Helpful ReplyA little clipping test

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swamptooth
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2015/02/04 16:01:39 (permalink)

A little clipping test

I was having a discussion on another thread about audio clipping and the idea that clipping only happens at the interface level and NOT inside of sonar at all.  A couple of people brought up clipping fx in a bin and that to me seems like something I've never been able to do in the box.  Sure, it sounds like it when you play it back and the little red level indicators light up - but it's all an illusion at the end of the day.  
I wanted an easy way to illustrate this, so I thought of a little test I'd share. 
 
PLEASE FOR THE LOVE OF GOD TURN YOUR VOLUME ON YOUR INTERFACE WAY DOWN!! 
 
start with a blank project.  
pull in a short audio file - one of sonar's included loops or something
if it is a loop, unloop it
normalize it to 0db
in the fx bin of the audio track add th-2 producer with an empty preset and turn the output volume all the way up
play back the clip - sounds distorted right??
insert an empty fx chain on the track and turn up the input and output gain on the chain all the way
copy this fx chain 3 times in the bin
play it back - KEEP INTERFACE OR COMPUTER VOLUME LOW! 
sounds just crushed to heck right?
you should be seeing volume of roughly 60db
 
ok - it gets even more fun here!
export the project as a 32bit wav file.  
import the 32bit file into sonar on a new track
the wavform looks totally clipped right?
solo the 32bit file import
play it back - total mayhem
 
drop the volume on the track to -60db  (or whatevery your volume was on the track with effects) and play it back and let me know what you get!
 
Hope some of you have fun with this!!
 
post edited by swamptooth - 2015/02/04 16:26:28

 
Arvid H. Peterson
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#1
swamptooth
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Re: A little clipping test 2015/02/04 16:09:53 (permalink)
This is roughly what the end result should look like...


 
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#2
John
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Re: A little clipping test 2015/02/04 16:28:07 (permalink)
I guess I wasn't clear. Some FX just can't handle a too hot input. That was the point I was trying to make. One would have to test every one of the FX to note which ones are susceptible to being over driven. Some wont have a problem others will. I simply don't see the point in pushing things too much. In a way before Sonar had a floating point audio engine it was a easy to know when to back off. 
 
Also I really hate a loss of dynamics in a music. 

Best
John
#3
swamptooth
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Re: A little clipping test 2015/02/04 16:36:43 (permalink)
I think the idea I was trying to illustrate is those dynamics aren't *really* lost - they're still there, just hidden.  I'm not going to try out every plugin I have to see which ones are susceptible to too hot of an input - I just haven't found any that are yet.  
I totally agree before the digital world a lot of this was easier to judge - and people were forced to use their ears much more.  Part of this is just for fun and experimentation.  
The real neat part is when you flip the phase on the 32 bit file after lowering the volume and play it back with the original clip it perfectly nulls.  That to me was a mind=blown moment a few years back.
I was watching some of Pensado's vids on youtube the other day and he got me thinking about this again with this vid - Digital clipping is your friend

 
Arvid H. Peterson
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#4
gswitz
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Re: A little clipping test 2015/02/04 16:39:43 (permalink)
I think over-driving plugins does distort your sound. I definitely work to try to keep from over-driving the PC.

StudioCat > I use Windows 10 and Sonar Platinum. I have a touch screen.
I make some videos. This one shows how to do a physical loopback on the RME UCX to get many more equalizer nodes.
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brundlefly
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Re: A little clipping test 2015/02/04 16:49:12 (permalink) ☄ Helpfulby swamptooth 2015/02/04 16:51:11
Right, the raw floating point signal path in SONAR can tolerate just about anything, but many FX are sensitive to input levels, often deliberately so (what good would a tube amp sim be if it didn't respond to input level?). You can sum a couple hundred full scale signals, and so long as you pull the level of the last bus down to get it under 0 dBFS before it gets to the D/A converters it'll sound (and export ) nice and clean. But if you want to be sure that FX are all working as intended it's best practice to keep both input and output levels of every individual track, bus and plugin under 0dB.
 
 

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#6
swamptooth
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Re: A little clipping test 2015/02/04 16:50:29 (permalink)
Yeah, but it's not happening in the plugin usually - it's happening in the d/a conversion.  Any distortion I've ever gotten on a track by feeding an effect too hot can always be removed by lowering the volume fader for the track.  
 

 
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#7
swamptooth
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Re: A little clipping test 2015/02/04 16:53:57 (permalink)
brundlefly
(what good would a tube amp sim be if it didn't respond to input level?). 

