soulicious
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A Rant About Take Lanes
I'm normally just a lurker on these threads, but I'm frustrated enough to speak out this time. I can't stand take lanes!! I don't understand what the advantage is either. List of annoyances: - You cannot "rebuild" take lanes the way you could with layers. If you create takes for different sections of a song (for example: takes for verse 1, stop then do takes for chorus 1, then takes for verse 2, etc), rebuilding layers allowed you to consolidate the takes onto the same layers. This saved a ton of screen real estate. The way I used to comp the takes would be to move my favorite parts to a new track above the layers or to the top layer inthe track. Since take lanes can't "rebuild" and new takes always go in a new lane, I end up with so many lanes that I can't even get close to seeing my master comp track.
- I always end up with blank lanes that are labeled "T0". What are these? It seems like I get as many blank T0 lanes as I have takes!
- When comping, I zoom in far enough to edit/cut the parts I like, so if I'm working on Chorus 1, I usually just see Chorus 1 takes. When I first started using X2, I thought all the "blank" lanes above and below my "current" takes were empty (since I was used to rebuilding layers), but the reality was that they were takes from Verse 1 or Verse 2. I deleted these lanes thinking they were blank like the T0 lanes and lost those takes!!! (I've since wised up and don't delete any non T0 lanes, but how many people have done this...?)
- With layers, I could quickly hold the left mouse button and swipe over all of the mute or solo buttons on the layers. I have not figured out a way to do this with take lanes. Is it possible? I know take lanes mute all non-soloed lanes, but what if I want to compare two takes at the same time to see, for example, how close the timing is for each, or to use one of the lanes/layers as the master and listen to the comped work on that one flow into another lane?
- Take lanes don't "squish up" enough. Even main tracks allow you to collapse the track all the way to just one line or track space. Take lanes don't collapse this far as still use more screen real estate.
- Takes lanes can't be resized individually. Instead, they resize all the lanes at the same time! This is really annoying when you're already trying to save screen real estate.
Thanks for reading this far. Am I missing something? How are take lanes an advantage? At least with X1 and before, I could choose to to record takes in layers or separate tracks. The separate tracks would be similar to take lanes, but without all the "weirdness" of take lanes. I'm open to any and all suggestions on how to improve comping using take lanes, but as of now I just don't get it. I think takes lanes is a huge step backwards when comping and really kills my workflow.
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kevo
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Re:A Rant About Take Lanes
2012/11/16 20:00:11
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I have found 1 major advantage to having take lanes. Make dang sure you get the take right the first time so you don't have to use take lanes. Other than that, they are not an improvement over layers imho.
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CoteRotie
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Re:A Rant About Take Lanes
2012/11/16 20:19:45
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Layers were too buggy for me. Rebuilding caused them to arrange in some random order, sometimes with layers on top of layers. Deleted layers sometimes showed up again after rebuilding. There was no way to make any kind of notes on layers as to what the take was. The best of all worlds would be to have the option of using layers or lanes and to fix the bugs in layers.
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dke
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Re:A Rant About Take Lanes
2012/11/16 20:24:21
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I have to admit I'm not liking the take lanes as well as I thought I would. I think the development effort would have been better spent improving layers. There are good aspects to lanes, but those same things could have been done in the existing layers method. Dan
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guitartrek
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Re:A Rant About Take Lanes
2012/11/16 20:36:09
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I'm with you on the workflow issues. I may track in X1 and edit in X2 for that reason. I think they will develop a rebuild function in Take Lanes eventually. I bet it is in the works right now - hopefully
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bobgassert
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Re:A Rant About Take Lanes
2012/11/16 20:37:33
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I had to just stop using the take lanes all together ....... You can't get the one your using as the visual one on top when lanes are hidden or collapsed ... When I record muli takes they mostly lay on top of each other instead of going to new lanes . even if I add one and even arm that one it will lay on top of previous takes ,,,,,, I am not happy with those new take lanes . I gave it a good chance .
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soens
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Re:A Rant About Take Lanes
2012/11/17 03:15:04
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Just thinkin'. Aint it funny how you can join the forum 10 years ago and still be called a New Member? New Poster might be more accurate. Hmmm!
