StevenMikel
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Building human feel into beats that you build in prv.
I've built a couple of drum beats in prv in Guitar Tracks Pro 4 and the're ok but,they sound stiff and kind of mechanical.I've tried alot of the things suggested,like adjustding velocities and pushing beats forward and backwards,but still no luck.Does anybody have any suggestions that don't include getting a real drummer?
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Beagle
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Re: Building human feel into beats that you build in prv.
2010/09/28 21:49:03
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you could purchase a set of programs called Franks MIDI tools (google it). last I checked it was $35 for the set and he has a "humanize MIDI" program with lots of different settings.
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timidi
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Re: Building human feel into beats that you build in prv.
2010/09/28 22:20:47
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It's an artform all it's own. there is no easy answer. It's a friggin computer. Remember?
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StevenMikel
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Re: Building human feel into beats that you build in prv.
2010/09/28 22:36:26
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timidi It's an artform all it's own. there is no easy answer. It's a friggin computer. Remember? LOL...thanks for reminding me
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montezuma
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Re: Building human feel into beats that you build in prv.
2010/09/28 23:20:22
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You could buy just a hihat and hit that for your hihats....blend it in
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Bristol_Jonesey
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Re: Building human feel into beats that you build in prv.
2010/09/29 05:10:57
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hit that hihat hit that hihat hit that hihat hit that hihat Sorry, couldn't resist. How busy are your drum beats? Don't be afraid to fill them out a bit more, the drummers I've worked with all seem to want more to do than less (but not to the point where they've sprouted an extra arm or leg )
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The Maillard Reaction
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Re: Building human feel into beats that you build in prv.
2010/09/29 06:25:05
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I Personally think that the greatest factor is velocity editing. I don't think there is anything wrong with using quantized timing... if you starting your project with the drum track. Great live drummers play really tight while the song moves around the foundation they lay. The hi hat remains a challenge because most libraries completely ignore the foot up sound. good luck, mike
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Bristol_Jonesey
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Re: Building human feel into beats that you build in prv.
2010/09/29 07:09:52
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Yes - even BFD with it's multiple hat artics ignore foot up. From memory - you get: Open tip 3/4 tip 1/2 tip 1/4 tip Open shank 3/4 shank 1/2 shank 1/4 shank Pedal
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Guitarhacker
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Re: Building human feel into beats that you build in prv.
2010/09/29 08:08:14
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The advice Montezuma gave is excellent. adding a hi hat played by you, focuses the ear on that, because it's real... and the rest of the kit is assumed real by the brain. Cool trick that works. Another option..... in some of the drum synth programs, there is a "humanize" function with controls which allow total machine accuracy to very loose random "human" variations in the playback. I believe Jamstix has this function in it as I'm sure other drummers do as well. Set it properly and the drums will take on a human feel. JS also has a limb control. It assures that if you have 32nd notes from hi hat to crash and back on the same arm..... it won't play them because a human drummer would not be physically able to play them.... and no 4 armed drummers either. Look around.... there's all sorts of ways to make it sound more real.
My website & music: www.herbhartley.com MC4/5/6/X1e.c, on a Custom DAW Focusrite Firewire Saffire Interface BMI/NSAI "Just as the blade chooses the warrior, so too, the song chooses the writer "
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sven450
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Re:Building human feel into beats that you build in prv.
2010/09/29 13:28:13
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I agree with Mike. The easiest and quickest way is with velocity editing, especially of hats and rides (but everything can be tweaked to sound pretty "human").
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dmbaer
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Re: Building human feel into beats that you build in prv.
2010/09/29 15:44:16
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Beagle you could purchase a set of programs called Franks MIDI tools (google it). last I checked it was $35 for the set and he has a "humanize MIDI" program with lots of different settings. Alternately (and at no cost), you could record a sequence of single notes while the metronome is on and quantize input off. Your note on events will not exactly hit the beat boundaries. Then use that with quantize to groove (I think it's under process but not at my DAW). It's well explained in the doc. For more fluid tempo changes, record a "groove" the length of the entire piece (or section as you see fit) and use process/fit to groove. Again, fairly well documented.
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UbiquitousBubba
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Re:Building human feel into beats that you build in prv.
