [Out 9+10]). You can also send "Aux 1" out to "Aux 2" but not vice versa. It looks like BFD Eco lumps all of the "Toms" onto one track, all of the "Percussion" slots to one track and all of the "Cymbals" (not including the Hi Hat) to one track. I'd prefer to have that stuff seperate but I'm guessing that is a limitation of the Eco version. The full version may allow full kit routing but I'm not sure. If there are certain kit pieces in these groups you would like to have their own track like the "Ride" cymbal you can route that kit piece in the BFD mixer to one of the "Aux" channels and send that channel out to the Aux track in Sonar. Just open the routing menu of the kit piece and select "Aux 1" or "Aux 2". Be aware though that if you route any other pieces to that Aux channel they will play in the Aux track in Sonar as well... at least I'm assuming that's how it works. Now your tracks are set up and you can Save as track template as described at 7:30 in the Drum Production Master Class Part 1 I linked above. Drum Busses: There are different ways to approach this. You can have multiple busses that control specific groups of kit pieces (group toms, cymbals, etc). Having busses for individual pieces like the kick and snare gives you an extra place to apply effects. Also it makes it easier to mix alongside other stems like your guitar, bass, vocal, etc busses. However you can obviously just route the whole kit to one buss and leave it at that. Also you can use the "Sends" function on each Sonar track which gives some more control parameters than the regular output option. Also with "Sends" you can send the kit pieces to multiple busses as you can insert as many sends as you want onto one track. That's all quite a bit more complex though so for now I'm just going to send the whole kit to one buss because I want to get playing. Simple Drum Buss: In the "Track View" go to the "Buss Pane" at the bottom. If you can't see it (you should see "Master" and "Metronome" busses which look just like tracks... but they are busses) then place your cursor over the bottom edge of "Track View" until it turns into two little lines with arrows pointing up and down then Click and Drag upward. Drag it up far enough that you see a blank area. Right click in that area and Select "Insert Stereo Buss" then click on the text (Bus C, Bus D, whatever the new bus is called) until you can type into the field and rename it "Drums" or whatever you want. Now you have to route all the drum tracks to this buss. Click the BFD track folder "Quick Group" button again like we did earlier to select all the tracks (the space between the +/- button and the little folder icon). All the track numbers should now be blue. Click the "Track View" view options dropdown again (the drop down in the gray area above the tracks) and select I/O. Now your tracks should be showing multiple dropdown menus (default should be: "Clips", the input dropdown which is a little letter I and in this case should say "BFDEc..." and finally your output dropdown that has a little letter O and says "Master". Press and hold the Ctrl key on your keyboard and Click the dropdown that says "Master" and select the drum bus you just created from the menu. This should change the output from all the tracks in the folder to the Drum Bus. Double check to make sure it did. And now BFD is setup in X2. There are lots of other things that can be done with sends and routing in both programs but this seems to be the simplest way to get started. You can always insert more busses and create sends later on. Make sure to save the project as a template so you don't have to do this everytime or at the very least save the track template. Now test it out. Go to the "Grooves" button in the BFD interface and select a groove to play by pressing the play button. Check to see if anything is clipping in the BFD Mixer. If so adjust the levels (the Overhead mic was clipping a bit so a turned it down but everything else was fine). Then check to see if anything is clipping in the Sonar "Console View". I see that my Master Bus and my Drum Bus were clipping a bit. I didn't want to turn down the Master so I turned down the Drum Bus. All of the tracks were fine. If I hadn't done the Gain Staging earlier (when I Quick Grouped the tracks and turned down the Gain fader to -6.2) I would have been clipping all over the place and I may even have to turn it down more if I start applying effects. I checked to make sure that all the channels in the Sonar console were corresponding with the channels in BFD and all was where it should be. Now everything is set up and I think I'm gonna hook up my padKontrol and play around with it for a bit. Hooray! Hope this helps someone. Cheers.
|
John
Forum Host
- Total Posts : 30467
- Joined: 2003/11/06 11:53:17
- Status: offline
Re:Gonna snag the $50 BFD Eco with Rock Legends deal today...
2012/12/09 15:21:49
(permalink)
Beep why are you not using the synth rack? Its the easiest way to insert a synth.
|
Jesse G
Max Output Level: -32.5 dBFS
- Total Posts : 4282
- Joined: 2004/04/14 01:43:43
- Status: offline
Re:Gonna snag the $50 BFD Eco with Rock Legends deal today...
2015/10/17 23:02:26
(permalink)
Message for Beepster Beepster Now bring BFDs GUI into focus. In the top right corner click on the "Kit" menu and select a kit. Wait for it to load. (At this point load or change any extra kit pieces you want for the session by Right Clicking on the kit piece icons in the Mixer section, select "Load Kit Piece" and choose the sound you want from the pop up window then press the "Load" button at the bottom right of the screen.)