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bigboi
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Re:A Rant About Take Lanes
2012/11/17 04:49:12
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SteveStrummerUK
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Re:A Rant About Take Lanes
2012/11/17 05:00:52
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soulicious List of annoyances: - You cannot "rebuild" take lanes the way you could with layers. If you create takes for different sections of a song (for example: takes for verse 1, stop then do takes for chorus 1, then takes for verse 2, etc), rebuilding layers allowed you to consolidate the takes onto the same layers. This saved a ton of screen real estate. The way I used to comp the takes would be to move my favorite parts to a new track above the layers or to the top layer inthe track. Since take lanes can't "rebuild" and new takes always go in a new lane, I end up with so many lanes that I can't even get close to seeing my master comp track.
- I always end up with blank lanes that are labeled "T0". What are these? It seems like I get as many blank T0 lanes as I have takes!
- When comping, I zoom in far enough to edit/cut the parts I like, so if I'm working on Chorus 1, I usually just see Chorus 1 takes. When I first started using X2, I thought all the "blank" lanes above and below my "current" takes were empty (since I was used to rebuilding layers), but the reality was that they were takes from Verse 1 or Verse 2. I deleted these lanes thinking they were blank like the T0 lanes and lost those takes!!! (I've since wised up and don't delete any non T0 lanes, but how many people have done this...?)
- With layers, I could quickly hold the left mouse button and swipe over all of the mute or solo buttons on the layers. I have not figured out a way to do this with take lanes. Is it possible? I know take lanes mute all non-soloed lanes, but what if I want to compare two takes at the same time to see, for example, how close the timing is for each, or to use one of the lanes/layers as the master and listen to the comped work on that one flow into another lane?
- Take lanes don't "squish up" enough. Even main tracks allow you to collapse the track all the way to just one line or track space. Take lanes don't collapse this far as still use more screen real estate.
- Takes lanes can't be resized individually. Instead, they resize all the lanes at the same time! This is really annoying when you're already trying to save screen real estate.
^^^^^^^^ This Well thought out post Sol, I find myself agreeing with everything you've outlined here. I used Rebuild Layers a lot as I comped my way through a track to, if nothing else, attempt to increase the height of each lane to make it easier to work on. And I know it could be a little flakey on occasion, but Ctrl+Z is your friend here. Layers with no maximum height restriction (which I've previously asked for in a feature request) would have been a perfect solution for me. I too have been plagued by the 'T0' empty lane/s you mention - when it's happened to me I've usually seen two completely empty lanes. I haven't seen this mentioned before so I'm guessing it's not a bug, but maybe a peculiarity to certain systems or methods of working. Is anyone else seeing this? Overall I liked the idea of replacing Layers with Lanes, but far from improving my workflow, it's definitely slowed up my workflow in this area by a big factor.
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Kenneth
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Re:A Rant About Take Lanes
2012/11/17 05:51:27
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I was excited about both the layers and take lanes in X2 when I got into Sonar, but I quickly found that once you're done splicing things together it has taken more time than just recording it perfectly in one take. I should have known, because it's always been the same way in the studio, if the take is not perfect, it's a do over, no mercy. Next time maybe you'll spend more time practicing your parts
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The Maillard Reaction
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Re:A Rant About Take Lanes
2012/11/17 09:01:39
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I call them Half Bake Take Lanes. I liked the Half Baked Layers better too. Why can't Cakewalk just do something good without abandoning a bunch of obvious gotchas into the work flow? Why is it that features get rolled out in such a way that demonstrates Cakewalk's inability to anticipate what seems immediately obvious to an actual end user? There's a reason Roland has a desperate need for structural reform of the Electronic Musical Instruments Business. It should treat it's customers with more respect and anticipate that customers don't like getting stuck with gotchas. It's disappointing... but unfortunately it also seems predictable. It's even more disappointing to consider Cakewalk's well earned reputation for rolling out a half baked feature and then ignoring the feature and its gotchas for a decade while it focuses on half baking other features. :-( Someone at Roland or Cakewalk should do something about changing how this happens year after year after year and set about working out the details with a focus on eliminating disappointing gotchas. I'd pay for that. best regards, mike
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synkrotron
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Re:A Rant About Take Lanes
2012/11/17 09:35:19
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I'm okay with the take lanes meself, and love the automation lanes to bits (yeah, I know they're different). Perhaps it would have been nice for there to be a preferences option so that we could use layers or lanes? I wonder if they could still do this?