2010/09/29 15:51:20
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In addition, you might try adding (or subtracting) a few subtle grace notes and light fills where appropriate. Many times, a human drummer will slip something extra into the pattern, often without anyone else noticing. That little extra flair may be nothing more a change of accents or some simple hat/snare/kick fills, but it can give the track that human touch that a simple pattern or loop misses. Depending on the style, you may also want to fill in some supplemental percussion where appropriate. One caution here, a little goes a long way.
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Guitarhacker
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Re:Building human feel into beats that you build in prv.
2010/09/29 16:41:30
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You could also get a cheap keyboard, and set up a synth to play the drums using the keys..... with some practice, it is possible to play this way, fairly well. It will not be dead on the beat and will pass quite well, depending on the samples used, for a live drummer. Somebody posted a video of a man the other week who actually was quite impressive with his ability to play in this manner.
My website & music: www.herbhartley.com MC4/5/6/X1e.c, on a Custom DAW Focusrite Firewire Saffire Interface BMI/NSAI "Just as the blade chooses the warrior, so too, the song chooses the writer "
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dlogan
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Re:Building human feel into beats that you build in prv.
2010/09/29 17:03:54
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I agree it's an art form in itself. I construct my drum beats in PRV too. My 5 main points (most of which have already been made): * The more simple the drum pattern easier it is to make it sound real. * Find a good "base-line" velocity for each section, but then vary the velocity of certain hits (some I just do randomly, some I do purposefuly to support an emphasis on a chord, etc). Back in the day when I used a drum machine, I used to just worry about volume, but with my MIDI drum programs (I use Battery 3) you get a lot different sound depending on the velocity. * Don't use snap-to-grid. Or at least don't always use it. I'm more likely to use it for kick and snare. * Study what drums actually do - avoiding the "five-armed drummer" who is playing a tom fill, hitting the snare and two cymbals at the same time. * Throw in some ghost notes. I especially use barely audible snare hits and ride a lot to help add to the groove and movement of the beat. I probably spend as much time programming the drums as I do recording all the other instruments. I start out with mainly a good kick/snare pattern and hi-hat, add a few tracks like bass and rhythm guitar, then start fleshing out the drums from there to work with the other instruments.
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wst3
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Re:Building human feel into beats that you build in prv.
2010/09/29 17:07:12
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couple more thoughts... velocity is every bit as important as time! slicydrummer, from MIDILab has one of the best humanize functions I've used. Frank's plugins are also very good. If you have the patience to learn it, Jamstix if remarkable. You can input your own pattern and then let it humanize it based on it's style and personality models. Use the largest sample set you can - the more samples for each element of the kit the more realistic it will sound. I like JetCity and Superior2, but there are many others that are just as deep. Lastly, adding Hi-Hat, or really almost any percussion instrument live makes a huge impact. I've noticed that adding other live instruments has a similar effect. I play all my guitar parts, and unless I do something really dumb it tends to distract even me (some of the time) from the fact that I am using sampled drums and bass.
-- Bill Audio Enterprise KB3KJF
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StevenMikel
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Re:Building human feel into beats that you build in prv.
2010/09/29 19:13:46
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Wow,these are all great suggestions,I realy like the idea of using a real hi-hat,that seems to be the weekness in alot of sample libraries and drum vst's.The foot up hh sound is one I want in particular for the song I'm working on.I guess I just need to have some patience with editing velocities and learning how and when to push the beat or,lay off of it.
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timidi
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Re:Building human feel into beats that you build in prv.
2010/09/29 20:20:12
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I saw a video recently recommending the use of a real high hat. Sorry, no link. But, it's out there via google. That said, it's not any great presentation or anything, it just shows a guy playing a high hat to a track and hearing the difference. I like it.
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jamesyoyo
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Re:Building human feel into beats that you build in prv.
2010/09/29 21:37:36
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Just buy some midi patterns and start fiddling with them. Y'all making beats from scratch is like reinventing the wheel.
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StevenMikel
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Re:Building human feel into beats that you build in prv.
2010/09/29 21:58:40
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jamesyoyo Just buy some midi patterns and start fiddling with them. Y'all making beats from scratch is like reinventing the wheel. That would be alot easier but,I can hear the beats for some of my songs in my head and,those are the beats I want.It would cost alot of $ and time to find something close to what I want buying midi patterns.
