outland144k
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Re: Alternatives to Soundforge?
2016/10/12 19:05:41
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Pragi Here a post from the vegas hp : From a news letter received and it seems the software guys are still in Madison. Pro 14 due in september. VEGAS Pro is entering into a brand new era!
Since the acquisition of VEGAS Pro and other tools from Sony Creative Software, our entire development team in Madison, Wisconsin is working tirelessly to take video editing with VEGAS Pro to the next level. This means that at the end of September 2016, you can look forward to the most advanced version of VEGAS Pro yet! Here’s a sneak peek of some of the highlights and new features in the upcoming version: » HEVC/H.265 support » 4K Smart Upscaling » Native ProRes support » and much more! Stay tuned for more updates and get ready for the all new VEGAS Pro 14. Sincerely, Klaus Schmidt CEO MAGIX Software GmbH
Sound Forge 11 is also advertised on the Magix site (as is ACID and CD Architect.) Why not email them and see what's up on their end?
“Beer is proof God loves us and wants us to be happy” is attributed to Benjamin Franklin perhaps in error, but the thought remains a worthy sentiment nonetheless.
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outland144k
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Re: Alternatives to Soundforge?
2016/10/12 22:23:44
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space_cowboy Hi I am a long time user of Soundforge to work on samples, fix misc stuff in audio takes, master... Soundforge was sold by Sony to Magic corp. I bought an amp sim from them ages ago and they never updated the software. While I do not know it to be the case, I assume that they are going to "milk" soundforge and not reinvest in it. What else is out there? Wavelab is way more than I need. And I was a Cubase user for a while (VST 5.1-Cubase 3) and got to hate the company for a lack of support. I have tons of files from Soundforge, tho I think i have mostly rendered them to stereo audio tracks (at work and cannot look right now). Thanks
This is a link to a FAQ regarding the acquisition of Sony Creative products by Magix. It may be helpful....
“Beer is proof God loves us and wants us to be happy” is attributed to Benjamin Franklin perhaps in error, but the thought remains a worthy sentiment nonetheless.
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Cactus Music
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Re: Alternatives to Soundforge?
2016/10/12 23:13:10
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digimidi Soundforge comes in a cut down version called Studio which I believe is up to version 10. It sells for less than a $100 and works quite well, but is not 64-bit at last look. Wavelab has Elements which is approximately, again, at $100. I am unable to determine if it is 64-bit or not. I also don't know how much the Steinberg dongle is...
Wave Lab Elements 7 is 64bit ( and 32). You don't need to buy the dongle. I used it for a couple of years with the E licencer software. The difference is when you upgrade your computer you have to un authorise the old system first. I didn't do this and they where very nice about it and sent a new code anyways. But that led me to buying a dongle because I also have Cubase 5 LE. Greg- I hope you keep bugging them about improving Sonars Wave Editing. :)
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vanceen
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Re: Alternatives to Soundforge?
2016/10/14 13:44:52
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I don't use Sound Forge as much as I used to, but I still find it more convenient and sometimes just more capable than SONAR for some important tasks. Just a couple, for example: -Batch processing, e.g converting a dozen 24/96 files to 16/44.1 and saving them in a new folder, all at one go. -Statistics function, giving you all the loudness stats for the whole file, and specifying the time of the loudest peak, etc. If there are ways of doing the former just as easily in SONAR, or a way of doing the latter at all, I don't know about it. It sounds like the Sonic Foundry people will still be involved. That's good.
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Cactus Music
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Re: Alternatives to Soundforge?
2016/10/14 23:29:38
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Well you hit the nail on the head. A Wave editor will tell you the stats before you do things like normalize. The most important tool I use in mastering is Wave Labs Global Analyser. It tells me at a glance the RMS level of the song both right and left channels. This is not only important for producing a CD but I also need my backing tracks to all be the same level. Peak level is useless.
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dede
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Re: Alternatives to Soundforge?
2016/10/15 03:46:28
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FWIW I started using SF in the end of the twentieth century, when we where young (SF and I) SF+Architect were the Red Book mastering tools for me. Then I attended a mastering session with a guy using Samplitude, and I got Samplitude Mastering, as stripped down version of the main Samplitude just for Mastering/Red Book. Amazing stuff, MUCH BETTER THAN SF in any way. I put SF and particularly Architect into a retirement. Magix support proved to be very good, but they dropped support for that cheap mastering version very early this century asking me to upgrade to the main "V" series DAW, I didn't. Samplitude Master is still running on my actual PC, support gone but still rolling (went from an original install on W98 to W7 no problems ever) As Chuck I wondered why bother with SF at all, having so many similar features inside Sonar, but I still call it (from inside Sonar "Utilities") to so some tasks that are very easy to do there and Sonar loads the touched file in a ver smooth integration, love it. And can't see actual versions being unusable on any future Win sys, albeit dropped eventually by Magix (it is not the case yet). I still have SF 4 in one computer.... Why changing to other sofware really?