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yorolpal
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Re:A Rant About Take Lanes
2012/11/17 09:52:21
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Well as you might imagine, dimbulb me has never tried to use either Layers or Lanes. Although I think I'm gonna give those lanes a whirl in my new "dern it, I'm gonna actually use all these dang gee-gaws that Sonar has provided...well, at least some of them...and really learn this dang program that I've been producin professional tracks with lo these twenty years or so" paradigm. I even bought a video!! I use these here thangs called "tracks" instead. Maybe you've heard of em. Oh it's a passel of work to actually click down to the next one and put it in record mode. But I ain't ever been afraid of "heavy liftin". They seem to work just dandy when doin multiple takes of stuff and then compin a winner. But that's just me. YMMV. So...as soon as I get back from my Turkey Day extravaganza it's Katie-Bar-The-Door and Take Lanes here I come!!
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guitartrek
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Re:A Rant About Take Lanes
2012/11/17 10:08:49
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yorolpal - you'll probably find the new lanes extremely useful. They Layers gave us a lot of capabilities that many of us integrated into our workflow. In X2 some of these capabilities that were integral to our work flow were "taken away". If you never used lanes before you won't miss anything.
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Beepster
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Re:A Rant About Take Lanes
2012/11/17 10:11:37
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I like 'em better than layers but there is definitely room for improvement. If you don't want Sonar to create a new lane every time you have to go into the Preference settings (I forget which sub menu) and uncheck the box that says "Always Create New Take Lane" or something to that affect. It only works when there is blank space in the lane above it though. Lots of other stuff I could (and will) say here but I'm gonna get some tea in me and wake up a bit more first.
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Razorwit
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Re:A Rant About Take Lanes
2012/11/17 10:16:20
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I gotta agree with the OP here. I really try to avoid speaking in hyperbole here (I've never really had a head for foreign tongues), so I'm not going to go on a rant, but the lanes implementation really does need fixing. The random inserting of lanes labeled T0, the vertical size limits and inability to determine which clip is on top when collapsed, the fact that they don't collapse when the parent track is minimized (probably not a bug, just something I'd like to see)....yeesh. They are a difficult feature to love. BTW, I always enjoy your rhetorical style Ol' Pal. I keep expecting you to someday preface a post with "I'm just a humble country lawy...uh...sound engineer...". I know it's almost certainly wildly inaccurate, but in my head you've sort of become Matlock with a mixing desk Dean
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yorolpal
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Re:A Rant About Take Lanes
2012/11/17 10:27:32
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Thankee Kindly...but I'm MUCH better lookin than ol Matlock (sorry Ange). Why just look at my bucolic visage over here on the left.