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StevenMikel
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Re:Building human feel into beats that you build in prv.
2010/09/29 22:03:54
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I've been doing some tinkering with one of my beats,editing velocities,holding and rushing different notes and,I'm starting to get close to what I want.I guess I just need to spend ALOT more time working at it and learning all of the little tricks.
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timidi
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Re:Building human feel into beats that you build in prv.
2010/09/29 22:46:29
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you really need something to play/hit/tap. Not program. If you can't do that, i'd suggest Jame's method of using pre-made loops.
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Philip
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Re:Building human feel into beats that you build in prv.
2010/09/29 22:48:25
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+100000 JamesYoyo. Albeit, I almost liked the hhat idea. Tambs and glocks also record/sound authentic. Meister Yoyo convinced me after writing/singing/producing his 'Indian' Song in Beatscape ... Superior Drummer got kind of got stale for me after that. Since then, Beatz and grooves are serious business (for me) ... and there are too many MIDIs, beatz, and grooves out there that the Op can collab with (Royalty free) ... that are worth buying. Also, re-inventing the wheel with 'classic drummer authentic artifacts' and/or Rex-splicing techniques ... vanity of vanities, says the preacher. Only if you're a groove meister. Even if you spend the inordinant time creating each beatz and 'cook-up' some funk ... it won't compare to other Beatz artists who evolve on each other, IMHO. Beatz artists are the most advanced and evolved language of music ... far superior now more then ever! IMHO, its only a matter of time before country music 'awakens' via MIDI-beatz and grooves ... Rx2 and/or wave loops. Beatscape (Sonar) and MIDI performances (by others) changed my music life (via God). But there are much much better grooves worth purchasing ... for every genre under the sun. Of course, you listen before you buy/download! That said, Superior Drummer and Addictive Drums have inexpensive MIDI grooves you can purchase for $20 +/-. Likewise, BiaB, Jamstix, etc. are old-school tricks that help us elderly cronies 'hang in there'. But for $30-40 you can purchase some serious grooves royalty-free ... and home produce with a little self-respect. Beatz artists are not using 7 piece drum kits. Proven pros that have spent inordinant time, labour, passion, and musical evolution, on grooves with orchestrals vocs choirs and outlandish percussive pomp ... that backbones every genre. Consider: Buy the most outlandish grooves that you/I envy for $20-40. While numerous others here are trying to do covers (illegally) and/or re-invent classical rock (but with cr&p messages) ... you can outdo them all with purchaseable grooves, sound better, and focus on better things, like sweet vox words.
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The Maillard Reaction
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Re:Building human feel into beats that you build in prv.
2010/09/30 06:42:19
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jamesyoyo Just buy some midi patterns and start fiddling with them. Y'all making beats from scratch is like reinventing the wheel. With all due respect, I disagree strongly. It may seem like reinventing something but if you don't try to own the beat in your head... you'll make things harder on yourself. If you take a few moments to lay out a beat in PRV and learn when and where the velocity should be tweaked to get it sounding good... well, then you'll be able to do that sort of thing in just a few minutes... and eventually you will probably be of the opinion that searching through a directory full of pre made beats you do not own in your head takes to darn long. very best regards, mike
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Lanceindastudio
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Re:Building human feel into beats that you build in prv.
2010/09/30 07:03:47
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Where there is a will, there is way. Ultimately, the value of a seasoned musician at any instrument never goes away, whether it is a vocalist, drummer, guitarist, etc. If they truly own their instrument, bringing together the different masters is always the fastest, most enjoyable and easiest way to put something together with real feel. That being said, it can be done by one man. It may not end up sounding like it does with the congregation of masters, but it is also music. The more love we put into music, the more it can be heard. Another thing to be said, even those not seasoned can make great music by themselves or as a congregation of many. Ultimately, that is also great music. It may not be as "advanced" or "seasoned", but it is still inspired and is equally music. I have come to a place where in my musical journey, I again enjoy myself as much as I did when I first discovered the joy of making and doing music(whether performing, producing, improvising, etc.) I had a point where I would beat myself up pretty often. Those moments have decreased drastically and I am ultimately enjoying the music more than ever, every day.
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Guitarhacker
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Re:Building human feel into beats that you build in prv.