Routing the kit pieces to the appropriate tracks:
In the "Mixer" section of BFD click the dropdown menu underneath the "Kick" fader (they should currently say "Master"). You should see the following options:
"Kick [Direct, out 11+12]" "Aux1 [Aux1 buss]" "Aux2 [Aux2 buss]" "Master [Main, out 1+2]"
Select "Kick [Direct, out 11+12]". It will automatically send the kick to the "Kick" track in Sonar. Now if you click on the kick drum in BFDs GUI you should see the "Kick" track in Sonar register the signal.
Repeat this for each of the kit pieces and percussion slots.
When you get to the "Overhead (OH)" and "Room Mic (Room)" channels in BFD select "OH [Ambient, out 3+4]" and "Room, [Ambient, out 5+6]".
Then finally send "Aux 1" and "Aux 2" out to where you like. Either to the "Master" in BFD or like we did with all the kit pieces directly out to Sonar (for "Aux 1" select "Aux 1 [Out 7+8]" and for "Aux 2" select "Aux 2 [Out 9+10]). You can also send "Aux 1" out to "Aux 2" but not vice versa.
It looks like BFD Eco lumps all of the "Toms" onto one track, all of the "Percussion" slots to one track and all of the "Cymbals" (not including the Hi Hat) to one track. I'd prefer to have that stuff seperate but I'm guessing that is a limitation of the Eco version. The full version may allow full kit routing but I'm not sure. If there are certain kit pieces in these groups you would like to have their own track like the "Ride" cymbal you can route that kit piece in the BFD mixer to one of the "Aux" channels and send that channel out to the Aux track in Sonar. Just open the routing menu of the kit piece and select "Aux 1" or "Aux 2". Be aware though that if you route any other pieces to that Aux channel they will play in the Aux track in Sonar as well... at least I'm assuming that's how it works.
Now your tracks are set up and you can Save as track template as described at 7:30 in the Drum Production Master Class Part 1 I linked above.
Beepster, Thanks for the information you wrote about BFD Eco and getting it to work properly. I like the product, however, I don't like the fact that I can't route ALL of the channels to their own individual tracks. several to the Toms and Cymbals have to be routed in groups as you noted. So, I only wind up haven one track for Toms and one track for Cymbals so that I can receive the sound on the track if any one of them is hit. Overall, I find it to be great and has the quality of BFD to some extent, but some of the limitations are a real hassle Have you found anything new about the routing and is there anyway to make it simpler? I've decided to remove the Aux, OH, Room, tracks from the BFD Eco tracks in Sonar. I use the Sonar buses for for my Over Heads and room adding a room reverb plate. I am still trying to figure this ECO out, but I like it much Again, thanks for your contribution to us Sonar users with BFD Eco.
Peace,Jesse G. A fisher of men <>< ==============================Cakewalk and I are going places together! Cakewalk By Bandlab, Windows 10 Pro- 64 bit, Gigabyte GA-Z97X-SLI, Intel Core i5-4460 Haswell Processor, Crucial Ballistix 32 GB Ram, PNY GeForce GTX 750, Roland Octa-Capture, Mackie Big Knob, Mackie Universal Controller (MCU), KRK V4's, KRK Rockit 6, Korg TR-61 Workstation, M-Audio Code 49 MIDI keyboard controller.[/
|
Beepster
Max Output Level: 0 dBFS
- Total Posts : 18001
- Joined: 2012/05/11 19:11:24
- Status: offline
Re:Gonna snag the $50 BFD Eco with Rock Legends deal today...
2015/10/18 12:01:57
(permalink)
☄ Helpfulby Jesse G 2015/10/18 15:29:11
Wow, this is an old one. lol... You can really see how clueless I was back when I first started. Hell bent on learnin' and sharin' though. ;-) Jesse G Beepster, Thanks for the information you wrote about BFD Eco and getting it to work properly. I like the product, however, I don't like the fact that I can't route ALL of the channels to their own individual tracks. several to the Toms and Cymbals have to be routed in groups as you noted. So, I only wind up haven one track for Toms and one track for Cymbals so that I can receive the sound on the track if any one of them is hit. Overall, I find it to be great and has the quality of BFD to some extent, but some of the limitations are a real hassle Have you found anything new about the routing and is there anyway to make it simpler? I've decided to remove the Aux, OH, Room, tracks from the BFD Eco tracks in Sonar. I use the Sonar buses for for my Over Heads and room adding a room reverb plate. I am still trying to figure this ECO out, but I like it much Again, thanks for your contribution to us Sonar users with BFD Eco.