 
Great point Dave!
That's the crux of the idea - those plugins have been designed to act that way.  In other words in a behavior that is unnatural in digital audio processing in an attempt to model real-world analog gear.  
 
I guess I'm just weird that I like having wav files that are fully clipping 60db and look totally unusable and when I pull the volume down a bit it's usable again.
 

 
Arvid H. Peterson
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#8
gswitz
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Re: A little clipping test 2015/02/04 16:55:34 (permalink)
Not for me. A lot of FX hard limit as you start to get to the over-driven point. I think You'll notice that if you hard overdrive and then try to restore it you will lose considerable dynamic range.
 
I guess, by this I mean, the distortion will not identically mimic hardware clipping, but that doesn't mean it isn't distortion that you don't want.
 
Frankly, clipping between different interface varies significantly. I have an old Tascam that clips mildly. And m-audio card that clips terribly and a RME UCX that just hard limits at the top. With the RME blind I can't tell when a clip slips by when it happens.
post edited by gswitz - 2015/02/04 17:02:24

StudioCat > I use Windows 10 and Sonar Platinum. I have a touch screen.
I make some videos. This one shows how to do a physical loopback on the RME UCX to get many more equalizer nodes.
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brundlefly
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Re: A little clipping test 2015/02/04 17:04:35 (permalink)
I agree that high input levels  are most often not a problem for FX either, and I emphasize that the key phrase in my previous post (with italics added) is "if you want to be sure that FX are all working as intended it's best practice...".
 
Now I'm thinking I might need to try to brew up a scenario that shows exactly how it can make a significant difference.
 
 
 
 

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#10
swamptooth
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Re: A little clipping test 2015/02/04 17:10:11 (permalink)
That would be neat dave!  You're a good sport.   You can just chalk most of this up to I'm just kid who geeks out on math still.  One thing I found interesting was when I moved TH2 to the bottom of the chain I wasn't immediately able to get a crushed file that nulled when I pulled it back in.  That one just has me more curiouser!

 
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#11
sharke
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Re: A little clipping test 2015/02/04 17:25:50 (permalink)
I wish I was 100% sure of what the ProChannel module clip lights signify when they turn red. The Waves Renaissance compressor, for instance, has a limiter built in to stop the output going over 0dB, and it's supposed to be desirable to "drive" it a little, but as soon as I do, that darn clip light turns red and makes me think I've screwed up my gain staging.

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swamptooth
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Re: A little clipping test 2015/02/04 17:29:33 (permalink)
sharke
The Waves Renaissance compressor, for instance, has a limiter built in to stop the output going over 0dB



So Waves made an assumption about what users wanted to use their plugins for?  

 
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#13
swamptooth
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Re: A little clipping test 2015/02/04 17:35:08 (permalink)
sharke
I wish I was 100% sure of what the ProChannel module clip lights signify when they turn red. 



AFAIK that just means at some point that module is receiving >0db input.  
Take working with a single track - sometimes this is how I see what a plugin or prochannel module can do.  I look at the track at that point, and it says +.5 db I have options:
1) I can gain stage the inputs to the effects or reduce input gain or reduce input gain on, say, the prochannel compressor
2) I can turn the track volume down by .5 db and see which one sounds better or if they sound the same

 
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#14
Noel Borthwick [Cakewalk]
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Re: A little clipping test 2015/02/04 19:15:02 (permalink)
Yes within the daw you can completely disobey good mixing gainstaging and recover at the bus level by dropping the gain. Floating point is forgiving that way.
 
However in general its still best to follow good gainstaging practice since you never know how plugins will react. Some might simply have bugs with their handling of high gain values and some might model circuits that actually distort in an unexpected way when driven too hard. 

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#15
swamptooth
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Re: A little clipping test 2015/02/04 19:41:02 (permalink)
Thanks for chiming in Noel, I find this all in the spirit of good fun and creative exploration.  

 
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#16
Brando
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Re: A little clipping test 2015/02/04 20:20:31 (permalink)
swamptooth
That would be neat dave!  You're a good sport.   You can just chalk most of this up to I'm just kid who geeks out on math still.  One thing I found interesting was when I moved TH2 to the bottom of the chain I wasn't immediately able to get a crushed file that nulled when I pulled it back in.  That one just has me more curiouser!




http://forum.cakewalk.com...out-this-m3065697.aspx

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swamptooth
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Re: A little clipping test 2015/02/04 21:33:51 (permalink)
Thanks for that Brando!  I never saw that thread.  Good read - I really admire Dave (bitflipper) a lot.  He's been a real source of inspiration to me in the community here.  

 
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