2010/09/30 08:18:25
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Whether you invent your own wheel, of buy one already assembled.... just do it... make music.
My website & music: www.herbhartley.com MC4/5/6/X1e.c, on a Custom DAW Focusrite Firewire Saffire Interface BMI/NSAI "Just as the blade chooses the warrior, so too, the song chooses the writer "
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jamesyoyo
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Re:Building human feel into beats that you build in prv.
2010/09/30 08:48:37
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jamesyoyo
Just buy some midi patterns and start fiddling with them. Y'all making beats from scratch is like reinventing the wheel. With all due respect, I disagree strongly. It may seem like reinventing something but if you don't try to own the beat in your head... you'll make things harder on yourself. If you take a few moments to lay out a beat in PRV and learn when and where the velocity should be tweaked to get it sounding good... well, then you'll be able to do that sort of thing in just a few minutes... and eventually you will probably be of the opinion that searching through a directory full of pre made beats you do not own in your head takes to darn long. very best regards, mike May I strongly and respectfully disagree with your disagreement? There are literally hundreds of thousands of midi drum loops out there for free/purchase. One of them has to be close enough to what you are hearing in your head. Tweak that one. Another thing with pre-made loops is that while auditioning several to find the right beat, one comes on that totally changes what you were thinking. Those happy accidents are a lot harder to come when you are starting from scratch. To each his own, I guess.
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Lemonboy
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Re: Building human feel into beats that you build in prv.
2010/09/30 08:58:59
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montezuma You could buy just a hihat and hit that for your hihats....blend it in Great idea, but it doesn't have to be the hihat - could be shaker or just adding something like a metal lid hit to overlay the snare. Equally adding a drum loop to your existing part can spice it up and humanise it and take it somewhere you weren't necessarily expecting, but somewhere that works ! However, in terms of pure drum programming, I find that it sometimes helps to minimise your drums pattern to bass drum, snare and closed hihat ONLY and then whittle each of these parts down to the absolute minimum number of hits of each to get the pattern to sit with the music. These are usually your main accented notes. At this stage you can try moving things backwards or forwards to see how it alters the groove, and once you've got that right you can (save!) and then go back in and add quieter notes, frills, grace notes and other drums to flesh it out. Try working on your pattern over 2 or 4 bars to bring in some randomisation, rather than have one bar that repeats for those 4 bars. As others mentioned timing and dynamics are really where the humanisation comes in but don't discount minor pitch variations as well. Andy
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Philip
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Re:Building human feel into beats that you build in prv.
2010/09/30 10:17:41
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Guitarhacker Whether you invent your own wheel, of buy one already assembled.... just do it... make music. LOL! That's an awesome hook (you've got a way with words), GuitarHacker; Lance: Probably the greatest post I've read from you.
post edited by Philip - 2010/09/30 10:20:48
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jsaras
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Re:Building human feel into beats that you build in prv.
2010/09/30 10:54:24
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I know that this is a Sonar forum, but Reason's ReGroove Mixer is awesome for loosening up step sequenced material of any kind. It allows you to have 8 different "groove" sources loaded into the project, and any MIDI track can be non-destructively assigned to any one of those 8 slots. Each of those slots has a fader that determines how much of the groove quantize you want to apply. Since you can hear the adjustments you are making in real-time, it makes it easy to dial in the right amount of sloppiness for each element you are working with. Sonar's groove quantize feature feels very clumsy by comparison. This is a feature that they should definitely borrow from the folks at Propellerhead.
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Daylaa
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Re:Building human feel into beats that you build in prv.
2010/09/30 11:46:43
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Reverbs and compression can make a a kit sound bigger, messier and more human - even when quantized perfectly. Try a big washy hi hat (if it fits the song) (Studio Instruments have some good ones) - make it mask the kick and snare, make it all pump and duck. This can create the illusion that the drums are a human performance of very high quality and masks any robotics. It has worked for me - however it may not work for others - just my suggestion. Dave
Sonar X3 Producer Rain Computer's Nimbus Z2 I7 Processor 32GB RAM Windows 7 Pro Solid State HD M Audio Audiophile 192 M Audio Studiophile BX5a Deluxe's Edirol PCR 500 Melodyne 3 External HDrvs I am 'I Woke a Giant' Hear my stuff at: https://soundcloud.com/i-woke-a-giant
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