Hi Jesse. Glad you found it useful. I have indeed figured out some ways to cheat the routing limitations since I first posted that even though I have mostly been using Addictive Drums lately (not that it's necessarily "better" but I've just been using it on current projects). AD has some routing limitations too (cymbals are all grouped together in the overheads which is annoying... particularly for the ride) that these tricks can work for. I'm assuming you want kit peices separated in Sonar so you can mix them using Sonar's tools individually. Basically once you have your drum parts written and edited how you like (so your MIDI drum track is done) what you want to do is Bounce the kit peices to audio. At least the parts that are stuck grouped together like the Toms are (you can leave the rest of the parts as MIDI if you want after you do this and just mute the toms in BFD's mixer). There are a couple ways you can do this and a new one using the new Sonar feature that allows you to record synths to audio in real time. First, set as many tracks as you need in Sonar to cover each tom. You will route the main Tom output from BFD to ALL of these tracks (so essentially all toms will be playing in ALL of the tracks). Then its a matter of only allowing one tom (or kit peice) to be heard at a time. So if you have 4 toms, Hi, Hi Mid, Lo Mid, Floor then you start with your Hi Tom and mute all the other toms in the BFD Mixer. Now in Sonar on ALL of the tom tracks you created that one tom should be the only tom you hear. At this point you can do a few things as I said. 1) You can use Bounce on your Hi Tom track in Sonar which will create an audio wave of your Hi Tom (I think you have to use Bounce to Track for this which adds extra clutter... this is the most reliable but messiest way to do all this) 2) You can just Freeze the Hi Tom instrument track which again will produce an audio wave of just the Hi Tom. You can also Unfreeze it later if need be. A nice option but I never use it because Ive heard of problems when people try to treat Frozen clips/tracks as if they were regular audio clips. 3) Now with the new synth output recording feature you just have to enable recording on the Hi Tom instrument track and it will record a wave just like you had a microphone pointed at a real tom. Then do the same thing with the Hi Mid Tom. So mute the Hi Tom you just turned into audio and unmute the Hi Mid Tom (and leave the rest of the toms muted). You are going to Freeze/Record/Bounce this tom using the Hi Mid Tom track you created in Sonar. And thats about it. You just record, freeze or bounce each individual tom into the corresponding tracks you created in Sonar and you have full tom separation for mixing just like you would if you had close mic'd all the toms. You can of course also do this with the other kit pieces. There are a few things to be aware of though... 1) If you are Freezing/Bouncing/Recording make sure you don't have any effects in Sonar included in the bounce/freeze/record process. You just want the raw output from AD2. Wait until you are mixing to add those. Also if you want the raw kit piece sound samples make sure you have disabled all effects in BFD (but maybe you'll want to use some of those to get the raw samples sounding a little better before you mix them in Sonar. 2) Of course after you are done doing this you HAVE to leave all the toms muted in BFD from that point forward because you don't want both the audio recordings AND the output from BFD playing at the same time. You want any output of the parts you have dumped to audio to be completely silent. The main reason is BFD's randomization/multi samples stuff could make it sound all screwy (diffent samples being triggered at the same time as your printed recordings). 3) There is a SLIGHT issue that was mentioned to me when I first brought this technique up in a thread a couple years ago. That is since BFD allows "Microphone Bleed" and has randomizing/multisamples/anti-machinegun/round robin features what you print to audio is going to be slightly different each time. The "bleed" in the virtual "mics" of the other kitpeices and overheads will have the "live" performance of those kit pieces being heard and won't match the "recorded" versions you have. These variations are soooo small that they should not be an issue. I've never heard anything weird come of this BUT something to watch out for (phasing mostly). You can also minimize it if it IS happening by turning down the mic bleed allowed from the toms into the other virtual mics in BFD. Now that is just to break out the toms from each other for mixing which of course NEEDS to be done one tom at a time. If you are going to bounce/freeze/record the rest of the kit the same way so that every output is turned into audio then do them all at once. That way all your kit peices are using the same "performance" from BFD. The ONLY time you want to do this "one at a time" type of bounce/freeze/record stuff is when you have absolutely no other routing options. Basically if you want to turn the WHOLE kit/performance into audio turn it into audio from ONE performance EXCEPT the few kitpieces that do not have their own individual outputs. This is why I try to use up my Aux Outs and Percussion/Extra slots before resorting to the "one at a time" recording. That way you minimize and potential issues caused by randomization of the performances. Cheers.
|
Jesse G
Max Output Level: -32.5 dBFS
- Total Posts : 4282
- Joined: 2004/04/14 01:43:43
- Status: offline
Re:Gonna snag the $50 BFD Eco with Rock Legends deal today...