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Beepster
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Re:A Rant About Take Lanes
2012/11/17 12:19:05
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Alright... so yeah, there's lots of weird stuff about lanes that kind of bug me but I do find them better in the sense that they are just easier for me to work with than lanes. Layers would get so tiny after a while that they were no longer editable. If they had just made it so that you could scroll through them and continue to stretch out the track that wouldn't have been a problem but the track would lock into place and you couldn't do anything about it. Personally I like the new mute/solo buttons however I wish they had made it so you could solo multiple takes like you can with tracks. Seems odd they did it that way but I think I know why. The takes when played together seem to screw up the sound... like badly. It's like the waves are fighting each other and the result sounds like crap. I have given up using them to comp because of this even for fading in and out of clips. Instead after I have the takes I want I toss the take into a new track and blend them that way. Well... I do a little more than that. This is how I've been doing my solos.... First I'll record a bunch of takes for each individual part. I'll ctrl+z anything that I know right away is crap but if I get close I'll mute it and keep recording takes until I have fairly large pool of takes to choose from. I do this for each section so I end up with dozens of lanes. For this reason I'd like it if they made it so you can hide takes. I don't need to see all takes for all sections at once and after you get a certain amount of takes you can no longer see the track controls so having to scroll up to get at them is annoying. After I've got a good pool of takes to choose from I'll listen back to them one at a time and make notes on each take about their strengths, wekness, which other elements in the project they work best with and what tweaks need to be done (the notes section is AWESOME IMO... don't know how I lived without it). I'll compare everything and widdle it all down to the best takes then write "Final" on the ones I choose (sometimes I can't decide so I'll write Final on a few different takes and choose when I'm mixing). This takes a little while but it's worth it and far easier than having to try to remember what's what or renaming the actual clips which get truncated anyway so you can go into too much detail. It also doesn't force me to make decisions right away when I don't have a full idea of how everything is going to work out. Then because as I said the takes don't like to play well with each other sonically I'll clone the parent track and delete all the takes except the ones that contain "Final" take(s) of the section I want and name it accordingly. I also make sure the track is labeled Final or Mix or something to differentiate it from the original track which eventually gets hidden and just becomes my pool so if I decide I want to take another look at some of the other takes I can. I repeat this process for each section until every part has it's own track. Now this is where it becomes a pain. I don't necessarily want to link the tracks in case I want to adjust their levels or effects differently but obviously I want them to be at least in the same ballpark. So what I end up doing is while I'm mixing I'll copy then mute the original effects on the first section that I used to track with and then tweak the second instance(s) to my liking then copy that over to the tracks of the following sections (and mute their original effects... I keep the original instances there so I can a/b between the two). I try to avoid doing any complex adjustments to the Pro Channel setting because I haven't quite learned how to save those settings and copy them to other tracks so instead I opt to do my Pro Channel stuff on the buss so it's applied to everything. Quite the ordeal n'est ce pas? What I would like to see happen is that sonic fighting between the lanes get eliminated so I can keep all the takes in the same track and then have a little volume knob on the takes so I can easily adjust their levels without screwing around with envelopes. If I need to get into the effects I can just do it on a clip per clip basis (that's a pretty cool feature). If they did it this way it would save me a ton of time. All in all takes are cool but they need some improvements. If they were just a little bit more like tracks (like with a volume knob) and they blended properly then I'd be pretty happy. Yes... I know. I may be a little insane. Cheers.
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Keni
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Re:A Rant About Take Lanes
2012/11/17 13:24:33
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Hi Gang... I guess many of you wondered when I'd appear here, eh? ;-) I was against the Lanes concept before Cakewalk even decided to switch to them. I waited to see if they found ways to abate my dislike of Lanes. They did not. If anything I'm more certain that I prefer layers than I ever felt before. Layers had some issues (small buttons and a few buggy commands such as the rebuild), but they increased my workflow even with them. Lanes on the other hand, have added so much workload and frustrations that I shudder everytime I have to deal with them. I'm using too many X2-only tools to comfortably go back and forth to X1 (where I have not been happy anyway), but at least Layers are available again... <sigh>... All of the reasons I see stated above I agree with. I even found something I like about Lanes tho it's far from enuf to balance the negatives I'm experiencing and that is we can zoom the wav display as we can for tracks.... All the other things I would gladly live with again in preference to all my grievances with Lanes... ...and I'm actually enjoying a lot of X2 other than these issues but they are so fundamental to my workflow that it takes the wind out of my sails... Wasted Screen real estate Very poor zoom options Zoom Limitations Buttons that require constant re-sizing to access I did not like the Event Filter addition to X1 but I find it far preferable to the Envelope Lanes we've been given. But of course at least there I can simply use the X1 edit filter system and be a lot closer to my preference than the Lanes allow me. At least they left a choice. I wouldn't mind having Lanes available as long as Layers were available too! Or if they can (quickly) address these issues and amend them. If I could display the Lanes within a track instead of below it... If I could zoom a Lane/Lanes as I can a track. If there was some more convenient button location to toggle Lanes If muted clips were displayed BENEATH an overlapping active clip when Lanes are not enabled ...and of course, the Rebuild command and it's family... I could be in wonderful harmony with most else.... Oh, and while they're at that.... Making the unselected envelopes colors more obvious so that I don't have to press anything to identify which is which! <sigh>.... Keni
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ltb
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Re:A Rant About Take Lanes
2012/11/17 13:34:20
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Bring back Layers. Lanes are one step forward, two steps back.