D.D. www.dedeland.com SONAR Platinum 64bit SONAR X3e both 32bit and 64bit Alpha Track + TouchDaw ASUS Maximus Hero VII (Chipset Intel Z170 Express) Intel Core i7-4790k @ 4.00 GHZ/RAM 16Go RME Fireface UC Win 7 x64 ultimate French Sonar running in English
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polyphonix
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Re: Alternatives to Soundforge?
2016/10/15 10:41:31
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FWIW I have used Sound Forge since SF7 and still use SF9 ... it has always worked well for the applications I need along with Splat ... I have used it since the Sonar 3 days ... ;-)
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wst3
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Re: Alternatives to Soundforge?
2016/10/15 17:31:24
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I started with Sound Forge back in the mid 1990s, v3 maybe? Somewhere along the way I became annoyed with their upgrade pricing and switched to Wavelab. When the SF upgrades finally were straightened out I upgraded. For a long time I used both SF and Wavelab - for basic audio editing nothing is quicker (for me) than SF (except maybe a razor blade, but undo is a pain!). For sound design I ended up using Wavelab because the workflow lent itself more to experimenting, even if it wasn't quite as fast as SF.
At this point I am still using SF9 and Wavelab 7. I wanted to update SF, but so far I'm not convinced that's a good investment, so I sit on the sidelines and wait... Not sure what to do about Wavelab!
-- Bill Audio Enterprise KB3KJF
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pharohoknaughty
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Re: Alternatives to Soundforge?
2016/10/15 17:46:03
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Anderton Don't write off Magix. I've seen firsthand what's involved when one company buys another . The Roland/Gibson transition was unusually seamless, which in retrospect I think had a lot to do with both Roland and Henry Juszkiewicz wanting it to happen properly. However in many ways this was not the norm, and such transitions usually take longer to unfold and are more complex. I was an expert witness for Magix once in a patent suit, they are a major force over in Europe and I suspect part of the Sony purchase was to establish more of a foothold over here. Magix has done well with their own video software but IMHO it's not quite up to the level of Vegas. So regardless of whether they develop Vegas independently or fold it into one of their programs, I suspect use Vegas users will be able to carry on with an evolving program. Now, if only they'd do lifetime updates... As to Acid, I know of at least one other bid for it but it was rejected, so it seems Magix wants it...maybe to integrate more fully into video, I don't know. I have no idea what the plans are for Sound Forge. However... I'm pretty much with Chuckebaby on this one. If you team up iZotope RX (and possibly Ozone) with SONAR, there's not much you can't do. More and more, I'm mastering in SONAR, and I keep pestering Cakewalk about how they could make SONAR a true mastering platform with what I think is not a lot of effort...we'll see what happens.
Please tell me what is missing in Sonar for mastering, when you have the time. Is it just the plug-ins, or is there something more fundamental? I know I am odd man out, but I have always mastered in the DAW. I bought Sound Forge 20 years ago but found that the keystrokes were different than Cakewalk, so why should I learn them. Back then I needed glitch removal software, but over the years it seems like the bakers at Cakewalk made it so that pops and glitches are more or less gone along with the dinosaurs. I have a bunch of after market mastering plug-ins I use, but I imagine I could get by with just the stock Platinum VSTs. I create very few CDs anymore, but if I needed to make a CD I think I could find CD creation software somewhere on my computer. Like in Media Monkey if nothing else.
Cakewalk user since DOS3. Currently Platinum on a ASUS Z97 Sabertooth Mark 1 USB 3.1, i4790 3.6, 16 gigs memory, Windows 10 64, RME UCX using firewire.
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Cactus Music
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Re: Alternatives to Soundforge?
2016/10/16 00:35:43
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Please tell me what is missing in Sonar for mastering, when you have the time. Is it just the plug-ins, or is there something more fundamental? As I just stated in my last post,, there is no global analyser in Sonar. This is huge. I guess you can buy a plug in that does this. Not sure where. And if you've never edited a wave file in an editor your missing the point too. All editing is done with out letting go of the mouse. It is soooo easy to run through a 3 minute song and manually fix just about anything. Wave lab uses most of Sonars plug ins too. Wave labs plug ins show on Sonars list.
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Zo
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Re: Alternatives to Soundforge?
2016/10/16 14:20:47
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What can't be found elsewhere, is the quality of their algos , i use the timstrech over any over ....
For sale (PM me) : transfert ilok includedEventide Ultrachannel make offersSoftube Summit EQIK Neve 1081 , Neve precision Comp/LimEastWest GoshtwriterSoundforge Pro 12
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Cactus Music
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Re: Alternatives to Soundforge?
2016/10/16 19:15:01
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Yes I think that might be it. A wave editor was designed from the ground up to do more or less one thing and do it properly. As I always say, Sonar is my multi track and Wave Lab my 2 track.
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Benny Bear
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Re: Alternatives to Soundforge?
2016/10/16 19:34:00
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Also a Sound Forge (since time began) user here, with the same concerns as most here. Tried the demo of wavelab which was superb but a massive price to do pretty much what I already have in SF11. Decided to stick with what I have and watch this space.