2015/10/18 15:20:00
(permalink)
Thanks Beepster for your assistance. I purchased BFD Eco a while ago during a fantastic sale for $30.00 or $35.00 but never really did anything with it. After I build a new computer and installed Windows 10, I decided to install a lot of soft synths I never took the time to learn because the instruments in Sonar X1 - X3e were fine. I figured I'd get the free updates and try to learn them. Groove 3 sent me a 50 percent off coupon for tutorial videos and I saw BFD Eco, Waves, and some others, so I purchased them at half of the price and watched then while learning a great deal. The problem was that the BDF Eco tutorial on sending outs to your DAW was for Pro Tools and the process is a bit different. Any way, I thank you much for you narrating your experience with figuring out BFD Eco and with your recent information about separating the drum parts in Sonar. Have a great day.
Peace,Jesse G. A fisher of men <>< ==============================Cakewalk and I are going places together! Cakewalk By Bandlab, Windows 10 Pro- 64 bit, Gigabyte GA-Z97X-SLI, Intel Core i5-4460 Haswell Processor, Crucial Ballistix 32 GB Ram, PNY GeForce GTX 750, Roland Octa-Capture, Mackie Big Knob, Mackie Universal Controller (MCU), KRK V4's, KRK Rockit 6, Korg TR-61 Workstation, M-Audio Code 49 MIDI keyboard controller.[/
|
Beepster
Max Output Level: 0 dBFS
- Total Posts : 18001
- Joined: 2012/05/11 19:11:24
- Status: offline
Re:Gonna snag the $50 BFD Eco with Rock Legends deal today...
2015/10/18 15:41:10
(permalink)
Jesse G Thanks Beepster for your assistance. I purchased BFD Eco a while ago during a fantastic sale for $30.00 or $35.00 but never really did anything with it. After I build a new computer and installed Windows 10, I decided to install a lot of soft synths I never took the time to learn because the instruments in Sonar X1 - X3e were fine. I figured I'd get the free updates and try to learn them. Groove 3 sent me a 50 percent off coupon for tutorial videos and I saw BFD Eco, Waves, and some others, so I purchased them at half of the price and watched then while learning a great deal. The problem was that the BDF Eco tutorial on sending outs to your DAW was for Pro Tools and the process is a bit different. Any way, I thank you much for you narrating your experience with figuring out BFD Eco and with your recent information about separating the drum parts in Sonar. Have a great day.
Yeah, cool. As I noted earlier in this thread the Session Drummer 3/Drum Production videos Seth Perlstein did for Sonar on how to route drum synths totally works for BFD Eco as well. They were still in the Cakewalk University section of the site last time I checked. Basically the only real difference in setting up BFD (as opposed to Session Drummer) is... well you are setting up your ouputs from BFD's mixer instead of from SD3's mixer. However what I have been doing lately is manually inserting my drum samplers into the Synth rack (BFD, AD2, SD3) and inserting all the tracks I need manually in Sonar (so one MIDI track to drag/record my MIDI parts into and as many audio/instrument tracks I need). Then I manually route the MIDI track and Audio tracks as needed (the MIDI track outputs to the drum synth in the rack and I set up the audio tracks to accept the appropriate inputs from the drum synth... of course I gotta make sure the drum synth is set up to ouput to those tracks as well). I find this works much better because I can treat the drum synth outputs more like a real drum kit that has been mic'd and recorded. Using the Insert Softsynth option in Sonar does some confusing and unnecessary stuff for drum synths. For example I want all my close mic'd kit peices to be Mono inputs but want things like the Aux bus or even overheads to ouput as stereo (not much point sepearating overheads and rooms because you want them in stereo pairs anyway and that's how drum synths output them). So for all the naturally Mono kit pieces I create a track and choose the mono signal from the drum synth as the input. For the Stereo outputs like Aux busses or Overheads/Rooms/etc I can choose the stereo ouputs from the track input. Using the Sonar Insert synth auto dialog you only have two options that create either more work or an unrealistic track setup. It either sets up everything as stereo (which you don't want for close mics) or you end up with a bunch of doubled tracks (two kicks, two snares, etc) and you have to delete all the doubles. Of course once it's all setup properly you can save a track template but I don't bother. I just set it up each time based on the project. It forces me to really think about what I want in the project as far as drums and how I want it all set up. It takes far less time than setting up mics and a mixer and recording but still forces you to make the types of thoughtful decisions you would if you WERE tracking a live drum kit. Of course I'm a spazz though and that's to emulate a true live recording scenario. For crazy "not so live" type work it really doesn't matter much. Still probably good to pay attention to/understand the details. It results it better and more thoughtful productions IME. Feels good too... like you worked for it. ;-) Cheers.
|