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Keni
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Re:A Rant About Take Lanes
2012/11/17 13:44:29
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carl Bring back Layers. Lanes are one step forward, two steps back. Yeah! Make that three steps back! <sigh>... Keni
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Beepster
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Re:A Rant About Take Lanes
2012/11/17 14:02:04
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Keni... Couldn't you just use X1 to track and edit then open the project in X2 to get at the new tools for mixing and effects? Another feature I'd like to see added (and maybe it's already there but I haven't seen it) is something from my old version of Nuendo. In Nuendo if you had overlapping takes in a track you could right click on the wave and it would give you a list of everything underneath it. The you could select the clip you wanted and it would bring it to the top making it active for editing. Very handy feature. It also automatically muted the other stuff so you didn't have to constantly be muting/unmuting however you could force it to unmute the other clips if needed. There was another really important feature I had in my head pertaining to lanes but someone distracted me in the house here and derailed my thought process. Darn... it was a good one too.
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listen
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Re:A Rant About Take Lanes
2012/11/18 10:59:41
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I like them better than layers - BUT - should be able to make the Take Lane a lane if you want. Makes it easier to do many overdubs...
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FastBikerBoy
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Re:A Rant About Take Lanes
2012/11/18 11:49:50
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I think take lanes are a work in progress. Compared to layers there's plenty of pros (for me) and a few cons. Main cons being the arbitary height restrictions, lack of an automatic break open and maximise 'all-in-one' button. Pros are the easier to use controls, the ability to name takes, no more random mixing up of lanes (aka the rebuild function), but being able to move them into an order that I want far easier, oh and the text notes field is a great feature too. Ref 'rebuild' - it would be great to have a way of reordering the lanes into a user defined order with options such as ordered by some sort of rating system, capture order, and alphabetical to name three. Please not the old rebuild function though, I never did get what that was about. I'm sure they'll develop as time goes on.
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Beepster
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Re:A Rant About Take Lanes
2012/11/18 11:52:33
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You can reorder the lanes? How do you do that? That's one of my improvement wishes but if it's already there... bonus. Cheers.
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FastBikerBoy
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Re:A Rant About Take Lanes
2012/11/18 12:16:45
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Same way as you do tracks. Click in the lane header area, somewhere beneath the solo/mute buttons will do and then click and drag.
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Beepster
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Re:A Rant About Take Lanes
2012/11/18 12:22:28
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hmm... I thought I had tried that to no avail. I'll have to take another look. Maybe it's that weird hotspot issue screwing me up again. Thanks, Karl.
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FastBikerBoy
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Re:A Rant About Take Lanes
2012/11/18 12:35:26
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Possibly, it is very similar to the track method and I know you are having issues with that. What graphics card do you use? Mine's nothing special - an ATi 5450 which while adequate is hardly cutting edge.
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Beepster
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Re:A Rant About Take Lanes
2012/11/18 12:46:11
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I'd have to dig out the box to get the model number but it's a cheapo Gigabyte (NVIDIA) card I snagged from NewEgg for about $25. It seems to work fine for most stuff including my old CoD games so IDK... Basically at this point the only place where I can hook in to drag tracks around is a thin line of pixels in the gray area beside/ in between the top row of buttons (arm, solo, mute...) and the bottom row (automation buttons). On my screen it essentially only gives me about a millimeter where the cursor changes to the drag cursor. It works but it's a little annoying.
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chilldanny
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Re:A Rant About Take Lanes
2012/11/18 12:52:16
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Take Lanes a work in progress - fair enough. But to not have any option to use Layers as many would prefer, is just, well, rude. Automation Lanes on the other hand, superb and welcome addition. I guess 1 out of 2 aint bad ;)
* Windows10 (x64), Focusrite Safire Pro24, Sonar Platinum (x64) * MacOS High Sierra, Logic Pro X, Ableton Live 9 * Danny M
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