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mettelus
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Re: Alternatives to Soundforge?
2016/10/17 05:20:15
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I am a little confused by the OP. Is there a reason why an older version of SF is not adequate? I do not use SF but use Audition from 2011 and couldn't care less personally if it has been updated. Adobe went down the path of "pay for life" and all the features I want existed before then. Is SF any different?
ASUS ROG Maximus X Hero (Wi-Fi AC), i7-8700k, 16GB RAM, GTX-1070Ti, Win 10 Pro, Saffire PRO 24 DSP, A-300 PRO, plus numerous gadgets and gizmos that make or manipulate sound in some way.
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chuckebaby
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Re: Alternatives to Soundforge?
2016/10/17 08:57:02
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When I bought Sound Forge 9 back in 2006 or so, I paid a pretty penny for it. and sometimes as an artist, or even just as a person, we want to get our moneys worth out of something we pay for. So myself personally, I held on to Soundforge because It was a tool I paid for. Similar to the Tascam 388 (Studio 8) 8 track reel that I paid a grand for in the early 2000's. The studio in Boston I was working at just started going digital and laughed at me for buying this 90lbs rock. It's still in my studio today  as I refuse to let go of it. I use it for mixdowns (I run a hybrid studio). Go ahead and laugh but if you remember how each channel on a board had distinct characteristics that varied in sound, harmonic distortion and darkness, then you know exactly why I run a hybrid. because its real and in the digital domain, we need a little bit of realism. Or what about those plug in packs that cost a small fortune that are inferior now to todays standards. As humans, its hard for us to let go of highly purchased items we paid an arm and a leg for. But that's how I feel about Soundforge. I just don't use it enough anymore. but it does have its uses for producers. the plug ins, at the time were state of the art stuff. Izotope I believe. That Wave hammer really got its uses  . And its Digital time stretching ability's were amazing for that point in time. I had never heard anything like it.
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AT
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Re: Alternatives to Soundforge?
2016/10/17 09:15:34
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There are things a wave editor can do a DAW can't (see above) but mainly it is usually easier (and quicker) to do wave editing in, well, a wave editor. You are also switching hats with programs. I open a mix up in SF and I'm not thinking about adjusting the reverb depth on the vocal or pushing the vol on the lead for a bit more - those tasks are finished. Now I'm editing the sound of the whole file, topping and tailing and mastering. Yes, I do take notes (more reverb here, more lead here) that I can go back to for the mix if I want to, but I also realize there are going to be new changes to a mix just about every time I listen to one. But now is the time to make the unperfect a better song, not better mix. Esp. working on a deadline, that is helpful. @
https://soundcloud.com/a-pleasure-dome http://www.bnoir-film.com/ there came forth little children out of the city, and mocked him, and said unto him, Go up, thou bald head; go up, thou bald head. 24 And he turned back, and looked on them, and cursed them in the name of the Lord. And there came forth two she bears out of the wood, and tare forty and two children of them.
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Cactus Music
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Re: Alternatives to Soundforge?
2016/10/17 12:43:55
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AT There are things a wave editor can do a DAW can't (see above) but mainly it is usually easier (and quicker) to do wave editing in, well, a wave editor. You are also switching hats with programs. I open a mix up in SF and I'm not thinking about adjusting the reverb depth on the vocal or pushing the vol on the lead for a bit more - those tasks are finished. Now I'm editing the sound of the whole file, topping and tailing and mastering. Yes, I do take notes (more reverb here, more lead here) that I can go back to for the mix if I want to, but I also realize there are going to be new changes to a mix just about every time I listen to one. But now is the time to make the unperfect a better song, not better mix. Esp. working on a deadline, that is helpful. @
++1... exactly And Benny- As I said earlier, I bought Wave Lab Elements 7 for only $99 Can. I think that's a bargain considering how much I use it. And It will be probably good to use until Microsoft screws us up again. So I bet I get 10 years out of it.. That's $10 per year.
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pharohoknaughty
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Re: Alternatives to Soundforge?
2016/10/25 21:51:49
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OK Thanks for the comments. I did some soul searching and I concluded that really I don't master very often, which is probably why I am not up on these details of audio engineering. But thanks again for the info and thoughts.
Cakewalk user since DOS3. Currently Platinum on a ASUS Z97 Sabertooth Mark 1 USB 3.1, i4790 3.6, 16 gigs memory, Windows 10 64, RME UCX using firewire.
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puffer
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Re: Alternatives to Soundforge?
2016/10/28 08:43:09
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By the by, I was buying something else on PluginBoutique the other day, and I discovered that Acoustica makes a wave editor. They have 3 versions: Free, Mid, and Premium. If you don't need surround, or their restoration algorithms, the standard edition looks like a good alternative at a good price: http://www.pluginboutique.com/product/3-Studio-Tools/48-Audio-Editor/1955-Acoustica-Standard-Edition I have not used it myself, but I might go that route rather than updating my SoundForge 9, for a $100+ or whatever it is now.
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